Paradox Studio Thread

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Favorite Paradox Game?


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One upside to nu-Victoria warfare is that it may at least enable ways to represent things like Cortez in Mexico and Caesar in Gaul, situations where a commander goes completely rogue and picks fights the central government doesn’t even condone.
That would be cool and interesting, so it's not going to be in Vic 3 because of that :)
 
First we had a long lost Styxhexhamer666 relative at Paradox now we have a long lost Vaush relative working at Paradox.

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This wouldn't surprise me if it become real since Paradox will make every necessary feature a DLC. Their whole monetization model is like paying for a meal which just includes just the plate then having additional charges for everything else.
 
Holy shit, and people bitched about "From ashes" for ME3. That is unironic advocacy for pirating this shit.

Edit: To be fair with how Hoi4, EU4 and stellaris DLC have been going, This might end up being unironically true.
 
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This wouldn't surprise me if it become real since Paradox will make every necessary feature a DLC. Their whole monetization model is like paying for a meal which just includes just the plate then having additional charges for everything else.
It's more like entry into a restaurant. You pay a $50 door fee to enter, secure a seat, and have small samplings of decent-ish food and beverages. It's got everything a restaurant needs- nice pasta, rare steaks, juicy chicken breasts, an excellent wine selection, but just as you as take a bite of your burger you realise that was it.
 
will we keep the bald man anyway? he was a commies before infiltrating the axis after all...


just ban woman, fag and trannies and you will be fine. just start a kickfundme and pay somebody on fiver....
That would imply commies admitting the common ideological ancestry between fascism and socialism and you know that's never gonna happen.
I love how fascism is the only ideology who is denied the right of defining itself; you're only allowed to learn of it from its political adversaries. Nobody's read Gentile, nobody's read Mussolini, you can't even buy Hitler's (really rambly and laughable excuse for a) manifesto in most western countries. They all, without exception, define themselves as the Hegelian antithesis of capitalism and synthesis of socialism. But the Kremlin spent the better part of the 20th century infiltrating western universities and rewriting history so that fascism is now somehow considered an evolution of capitalism and it's so retarded it hurts. The absolute state of political illetrism of people who should know better would be funny if it weren't so sad.

On another note, and only because we're all nerding out here, I have a really big pet peeve with crusader kings; imperial rank titles are really retarded. They use the modern, i.e. 18th century, definition of the word empire in a medieval game and it's so anachronistic it hurts my brain.
There is no such thing as the empire of Britania or Francia or Hispania, it makes no sense now and it would have made even less sense in the 10th century. In premodern times in europe, calling yourself emperor meant you were claiming to be a descendant of Rome, nothing more nothing less. Empire carried a universal, religious claim over all of christendom. In the game, as soon as you get a few kingdom rank titles suddenly you're somehow an emperor, whether you're a christian or not, whether you're recognized by the pope or not and it's really stupid. It just acts as a gamey reward for blobbing to circumvent partitioning when not in a primogeniture. Which in itself is really retarded since the carolingian empire splitting is like the basis of most of europes history going forward. I hate it. There should be one empire rank title for byzantium and one for the western roman empire and arguably one for the caliphate (sunni or shia) and that's it. Maybe a few more accessible via events or decisions when really esoteric conditions are met ( like reformed hellenic paganism somehow controlling rome or satanism triumphant or some really improbable scenario like for the Outremer one). Claiming imperial rank should be a big deal and it's just stupid that it's not.
 
That would imply commies admitting the common ideological ancestry between fascism and socialism and you know that's never gonna happen.
I love how fascism is the only ideology who is denied the right of defining itself; you're only allowed to learn of it from its political adversaries. Nobody's read Gentile, nobody's read Mussolini, you can't even buy Hitler's (really rambly and laughable excuse for a) manifesto in most western countries. They all, without exception, define themselves as the Hegelian antithesis of capitalism and synthesis of socialism. But the Kremlin spent the better part of the 20th century infiltrating western universities and rewriting history so that fascism is now somehow considered an evolution of capitalism and it's so retarded it hurts. The absolute state of political illetrism of people who should know better would be funny if it weren't so sad.

On another note, and only because we're all nerding out here, I have a really big pet peeve with crusader kings; imperial rank titles are really retarded. They use the modern, i.e. 18th century, definition of the word empire in a medieval game and it's so anachronistic it hurts my brain.
There is no such thing as the empire of Britania or Francia or Hispania, it makes no sense now and it would have made even less sense in the 10th century. In premodern times in europe, calling yourself emperor meant you were claiming to be a descendant of Rome, nothing more nothing less. Empire carried a universal, religious claim over all of christendom. In the game, as soon as you get a few kingdom rank titles suddenly you're somehow an emperor, whether you're a christian or not, whether you're recognized by the pope or not and it's really stupid. It just acts as a gamey reward for blobbing to circumvent partitioning when not in a primogeniture. Which in itself is really retarded since the carolingian empire splitting is like the basis of most of europes history going forward. I hate it. There should be one empire rank title for byzantium and one for the western roman empire and arguably one for the caliphate (sunni or shia) and that's it. Maybe a few more accessible via events or decisions when really esoteric conditions are met ( like reformed hellenic paganism somehow controlling rome or satanism triumphant or some really improbable scenario like for the Outremer one). Claiming imperial rank should be a big deal and it's just stupid that it's not.
Well, what did they call the rulers of societies like Persia and China back then?

What you'd prefer is the CK+ system where lots of titular empire titles, mostly cultural ones, exist, but they start with no de jure territory so you have to have your empire survive a good while to be legitimized as a concept.
 
That would imply commies admitting the common ideological ancestry between fascism and socialism and you know that's never gonna happen.
I love how fascism is the only ideology who is denied the right of defining itself; you're only allowed to learn of it from its political adversaries. Nobody's read Gentile, nobody's read Mussolini, you can't even buy Hitler's (really rambly and laughable excuse for a) manifesto in most western countries. They all, without exception, define themselves as the Hegelian antithesis of capitalism and synthesis of socialism. But the Kremlin spent the better part of the 20th century infiltrating western universities and rewriting history so that fascism is now somehow considered an evolution of capitalism and it's so retarded it hurts. The absolute state of political illetrism of people who should know better would be funny if it weren't so sad.

On another note, and only because we're all nerding out here, I have a really big pet peeve with crusader kings; imperial rank titles are really retarded. They use the modern, i.e. 18th century, definition of the word empire in a medieval game and it's so anachronistic it hurts my brain.
There is no such thing as the empire of Britania or Francia or Hispania, it makes no sense now and it would have made even less sense in the 10th century. In premodern times in europe, calling yourself emperor meant you were claiming to be a descendant of Rome, nothing more nothing less. Empire carried a universal, religious claim over all of christendom. In the game, as soon as you get a few kingdom rank titles suddenly you're somehow an emperor, whether you're a christian or not, whether you're recognized by the pope or not and it's really stupid. It just acts as a gamey reward for blobbing to circumvent partitioning when not in a primogeniture. Which in itself is really retarded since the carolingian empire splitting is like the basis of most of europes history going forward. I hate it. There should be one empire rank title for byzantium and one for the western roman empire and arguably one for the caliphate (sunni or shia) and that's it. Maybe a few more accessible via events or decisions when really esoteric conditions are met ( like reformed hellenic paganism somehow controlling rome or satanism triumphant or some really improbable scenario like for the Outremer one). Claiming imperial rank should be a big deal and it's just stupid that it's not.
There should be Byzantium, Persia, an Arabian empire representing the core lands of the caliphates (Syria, Iraq, Palestine, and the Hedjaz), and Ethiopia. The HRE only at the later start dates. Maybe some stuff in India, but I don't know enough about the region to really say. But yeah, the vast majority of de jure empires have no right to exist.
 
Well, what did they call the rulers of societies like Persia and China back then?

What you'd prefer is the CK+ system where lots of titular empire titles, mostly cultural ones, exist, but they start with no de jure territory so you have to have your empire survive a good while to be legitimized as a concept.
As far as I know, there is no one to one translation of what the word empire meant back then to other cultures so it's not so easy to answer. In europe though historically the difference between king and emperor is very clearly a claim to Rome; Kaiser quite literally means Caesar.
From what I understand, the Caliph claims emanate from God through Mohamed so to me it makes sense that a powerful muslim ruler can take up the mantle of Caliph and be represented in game with an empire rank title, even though since muslim succession laws are very straightforward it doesn't really matter as much for them in the game. But again, the caliphate is a religious claim and as such should be titular at least at game start. Because of the universalist nature of Islam, the technical de jure claim of the caliphate is over the whole world and the goal of the caliph is to propagate islam everywhere.
In a similar manner, the emperorship of china is technically a claim to the entire world under the sky.
And I think that's what should differentiate empires and kingdoms; the universal claim stemming from a mythological/religious substrate. In terms of gameplay, I would have empires be titular and linked to a religion. Pagans should only become emperors after reforming and under very specific circumstances. I think making empires rare and a big deal would make the game more fun instead of having a few big blobs of land forming by 900 a.d. and being stable forever because of empire succession laws. Making them a cool reward for alt history playthrough (hellenism triumphant, some pagan universalism, alexandrian conquests or other fun things) would then be much more rewarding instead of "blob blob blob click button, am emperor, what are succession laws now?".
I remember someone proposing something similar on the pdx forums and being laughed out because the muh I just want to BLOB mentality of most of nu-paradox fanbase.
 
As far as I know, there is no one to one translation of what the word empire meant back then to other cultures so it's not so easy to answer. In europe though historically the difference between king and emperor is very clearly a claim to Rome; Kaiser quite literally means Caesar.
"Emperor" itself comes from "Imperator", which was one of many titles used by the Caesars. Also why the Russians preferred the title of "Autocrat", modeled off of the Greek "Autokrator", which was an Orthodox term rather than a Catholic one.
 
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As far as I know, there is no one to one translation of what the word empire meant back then to other cultures so it's not so easy to answer. In europe though historically the difference between king and emperor is very clearly a claim to Rome; Kaiser quite literally means Caesar.
From what I understand, the Caliph claims emanate from God through Mohamed so to me it makes sense that a powerful muslim ruler can take up the mantle of Caliph and be represented in game with an empire rank title, even though since muslim succession laws are very straightforward it doesn't really matter as much for them in the game. But again, the caliphate is a religious claim and as such should be titular at least at game start. Because of the universalist nature of Islam, the technical de jure claim of the caliphate is over the whole world and the goal of the caliph is to propagate islam everywhere.
In a similar manner, the emperorship of china is technically a claim to the entire world under the sky.
And I think that's what should differentiate empires and kingdoms; the universal claim stemming from a mythological/religious substrate. In terms of gameplay, I would have empires be titular and linked to a religion. Pagans should only become emperors after reforming and under very specific circumstances. I think making empires rare and a big deal would make the game more fun instead of having a few big blobs of land forming by 900 a.d. and being stable forever because of empire succession laws. Making them a cool reward for alt history playthrough (hellenism triumphant, some pagan universalism, alexandrian conquests or other fun things) would then be much more rewarding instead of "blob blob blob click button, am emperor, what are succession laws now?".
I remember someone proposing something similar on the pdx forums and being laughed out because the muh I just want to BLOB mentality of most of nu-paradox fanbase.
How about as a compromise position:
Any culture can have a High King (emperor-tier title)
Each religion can have an Emperor (special name for their title), the Catholics, Orthodox, and Sunnis begin with one (Carolingians/HRE, ERE, Sunni Caliphate)
The Persians and Indians can have one since they historically had universalist monarchies in both regions
If the current emperor-title dies out, an existing or potential High King can play to steal the title (like the Muscovites claiming tsardom after the fall of Constantinople)


No one asked, but I think Russian culture is done badly in CK2, it starts fragmented into arbitrary tribes and then unites into a single culture, while in EU4 it starts off divided. I would have Russian culture be something that disintegrates if the territorial unity of Rus is violated (as historically happened with Mongol conquest, breakdown into distinct South Russian and North Russian cultures).
 
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As far as I know, there is no one to one translation of what the word empire meant back then to other cultures so it's not so easy to answer. In europe though historically the difference between king and emperor is very clearly a claim to Rome; Kaiser quite literally means Caesar.
From what I understand, the Caliph claims emanate from God through Mohamed so to me it makes sense that a powerful muslim ruler can take up the mantle of Caliph and be represented in game with an empire rank title, even though since muslim succession laws are very straightforward it doesn't really matter as much for them in the game. But again, the caliphate is a religious claim and as such should be titular at least at game start. Because of the universalist nature of Islam, the technical de jure claim of the caliphate is over the whole world and the goal of the caliph is to propagate islam everywhere.
In a similar manner, the emperorship of china is technically a claim to the entire world under the sky.
And I think that's what should differentiate empires and kingdoms; the universal claim stemming from a mythological/religious substrate. In terms of gameplay, I would have empires be titular and linked to a religion. Pagans should only become emperors after reforming and under very specific circumstances. I think making empires rare and a big deal would make the game more fun instead of having a few big blobs of land forming by 900 a.d. and being stable forever because of empire succession laws. Making them a cool reward for alt history playthrough (hellenism triumphant, some pagan universalism, alexandrian conquests or other fun things) would then be much more rewarding instead of "blob blob blob click button, am emperor, what are succession laws now?".
I remember someone proposing something similar on the pdx forums and being laughed out because the muh I just want to BLOB mentality of most of nu-paradox fanbase.
Alot of the Ck2 DLCs and updates are good, but the unfortunate outcome of all of them together is the game becoming a blob fest. Everything is too stable You should play the game going for silly achievements that hurt your empire for the best experience.
 
Alot of the Ck2 DLCs and updates are good, but the unfortunate outcome of all of them together is the game becoming a blob fest. Everything is too stable You should play the game going for silly achievements that hurt your empire for the best experience.
Yes, I definitely noticed that; playing vanilla I would struggle a lot to even survive a few generations. Soon as I installed a few dlcs, especially way of life, the game gets way easier. At the time I thought I was getting better at the game but no, I just had way more tools at my disposal.
To be honest, it's one of my favourite games ever but some of its flaws frustrate me a lot. I will try ck3 when it's a little less barren and there are some more cool mods.
 
Eh, it's slightly more stable if those tools are used well. You aren't going to be stable if your realm is ruled by a dummy with an empowered council and strong vassals.

The strongmen create the good times by installing an autocratic government and breaking up the demesnes of the dukes, and give the weakmen a position to give concessions if needed without destroying their own powerbase. Blobs are still difficult to form because of succession laws and the demands of vassals to give their unlanded sons a county, heresies, etc. In 1066 the Capets have trouble keeping the throne from the Burgundians because their penises somehow only expel XX semen, the HRE can collapse inwards due to poor Emperors, the English are extremely unstable due to York normally keeping half the country in the invasion, the sons of William all wanting the throne, etc. The Byzantines and Muslim Empires also had massive civil wars due to succession and the limitless competing claims of potential rulers, making them powerful but also vulnerable to raiding and nipping attacks. There's also the 4th Crusade event that destroys Byzantium just in time for the Mongols to roll through.

CK3 is "less" blobby but really only because the AI decides that the moment you are below +100 relations or someone has a hook on them that everyone needs to join the dissolution or independence faction. Gavelkind is far easier to deal with too, it's literally the first law upgrade you get and you can start revoking land. With how many new crimes they added through the religious system, that means an endless supply of gold and land to revoke. Playing as the Byzantines or the HRE or any other powerful realm with many vassals, the first order of the day is to start claiming land against them, revoking, then immediately deposing them and destroying most of the duchies when they inevitably rebel. Just give elector titles to content/lazy/just/gregarious courtiers and bin the rest.
 
So battletech(2018) got a cool mod released 3062: Advanced War heres a Vice (bleh) article on it:Archive
 
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