Overwatch

On another note, these "Mystic" skins look ugly as hell.

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That's most likely the reward for completing the battle pass too. That is probably the fugliest OW skin I have encountered. Just reading people's responses to the video they released yesterday and it feels like they are spinning wheels at this point. It is ubiquitously clear that after all this time and money they have nothing to release and I think I may know why.

As of September 2, 2016, there are roughly 100 developers in Team 4, with five disciplines: Audio, Art, Engineering, Production, and Design. There are also two full-time Business Operations people, an esports director, a dedicated Quality Assurance team, and a dedicated Community team.

I assume production is their coders, who actually make stuff. You can make art assets all you want but without coders it's useless. My fear is that they only have like 5-10 coders which is atrocious. This also makes sense considering their awful pay and lack of benefits.

According to the OW reddit they have 50
Screenshot 2022-06-17 at 10.47.26.png

I cannot take his full word but I find that many programmers and this is it.

A reveal event is supposed to excite people but this felt so much like a damage control episode and the second you bring that energy into the equation, you have a difficult fight. You have to not only clean up but convince a sale of a product and this was piss poor. 42 minutes was way too long, look at Starfield's one 7 minutes just done.

They also post seem unclear about what is actually shipping with the game;
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This is shocking really, it sounds like the battle pass is not even at launch or they missed it out. You cannot say skins is content either because it does nothing to gameplay. I would say it's style over substance but the new character designs are garbage. Sobjorn has been done for years too, the fact they kept her for 2 years away from OW1 players says a lot about how they value their players, they don't.
 
This is what woke shit gives you, a barren game. About 7 years of development and absolutely nothing but it's cool you can be a super dykey Austrailian that is a straight rip from Apex Legends.
You say that like every single fucking thing about OW wasn't a direct rip off, or, at best, a generic cliche.
 
Oh, it absolutely is but she looks like a direct carbon copy like infringement level teetering. On top of that, they missed the ball with Soj, her ult could have been a dropship air strike or something. Just in brand as she is a pilot but instead it's just a weird skill shot which I have seen but the problem is she for 6 seconds turns into an Ashe playstyle from a soldier 76 playstyle with a dash. There's just nothing experimental at all with these new characters, I don't have any faith in the support one dropping.

Sigma and Wrecking ball at least had a really interesting kit, heck even Echo did to an extent. She just got released at a bad part of the game so no one plays her. It's why I really enjoyed Moira because as support she is so flexible. You can tell Jeff designed her because she just works well and her kit rewards playing with her and knowing her weakness. Same with Sigma and Wrecking ball.

I was going to point this out the other day but come autumn there are so many F2P on the market. LoL is coming to consoles which sounds interesting because it's been asked for years. They are making all characters playable though no buying and that is where Overwatch struggles. Other Mobas and shooters are really unique but also have characters that really capture something. I personally think on console OW is done. It's a real lost cause and their reputation is hammered at this point. Even Microsoft can't save them at this point though I think they might gut their crew by auditing them via skills and costs.

A really interesting time to observe at least.
 
But OW was so perfect in the 2+2+2 team comp. You had 2 health tanks to sit on the objective, 2 DPS to run around and cause chaos, and 2 supports to heal.

This change is a complete misunderstanding of the OW meta and team comp. Like, if any role needed less presence, it would be healers, not tanks. You would have 1 main tank with a shield/dome, and another one like Roadhog or Dva to deal with the DPS. Then you had mobile DPS like genji who could flank the healers and chunky DPS who could only deal damage. The only role lacking in variety was healers; all they did was heal. You could compensate by giving them more AoE healing or support abilties.

You say that like every single fucking thing about OW wasn't a direct rip off, or, at best, a generic cliche.
It really wasn't, lol. It was TF2 with DotA2 heroes and the only thing that gave it any hope was Blizzard's reputation at that time.
 
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The only role lacking in variety was healers; all they did was heal. You could compensate by giving them more AoE healing or support abilties.
Baptiste and Zenyetta has comparable DPS to the weaker damage heroes. They could hold their own, not against tanks however.
 
But OW was so perfect in the 2+2+2 team comp. You had 2 health tanks to sit on the objective, 2 DPS to run around and cause chaos, and 2 supports to heal.

This change is a complete misunderstanding of the OW meta and team comp. Like, if any role needed less presence, it would be healers, not tanks. You would have 1 main tank with a shield/dome, and another one like Roadhog or Dva to deal with the DPS. Then you had mobile DPS like genji who could flank the healers and chunky DPS who could only deal damage. The only role lacking in variety was healers; all they did was heal. You could compensate by giving them more AoE healing or support abilties.


It really wasn't, lol. It was TF2 with DotA2 heroes and the only thing that gave it any hope was Blizzard's reputation at that time.
Typically having 1 healer in any kind of PVP game puts a gigantic focus on the healer as a player and a target. It's likely one of the main reasons there's 2 healer slots, but also a lot of supports, tanks, and DPS have heal skills/self-heals.
 
Junker Queen short.
I understand not every cinematic can be on the level of Honor and Glory, The Last Bastion or even Reunion but this was just bad. There is absolutely no soul, no heart in this whole cringy cinematic. It's amazing how a cinematic that is pretty lengthy can feel so empty and void of any commitment. If I needed any further reasons to steer clear of Overwatch 2, this cinematic and the high probability their PvE plans are off the table is more then enough.
 
Oh, it absolutely is but she looks like a direct carbon copy like infringement level teetering. On top of that, they missed the ball with Soj, her ult could have been a dropship air strike or something. Just in brand as she is a pilot but instead it's just a weird skill shot which I have seen but the problem is she for 6 seconds turns into an Ashe playstyle from a soldier 76 playstyle with a dash. There's just nothing experimental at all with these new characters, I don't have any faith in the support one dropping.

Sigma and Wrecking ball at least had a really interesting kit, heck even Echo did to an extent. She just got released at a bad part of the game so no one plays her. It's why I really enjoyed Moira because as support she is so flexible. You can tell Jeff designed her because she just works well and her kit rewards playing with her and knowing her weakness. Same with Sigma and Wrecking ball.

I was going to point this out the other day but come autumn there are so many F2P on the market. LoL is coming to consoles which sounds interesting because it's been asked for years. They are making all characters playable though no buying and that is where Overwatch struggles. Other Mobas and shooters are really unique but also have characters that really capture something. I personally think on console OW is done. It's a real lost cause and their reputation is hammered at this point. Even Microsoft can't save them at this point though I think they might gut their crew by auditing them via skills and costs.

A really interesting time to observe at least.
Can I get a source for what's bolded? In the Xbox/Bethesda showcase, LoL (Wild Rift) all champs unlocked is only for PC (Mobile) Game Pass. I've been waiting forever for Wild Rift but there's still no release date for consoles.
 
It really wasn't, lol. It was TF2 with DotA2 heroes and the only thing that gave it any hope was Blizzard's reputation at that time.
Generic cliche: McRee, Hanzo, Genji
Concept rip off: Winston (Beast of Xmen) Doomfist (Vi of LoL)
Gameplay Rip off: Mei (Direct lift from Ymir of Smite) Inexplicable Dwarf I refuse to look up how to spell his name (Engineer of TF2)

That's all just off the top of my head. I'm sure I could find more.

Honestly, the game was hot garbage from the beginning, being propelled forward by two things: Blizzards name, and shitty porn. And once Blizzard realized they could sell half a game, and morons would pay billions in lootboxes, it doomed us all.
 
I understand not every cinematic can be on the level of Honor and Glory, The Last Bastion or even Reunion but this was just bad. There is absolutely no soul, no heart in this whole cringy cinematic. It's amazing how a cinematic that is pretty lengthy can feel so empty and void of any commitment. If I needed any further reasons to steer clear of Overwatch 2, this cinematic and the high probability their PvE plans are off the table is more then enough.
It's almost like this cinematic was built around a concept of "We're pushing up OW2's release date to really fucking soon and we need a cinematic right fucking now." and not "let's make something cool".
 
Generic cliche: McRee, Hanzo, Genji
Concept rip off: Winston (Beast of Xmen) Doomfist (Vi of LoL)
Gameplay Rip off: Mei (Direct lift from Ymir of Smite) Inexplicable Dwarf I refuse to look up how to spell his name (Engineer of TF2)

That's all just off the top of my head. I'm sure I could find more.

Honestly, the game was hot garbage from the beginning, being propelled forward by two things: Blizzards name, and shitty porn. And once Blizzard realized they could sell half a game, and morons would pay billions in lootboxes, it doomed us all.
Winston was funny to me, since super monday night combat (a shooter with moba elements) had an intelligent gorilla (cheston) whose role was tank and one of his abilities was going on a rampage. The main difference is that Cheston is an actor and had a mafioso theme going on (said to be his most popular character)
I know the idea of inteligent apes is not new, but knowing blizzard's track record and how they blatantly "borrow" from other franchises, I wouldn't be surprise if one of the devs played super monday night combat and went "cool, I want a monkey in overwatch"
 
I'm still assmad OW2 ruined my favourite characters directly or indirectly.
Mei went from being a CC heavy character, with the ability to disturpt the enemy with her freeze, to just ice Pyro from TF2.

And D.va will be near unplayable because her whole style revolved around having a MT protecting the team, she cannot possibly survive more than 5 seconds in a fight when she has the largest critbox in the entire fucking game, and her previously "unique" point was stolen by Orisa, Javelin spin is a far better version of Defense Matrix.
 
If it wasn't forced meta, I'd say the best meta is 2 tanks, 2 healers and 1 DPS. But the meta is forced and players are not allowed to experiment.

That's why most competitive MOBAs don't succeed; they try to force players to play the meta, instead of adapting the meta around the players...
 
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Winston was funny to me, since super monday night combat (a shooter with moba elements) had an intelligent gorilla (cheston) whose role was tank and one of his abilities was going on a rampage. The main difference is that Cheston is an actor and had a mafioso theme going on (said to be his most popular character)
I know the idea of inteligent apes is not new, but knowing blizzard's track record and how they blatantly "borrow" from other franchises, I wouldn't be surprise if one of the devs played super monday night combat and went "cool, I want a monkey in overwatch"
add some BB designs to that, but since they came out around the same time it's hard to say who stole from who. pharaoh (get it?) vs benedict, tracer vs mellka, soldier 76 vs oscar mike (granted that's just the "generic" soldier type, but still feels way to similar) - but later on you still got doomfist vs el dragon and wrecking ball vs "reddit penguin of doom" toby.

for reference: https://battleborn.fandom.com/wiki/Category:Hero

for years you had people in MMO circles claim WoW was the first MMO even unironically, so it's not like blizzard ever had to try.

On another note, these "Mystic" skins look ugly as hell.

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and people were shitting on battborn's designs, we've gone full circle....

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That's why most competitive MOBAs don't succeed; they try to force players to play the meta, instead of adapting the meta around the players...

Even DOTA 2, which is seen as being the most competitive MOBA, due to the entirely free-to-play hero pool, has the largest E-Sport tournament prize pool, and almost every hero gets banned or picked at that said tournament, is starting to feel less flexible in regards to hero picks, due to recent patches and lack of map changes in recent times. The recent Techies rework eliminated a lot of the Vietnam War gameplay that Techies was infamous for.
 
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