"And if I fold my wing like this, it makes a little shelter."
If Arue falls:
E: "I miss you very much, Arueshalae. I'm sad we won't be able to play together anymore! I really, really loved you Arueshalae, really! I'll always wait for you."
FA: "Don't talk about me as if I'm not here, little girl! I am here, right in front of you!"
Google Spreadsheet of all the party banter
Went through WotR a few months ago and it's rough in a few places but the adventure of starting LV1 to eventually ascending as a demigod was a good one. The fact it was spread over 5 acts makes the pacing really good for this sort of adventure.
Wanted to bring up 3 different mods I used. Expanded Epilogues, Camellia mod and Kinetic Archetypes.
First you're gonna need
modfinder. All in one mod finder that has stuff like Toolbox already linked but allows you to find WotR mods that are on Github, scaling Cantrips, Levelable Aivu, Spell Pouch. That sorta thing.
Expanded Epilogues adds in flavor text for various things. Drezen events, relics made and even what class you were. If you Toolbox a multiple ascension path, which I went with Angel - Azata - Trickster, the game will even call you out on it. I wanted to add Gold Dragon too, but that would mean losing Aivu and my current mythic quests for Gold Dragon. Not worth it.
Finding the Doom helmet for instance:
Aivu on getting ascension:
Getting Iomadae's Banner, Aroden's shield piece and Areelu's Cape relics.
Camellia mod is made by a Russian guy who paid the artist who made the portraits for WotR to make one for Camellia in a wedding dress and the like. So great was his like for the character that he made this mod.
Why do people like her? That time she stabs you in the church for instance.
Kinetic Archetypes is something I didn't think I'd be using. I used the sisters in Kingmaker but full Kineticist was a bit beyond me. I like the ideal of elemental melee weapons being an innate thing but didn't want the class features of burn and managing that. Something simple this time, I usually stick to a bog standard fighter because I like the versatility of extra feats.
This mod has several classes. Onslaught blaster is multiple Kinetic blasts per turn instead of just the one, URAURAURA energy. Homebrew Kinetic Lancer is a Charger class with an elemental lance, missing the mount but still having the charge effects. But the one I settled on was Homebrew Esoteric Blade. A subset fighter class, it pulls the Elemental Blade infusion from Kinetcist and gives it to a fighter build, with weapon focuses being Kinetic Blade. You might think, well how good is it?
Put it this way, you do 1d6 damage plus con score every two levels. By level 6 I was doing 3d6 + 6 damage. Choosing the Air element, every attack is bludgeoning damage. Demons are resistant to fire and I didn't want to pick fire. I tested all this in the Midnight Isles run rogue-like part before setting out on my main adventure. That's when I thought, "How can I really break this game?" Setting it to Core, I allowed myself to gestalt with a base Kinetic class, wanting the wild talents that gave but not using burn due to being a melee fighter build.
The end result was choosing Air > Water > Fire. Air gave me 20% permanent range evasion and +10 move speed, Water gave me the Water Shroud, an ability that can function like armor or shield (shield talents also work on this, took Mirror Shield which deflects a Ranged attacked every turn allowing me to charge in). Fire gives you Shield at Dawn which does burn damage to melee attackers and Fire's Fury talent which adds elemental overflow to damage dealt with fire infusions. Switch to a Steam Blade which is a composite which means double damage, 6d6 becomes 12d6 for instance. And then take 2 permanent reductions in burn cost as Mythic talents. The end result is this at LV20:
Those extra fighter focuses and fighter talents going into a mod that adds improved improved improved improved critical attacks. Couple with Angel buffs like Sunform and if you just pump points into Dex and Con you become a one handed god slaying pretty much anything. Trickster also get access to picking any talent regardless of requirements so I picked up Deft Hands, a Monk talent that deflects a ranged attack as long as you have one hand free, which I do as a one handed Dex Fighter.
And then if I buff my armor stats:
I heard there are Trickster builds that go upto 153 with the correct talents and buffing but for just using a melee kinetic blast and only using burn to sustain abilities like Shield at Dawn, I think I did a pretty decent build this time around considering I'm not really into Kinetics in other builds I've played.
I wanted to break the game by going double class triple mythic class on Core to see if it worked and if it would be any fun and I somehow succeeded.
Some more art, Camellia is just psychotic. The mod has an ending where she calms down somewhat. Very much
domesticated.
Arue really is a reason for me to play this again. Kanerah and Kalikke, Arueshalae and Cassia from Rogue Trader. Owlcat know how to write female love interests.
And a short Regill comic:
View attachment Regill.jpg