Yeah, honestly. Fighting games (especiallly ones with swords like Soul Calibur) in general have an element of attacks never being crippling blows and as you never see the damage you can accept that. It comes from action movies/martial arts movies, which inspired the series, where an attack only is a problem when it needs to be, so you only see the details if they need you to know this person is fucked.
Despite the tons of blood being spurted in the series, nothing ever seems like a serious injury, primarily because the copious blood gives it a cartoony feel. But going beyond that into seeing all the internal damage breaks that disconnect I have.
Incredibly autistic on my part but im sure it makes some sense