Paper Mario Series

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Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 165 23.0%
  • Paper Mario: The Thousand Year Door

    Votes: 345 48.1%
  • Super Paper Mario

    Votes: 121 16.9%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.3%
  • They're all good imo

    Votes: 59 8.2%

  • Total voters
    718
2004-2005 was a really weird time for Nintendo and NOA. They made their games challenging for once and put out some of their best works. The American version of Partners in Time was actually much harder than the Japanese version. Pretty much everything coming out at that time seemed to be challenging, as though it were some kind of fad.


I was going to rant about how the final boss is literally a trampoline but it made me feel elitist and autistic. It really was disappointing though. Bleck just before it was cool but then the actual final boss, like, did they rush that or something? How did they think that was in any way satisfying?

Nintendo doesn't make good finales anymore.

They obviously had it in them. Sure there was unimaginably shit bosses like the Heaven and Sammer bosses but then you also had stuff like the flop/flipside trial finales.

I think they intentionally make the finales easy to prevent people from getting upset. Their previous style of making bosses that might have to be redone obviously irked some people.

https://www.resetera.com/threads/lt...e-a-bullshit-waste-of-the-players-time.66321/
 
Incidentally I don't know if it's my copy of the disc or what, but repetitive gameplay in certain areas seems to have damaged my copy of the game. It's noticeable in Chapter 1-2 (because I went there a lot to sell gold bricks for profit) and in Chapter 5-4 trying to use Bowser's down attack on a pipe with enemies constantly coming out of it to gain easy exp. My game will flicker and shit if I try to do either of those things, which is weird as hell considering I've barely ever played the game and take care to never scratch the discs.
I actually have a similar problem? I used to leave the game’s main title screen and let the intro cutscene play out frequently. Now the game flickers, tears, and eventually crashes if I let it play. No scratches either.
 
It seems like Paper Mario kind of mirrors how Nintendo also approaches Star Fox. After refining the gameplay over the course of two games, Nintendo feels like they can't just do that again with subsequent installments and thrust a bunch of haphazard experiments on the franchise. They seem to not care that audiences would just be happy with a new, traditional Paper Mario and Star Fox game, especially since it's been so long since the last traditional games in those series.
 
Can you imagine how easy a Star Fox 64 2 would have been for them to make?

Instead, we get ugly Fox McCloud. Falco being a traitor (until the end) and stupid Crystal.
 
Don't forget he hijacked a Rare game and force to turn it into a Starfox game and probably let them get bought out by Microsoft.

That’s something that I personally hate about Nintendo around that time. Since around the early 2010s, it always seemed they put far more emphasis on the novelty and gimmicks of their games instead of making them good or stand out.
 
One of the things I loved about the first two games was that every single NPC had their own personality and story. Goombario and Goombella had tidbits for ALL of them.

Chapter 6 of TTYD is one of the greatest in the series by far, in my opinion.
 
He made the Luigi's Mansion team start from scratch on Dark Moon or whatever the second one is called.

Personally I think he needs to retire. He does more harm than good nowadays.
I like to think it's just age that caught up to him and not something worse like has been seen with others out there
 
I like all of the PMs but think the first three are the only ones I'd ever get an urge to replay.

Being a sperg oldtimey graphics programmer the internet's teardowns of the character renderer appeal to me, watching it go from PM's simple sprites to SPM's absurd load of bells and whistles as they migrated the engine between consoles.

I'm going to commit a mortal sin and give Sticker Star a bit of praise. It was okay to play through but the soundtrack was great, and from what I've heard of Color Splash's OST it's more of the same. Makes me want to actually play through it at some time now that the Wii U emulators seem to be capable of running it, but I've been putting it off from what I've seen of the combat.
 
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I like to think it's just age that caught up to him and not something worse like has been seen with others out there

I always thought of it as him not realizing that the days of the NES and SNES are over.
 
Chapter 6 of TTYD is one of the greatest in the series by far, in my opinion.
The train and old abandoned train station bits are nice, but all the penguin detective bits are a direct rehash of the penguin detective scenes from Paper Mario. Even the train is there because there's a train cutscene in the first game to travel from Toad Town to Mt. Rugged.

And that's the problem with TYD, almost every Chapter contains some sort of variant of a location or plot point from the first game to varying degrees. Even Chapter 3, which is by far the best because it does it's own thing, still has a Chapter boss based on a Chapter boss from the first game. And it's the third Chapter to boot!

The train music being a radio version of Poshley Heights (or a slowed down version of it) sucks from laziness though. They could've at least made unique, funny elevator music or something that'd be different and an amusing contrast from the detective parts.

Also I will fully admit that the first game has a lot of nods to older games, and directly ties to SMRPG as indirectly as possible, but it's still always doing it's own thing.

One of the things I loved about the first two games was that every single NPC had their own personality and story. Goombario and Goombella had tidbits for ALL of them.
It's also nice that it's not required to scan every NPC to get backstory to the main plot like with Super Paper Mario. They're just there to flesh out their town/village/whatever area and it's completely optional. If you don't talk with them or get your Goombas to spout their life story, you don't lose anything. But it really brings the game to life when Russ T. cries he's losing IQ points for having a fucking dictionary stolen, or the Bandit in the gross hideout gradually realize yup, his hideout is disgusting and he really should clean it one of these days.
 
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I like all of the PMs but think the first three are the only ones I'd ever get an urge to replay.

Being a sperg oldtimey graphics programmer the internet's teardowns of the character renderer appeal to me, watching it go from PM's simple sprites to SPM's absurd load of bells and whistles as they migrated the engine between consoles.

I'm going to commit a mortal sin and give Sticker Star a bit of praise. It was okay to play through but the soundtrack was great, and from what I've heard of Color Splash's OST it's more of the same. Makes me want to actually play through it at some time now that the Wii U emulators seem to be capable of running it, but I've been putting it off from what I've seen of the combat.
For all their faults Sticker Star and Color Splash at least have absolutely amazing sound tracks, top to bottom. I don't think there's a bad song in either of those games.
 
Little late to this thread, but has no one else heard of Bug Fables?
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Here, just watch the trailer; it might look very familiar...

I know it looks pretty meh and nowhere near as lively as what it looks like but having played the first half of it, it's much better than the Paper Mario s that have come out since the Wii. I'd gladly take this bootleg over Sticker and Paint any day.

Points off for a lack of cute spider girls, though if you're into moths and bees this might do something for you.
 
I would honestly love to see Nintendo Remaster these games and release a collection for switch. the paper mario for 64 and thousand year door. although I heard the one for the Wii was quite good too.
 
Is it fine to say that Paper Mario: The Thousand-Year Door is the best game overall, but Super Paper Mario had overall better writing?
Both are very sharp and very clever, but I’ve been finding the emotionalism in goofy looking cartoons to be a bit tiring. Yeah, I guess Super Paper Mario did it before it was hip, but it just feels like a tonal clash tonight me. That’s why I would give the edge to Thousand Year Door, but it’s a pretty close contest.
 
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