- Joined
- Feb 4, 2018
2004-2005 was a really weird time for Nintendo and NOA. They made their games challenging for once and put out some of their best works. The American version of Partners in Time was actually much harder than the Japanese version. Pretty much everything coming out at that time seemed to be challenging, as though it were some kind of fad.
Nintendo doesn't make good finales anymore.
They obviously had it in them. Sure there was unimaginably shit bosses like the Heaven and Sammer bosses but then you also had stuff like the flop/flipside trial finales.
I think they intentionally make the finales easy to prevent people from getting upset. Their previous style of making bosses that might have to be redone obviously irked some people.
https://www.resetera.com/threads/lt...e-a-bullshit-waste-of-the-players-time.66321/
I was going to rant about how the final boss is literally a trampoline but it made me feel elitist and autistic. It really was disappointing though. Bleck just before it was cool but then the actual final boss, like, did they rush that or something? How did they think that was in any way satisfying?
Nintendo doesn't make good finales anymore.
They obviously had it in them. Sure there was unimaginably shit bosses like the Heaven and Sammer bosses but then you also had stuff like the flop/flipside trial finales.
I think they intentionally make the finales easy to prevent people from getting upset. Their previous style of making bosses that might have to be redone obviously irked some people.
https://www.resetera.com/threads/lt...e-a-bullshit-waste-of-the-players-time.66321/