CN Rumor: Hasbro could be selling D&D to Tencent


by Brandon Lyttle on January 31, 2024

Hasbro may be looking to offload the Dungeons & Dragons (DND, D&D) IP onto a wealthy buyer, in this case it sounds like it may be Tencent.

According to multiple sources (archive), due to financial difficulties the Dungeons & Dragons IP could be up for sale either now or in the near future. Larian Studios, the creator of the massively successful RPG Baldur’s Gate 3 reportedly don’t have the financial resources to make the deal themselves. However Larian allegedly helped bring Hasbro and Tencent together for a possible deal (Tencent has a minority stake in Larian).

It’s unclear just how much of the IP is up for sale, it could just be the video game rights, or it could be the entire D&D identity. Just a month ago we learned Hasbro was laying off over 1,000 employees, signaling the company’s difficulties.

While the Microsoft and Activision deal dominated headlines last year, Tencent has been investing in western game developers at an alarming rate. Currently the company owns Riot Games (League of Legends) and has stakes in companies ranging from Warhammer: Darktide developer Fatshark, to AAA developer Ubisoft, and even Japanese publishers like Visual Arts have been compromised.



Hasbro Seeks to Sell IP “DND” and Has Had Preliminary Contact with Tencent

Speed Daily (archive) exclusively learned that the American toy company Hasbro is seeking to sell its well-known IP “Dungeons & Dragons” (referred to as “DND” below), and Tencent is one of the potential buyers.

At present, the negotiations are still in the early stages and both parties have not yet reached an agreement on the details of the transaction.

According to informed sources, the financial crisis faced by Hasbro is the main reason for considering the sale of DND, and Tencent Investment’s Larian Studios is acting as an intermediary in this transaction. Larian Studios’ game “Baldur’s Gate 3” won the TGA Game of the Year award in 2023 and is considered one of the most successful adaptations of DND. As a result, it was seen as a potential target buyer by Hasbro. However, due to insufficient funds, Larian ultimately introduced this deal to shareholder Tencent.

Hasbro was founded in 1923 and has a history of over a hundred years. In 1935, the company gradually became a world-class toy company with its Monopoly series games. It owns well-known IPs such as Transformers, Dungeons & Dragons, Monopoly, and My Little Pony. However, this century-old enterprise is currently facing a huge crisis due to losses. Its stock price has dropped from a high of $108 in 2019 to $51 (closing data on January 26th).

According to the financial report, as of the third quarter of 2023, Hasbro has been experiencing consecutive losses for four quarters due to its main business of toy sales. The accumulated loss from Q4 2022 to Q3 2023 exceeds $500 million USD, and in Q2 2023, there was even a negative free cash flow situation. According to Forbes reports, in response to the crisis, the company underwent significant layoffs last year, with a total reduction of over 1,900 employees accounting for more than 20%.

Although the company as a whole is in a loss situation, its DND-related IP is a high-quality asset and has achieved considerable success in video game adaptations. Last year, the release of “Baldur’s Gate 3” by Larian Studios was both critically acclaimed and commercially successful. It not only won six TGA awards, including Game of the Year but also generated revenue of $657 million, surpassing the Harry Potter IP adaptation game “Hogwarts Legacy,” making it the most profitable PC exclusive game last year.

The success of “Baldur’s Gate 3” is also reflected in the financial data of Hasbro. The financial report shows that in the third quarter of 2023, driven by “Baldur’s Gate 3” and another Monopoly IP game called “Monopoly Go!”, Hasbro’s electronic gaming and licensing-related business achieved a contrary year-on-year growth of 40%, reaching $423 million.

Outside of electronic games, DND is also one of the most popular tabletop games in Europe and America. It has appeared multiple times in American TV shows such as “The Big Bang Theory” and “Stranger Things”. A large fan base has formed around its related culture, making it a top-tier IP.

A Tencent IEG (Interactive Entertainment Group) insider revealed that Tencent, represented by its overseas business department IEG Global, is in negotiations with the aim of acquiring a series of rights including the adaptation rights for electronic games such as DND.

According to the aforementioned IEG insiders, Tencent currently holds the game adaptation rights for many top-tier IPs. However, due to the licensing model mostly not being a one-time buyout, Tencent not only needs to bear high copyright fees and long-term revenue sharing but also frequently faces restrictions from its partners in terms of development and operation. Previously, the mobile game adaptation of “NieR” developed by Tencent TiMi Studio was unable to be launched even until the project was cancelled.

If this acquisition is successful, it will enable Tencent to gain dominant control over the IP of Dungeons & Dragons, which will largely avoid the aforementioned issues.

Companies in Europe and America attach great importance to the value of intellectual property (IP), while Chinese companies have limited opportunities to acquire top-tier IP from overseas. For Tencent, the opportunity to acquire the Dungeons & Dragons IP from Hasbro due to financial considerations is a rare chance.
 
Last edited:
All potions are to be replaced with medicinal pills made from ginsing and unicorn horns.
1706730520772.jpeg
Funny enough. That’s canon in pre-Hasbro D&D. It even comes up in the dungeons and dragons cartoon. Advanced dungeons and dragons borderline low fantasy back when Greyhawk was the default setting.
 
What? I was told that pandering to troons and danger hairs was a guaranteed money maker. I don't see how WotC and Hasbro could have lost so much money after saying that they don't want white males to play their games anymore. In all seriousness though, what was the results that WotC and Hasbro think was going to happen when they told their audience to fuck off and die and instead pander to the 1% of the population of dickless troons and danger hairs who end up killing themselves before 40?
 
Last edited:
Somehow the movie that came out a bit ago was actually kinda decent (though they did jam quite a few niggers / mulattos in). Chris Pine kinda carries it but it's got a few good gags (the critical failure on the knowledge check scene kinda cracked me up. everybody is like, "yeah I've heard of that dude he's cool!" While Pines character screams about how they can't trust him and he's never heard of him.), and the one orc was rapey which shocked me, considering how they think orcs are niggers now.
 

I've got a feeling that this was written by AI.

How do you manage to make D&D unprofitable?
Do they have a small army of permanently hired danger hairs writing slop no one is buying?

This would not be the first time that the owners of D&D experienced some kind of meltdown. The movie, although it was very good, was ill-timed (it had to compete with Super Mario) and didn't make a lot of money. Big Bang Theory is over, Stranger Things is almost over and has lost most of its buzz anyway, and nerd chic overall is basically dead.

The woke stuff in new modules is annoying, but, more importantly, they're just boring. Tables that aren't running a homebrew campaign or using third party publications are running Strahd or Rise of Tiamat, published in the mid 2010s, and no amount of niggers in the illustrations will convince even the most dangerhaired DM to do anything with Strixhaven or the Radiant Citadel once they open the books up and see what's inside (my preferred game store has had eight copies of the Radiant Citadel module gathering dust on the shelf for over a year)

You also have gamers who are reluctant to invest when there's all this talk about 6e/D&D One, which is supposed to be backwards compatible but might not be, and when it's clear that every change being made to it, particularly the VTT running on cutting edge Unreal graphics which will have microtransactions and monstrous system requirements to function.
 
How do you manage to make D&D unprofitable?
Do they have a small army of permanently hired danger hairs writing slop no one is buying?
If you had any idea you'd lose your mind.
I interviewed at Wizards of the Coast a decade ago now and I had to sit through 3 rainbow haired lesbians blathering on about all the social progress their company was making before I could talk to the guy actually responsible for running their data center, and when I realized it was all run on 3 Gen 7 poweredge servers (this was in 2012, mind you) all running Solaris for some goddamn reason I just shook his hand, dipped out, and vowed never to buy anything they made again.

Handing Ed Greenwood a fat check and making the Forgotten Realms the official D&D setting was just a band-aid over how terminally fucked that company is.
 
I suspect ether Bandai Namco or Tencent will try to buy transformers in the future. The Chinese and Japanese might hate each other. Both hate that Hasbro let IDW comics retcon Arcee into a canon tranny.
Transformers is the main thing keeping Hasbro afloat right now. They won't part ways with Transformers any time soon unless they make a colossal mistake that drives away the nostalgia consoomers. As it is, Transformers is in a state of stagnation, so if it continues down its current path of not doing anything new or creative it will begin to lose customers -- who needs the millionth "ultra-accurate" rehash figure that's mediocre as both a hardcore collectible (3rd party is where you go if you really want accuracy) and a toy? Most of the current figures are intended for people to stick on a shelf for 3-4 years and photograph for social media, and from what I understand this is what's killing D&D -- it's not being made for the people who can really get into it; it's made for audiences who are only superficially interested in the game (troons who want to self-insert and normies who think nerd culture is a cool quirk to advertise on social media). If Hasbro had to sell Transformers, it would be more likely for Takara to become the sole rights-holder since they have the rights to Transformers in Japan and do the engineering for all the figures. However, Hasbro going out of the picture could open up doors for Transformers collaborations with Bandai, such as mainline figures from the Brave series.
 
Last edited:
There's also the fact that they haven't released a new edition in 10 years. For reference, 3/3.5 edition lasted from about 2000-2008, 4th edition lasted from 2008-2014(though it was admittedly poorly received and unpopular), the current edition has been the one in play since then. Not that I'm complaining, until they release a new edition all the woke mob can do is release errata and new books in an attempt to retcon what already exists. And on that note, I suspect the fact that 5th edition is inexplicably stingy with releasing supplementary books probably plays a role too. They could easily make money off D&D if they really wanted.

Frequently releasing complete rules revisions is a sign of failure, not success. If you have to completely rewrite your rules, it's because the market's lost interest. That's why 3.5 and 4e were so short-lived. AD&D 1e & 2e both had about ten-year runs.
 
Frequently releasing complete rules revisions is a sign of failure, not success. If you have to completely rewrite your rules, it's because the market's lost interest. That's why 3.5 and 4e were so short-lived. AD&D 1e & 2e both had about ten-year runs.
Also there aren't many ways to further simplify the rules without it no longer being a tabletop game, and it doesn't help that the whole secondary market they're trying to court would rather watch Critical Role over playing themselves, so nobody buys the books.
During the heyday of 3rd edition they could shit out a lore book about all sorts of nonsense and their customers ate it up. There were entire sections of physical bookstores practically devoted to D&D books. No Longer.
 
Frequently releasing complete rules revisions is a sign of failure, not success. If you have to completely rewrite your rules, it's because the market's lost interest. That's why 3.5 and 4e were so short-lived. AD&D 1e & 2e both had about ten-year runs.
Even still, 3.5 and Pathfinder were still the preferred system after 4E came out. Damn near everyone I knew who tried to do something with 4, eventually just went back to 3 and its associates. I can't tell if 5 really was a step in the right direction, or if it was just timed properly with the rise of nerd culture... I started on 2nd, but prefer 3 because THAC0 is WACK0.
 
Back