CN Rumor: Hasbro could be selling D&D to Tencent


by Brandon Lyttle on January 31, 2024

Hasbro may be looking to offload the Dungeons & Dragons (DND, D&D) IP onto a wealthy buyer, in this case it sounds like it may be Tencent.

According to multiple sources (archive), due to financial difficulties the Dungeons & Dragons IP could be up for sale either now or in the near future. Larian Studios, the creator of the massively successful RPG Baldur’s Gate 3 reportedly don’t have the financial resources to make the deal themselves. However Larian allegedly helped bring Hasbro and Tencent together for a possible deal (Tencent has a minority stake in Larian).

It’s unclear just how much of the IP is up for sale, it could just be the video game rights, or it could be the entire D&D identity. Just a month ago we learned Hasbro was laying off over 1,000 employees, signaling the company’s difficulties.

While the Microsoft and Activision deal dominated headlines last year, Tencent has been investing in western game developers at an alarming rate. Currently the company owns Riot Games (League of Legends) and has stakes in companies ranging from Warhammer: Darktide developer Fatshark, to AAA developer Ubisoft, and even Japanese publishers like Visual Arts have been compromised.



Hasbro Seeks to Sell IP “DND” and Has Had Preliminary Contact with Tencent

Speed Daily (archive) exclusively learned that the American toy company Hasbro is seeking to sell its well-known IP “Dungeons & Dragons” (referred to as “DND” below), and Tencent is one of the potential buyers.

At present, the negotiations are still in the early stages and both parties have not yet reached an agreement on the details of the transaction.

According to informed sources, the financial crisis faced by Hasbro is the main reason for considering the sale of DND, and Tencent Investment’s Larian Studios is acting as an intermediary in this transaction. Larian Studios’ game “Baldur’s Gate 3” won the TGA Game of the Year award in 2023 and is considered one of the most successful adaptations of DND. As a result, it was seen as a potential target buyer by Hasbro. However, due to insufficient funds, Larian ultimately introduced this deal to shareholder Tencent.

Hasbro was founded in 1923 and has a history of over a hundred years. In 1935, the company gradually became a world-class toy company with its Monopoly series games. It owns well-known IPs such as Transformers, Dungeons & Dragons, Monopoly, and My Little Pony. However, this century-old enterprise is currently facing a huge crisis due to losses. Its stock price has dropped from a high of $108 in 2019 to $51 (closing data on January 26th).

According to the financial report, as of the third quarter of 2023, Hasbro has been experiencing consecutive losses for four quarters due to its main business of toy sales. The accumulated loss from Q4 2022 to Q3 2023 exceeds $500 million USD, and in Q2 2023, there was even a negative free cash flow situation. According to Forbes reports, in response to the crisis, the company underwent significant layoffs last year, with a total reduction of over 1,900 employees accounting for more than 20%.

Although the company as a whole is in a loss situation, its DND-related IP is a high-quality asset and has achieved considerable success in video game adaptations. Last year, the release of “Baldur’s Gate 3” by Larian Studios was both critically acclaimed and commercially successful. It not only won six TGA awards, including Game of the Year but also generated revenue of $657 million, surpassing the Harry Potter IP adaptation game “Hogwarts Legacy,” making it the most profitable PC exclusive game last year.

The success of “Baldur’s Gate 3” is also reflected in the financial data of Hasbro. The financial report shows that in the third quarter of 2023, driven by “Baldur’s Gate 3” and another Monopoly IP game called “Monopoly Go!”, Hasbro’s electronic gaming and licensing-related business achieved a contrary year-on-year growth of 40%, reaching $423 million.

Outside of electronic games, DND is also one of the most popular tabletop games in Europe and America. It has appeared multiple times in American TV shows such as “The Big Bang Theory” and “Stranger Things”. A large fan base has formed around its related culture, making it a top-tier IP.

A Tencent IEG (Interactive Entertainment Group) insider revealed that Tencent, represented by its overseas business department IEG Global, is in negotiations with the aim of acquiring a series of rights including the adaptation rights for electronic games such as DND.

According to the aforementioned IEG insiders, Tencent currently holds the game adaptation rights for many top-tier IPs. However, due to the licensing model mostly not being a one-time buyout, Tencent not only needs to bear high copyright fees and long-term revenue sharing but also frequently faces restrictions from its partners in terms of development and operation. Previously, the mobile game adaptation of “NieR” developed by Tencent TiMi Studio was unable to be launched even until the project was cancelled.

If this acquisition is successful, it will enable Tencent to gain dominant control over the IP of Dungeons & Dragons, which will largely avoid the aforementioned issues.

Companies in Europe and America attach great importance to the value of intellectual property (IP), while Chinese companies have limited opportunities to acquire top-tier IP from overseas. For Tencent, the opportunity to acquire the Dungeons & Dragons IP from Hasbro due to financial considerations is a rare chance.
 
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Pro tip: If you are making ANY such sale to the Chinese, better get paid in hard currency or in a check drawn against a hard currency account in a US/UK/Swiss bank. Things aren't looking so good in China these days, what with Evergrande, etc.
Unless your're WotC, in which case: Ignore Stalin, sell to Tencent for Renminbi, and cry like the little fags you are when the commies fuck you over the table.
 
Transformers is the main thing keeping Hasbro afloat right now. They won't part ways with Transformers any time soon unless they make a colossal mistake that drives away the nostalgia consoomers.
This already happened with the Transformers movie. Newer generation only know of the Micheal bay transformers but are not watching Nickelodeon pronouns transformers.
 
Also there aren't many ways to further simplify the rules without it no longer being a tabletop game, and it doesn't help that the whole secondary market they're trying to court would rather watch Critical Role over playing themselves, so nobody buys the books.
During the heyday of 3rd edition they could shit out a lore book about all sorts of nonsense and their customers ate it up. There were entire sections of physical bookstores practically devoted to D&D books. No Longer.

D&D 5e had a sustainable business model based on Adventure League, licensed miniatures, and biannual adventure books. The adventure books proved to be much more profitable than softcover modules, and by being only twice a year, they could build an entire marketing campaign around each one. The rules set also did a very nice job of capturing most of what people liked about "classic" D&D while being freshened up with the last 30 years of insights into game design. It sold extremely well, so well in fact that even its adventure books were outselling Paizo's top-selling products many times over.

They did everything right from a tactical standpoint. What they did wrong was, as with everything else homosexuals are involved in, once it was extremely successful, they eventually decided that their product needed to be centered on dudes who like getting fucked in the asshole. First they started purging their social media groups of anyone who said D&D shouldn't feature cocks in the ass. Then they started changing the content to feature more cocks in more asses. They started aggressively celebrating guys who like cocks up the ass in organized play. Then they ran out everyone in the company who isn't 100% thrilled with changing the game to focus on guys who like taking cocks up the ass.

That's what its problem is now.
 
Frequently releasing complete rules revisions is a sign of failure, not success. If you have to completely rewrite your rules, it's because the market's lost interest. That's why 3.5 and 4e were so short-lived. AD&D 1e & 2e both had about ten-year runs.
I would generally agree from a gamer's perspective, but not from a money-making perspective. Tabletop RPGs are an oddity insofar as you can buy a book for $40, a set of dice for $15 and be able to play basically forever. Even something like 40K and Magic has ongoing expenses built in, since most players are going to want to expand their decks or their armies. Most DnD players I know have all the supplements at this point, the only thing left to sell them is the modules, which you don't need to play anyway. They're trying to get a monthly service going with DnD Next, but that doesn't have a great degree of success outside of normies that can't into math.

And I don't know how you can say 3.5 wasn't successful. The reason 4e had such a comparatively short run was because 3.5 was so beloved and 4e was basically a wargame with everything not related to combat stripped out. 3.5 was so well loved that it launched Paizo's success with Pathfinder, which was just a refinement of 3.5. And 5e is basically just 3.5's system again with a bit more refinement. If we factored in the massive number of people that switched to Pathfinder during 4e's run and the fact that 5e is refined 3.5, 3.5 has basically been ruling the scene since 2003.
 
It's insane that America is losing bits and pieces of its own culture to fucking China but everyone is clapping like retarded seals because it takes the franchise out of the hands of danger hairs.
Does D&D offer anything of value that can't be provided by: their own past work (rulebooks can be pirated), competitors, your imagination, etc.?

It's so badly mismanaged, that we might as well roll the dice on China possibly cleansing it with fire and improving the brand.
 
Transformers is the main thing keeping Hasbro afloat right now. They won't part ways with Transformers any time soon unless they make a colossal mistake that drives away the nostalgia consoomers. As it is, Transformers is in a state of stagnation, so if it continues down its current path of not doing anything new or creative it will begin to lose customers -- who needs the millionth "ultra-accurate" rehash figure that's mediocre as both a hardcore collectible (3rd party is where you go if you really want accuracy) and a toy? Most of the current figures are intended for people to stick on a shelf for 3-4 years and photograph for social media, and from what I understand this is what's killing D&D -- it's not being made for the people who can really get into it; it's made for audiences who are only superficially interested in the game (troons who want to self-insert and normies who think nerd culture is a cool quirk to advertise on social media). If Hasbro had to sell Transformers, it would be more likely for Takara to become the sole rights-holder since they have the rights to Transformers in Japan and do the engineering for all the figures. However, Hasbro going out of the picture could open up doors for Transformers collaborations with Bandai, such as mainline figures from the Brave series.

Actually no, MTG was what keeps them afloat. At the very least was during the pandemic.

https://www.nytimes.com/2023/02/16/business/magic-the-gathering-hasbro.html ( https://archive.is/YEnlr )

In most of Hasbro's materials they list MTG before MLP or Transformers as well.

It's why they keep cranking out tons and tons of MTG sets at a breakneck pace.

Kids these days don't really want toys like transformers, nerds with disposable income love mtg though (and WotC/Hasbro are desperately trying to kill that golden egg laying goose it seems like)...
 
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How do you manage to make D&D unprofitable?
Do they have a small army of permanently hired danger hairs writing slop no one is buying?
Yes!

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Meet Lenny and Emily. They are 2 of Hasbro's most senior forward facing people. They're in charge of GI Joe.

A year or so back they were in a room filled with 40 something men, mostly ex Military, sane normie men, their primary customers. and demanded they all had to "State their pronouns" in order to speak. Proceeding to bully them until they did.

The crew over at Wizards of the Coast making D&D is much much worse than these two.
 
Kids these days don't really want toys like transformers, nerds with disposable income love mtg though (and WotC/Hasbro are desperately trying to kill that golden egg laying goose it seems like)...
I know kids aren't really interested in Transformers now; Transformers is also being propped up by the same type of people who buy MTG. Transformers is Hasbro's strongest line at least with regards to action figures; they sell like hotcakes while their other action figures mainly warm shelves.

This already happened with the Transformers movie. Newer generation only know of the Micheal bay transformers but are not watching Nickelodeon pronouns transformers.
Nickelodeon pronoun Transformers wasn't made for kids first and foremost; it was made for woke teens/adults because that's the main demographic watching animated series nowadays aside from toddlers. Transformers wouldn't have such a big toy/comic/TV presence if not for the collectors propping it up; it would be like GI Joe where the line is much smaller and there's no TV show for it consistently.
 
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Nickelodeon pronoun Transformers wasn't made for kids first and foremost; it was made for woke teens/adults because that's the main demographic watching animated series nowadays aside from toddlers. Transformers wouldn't have such a big toy/comic/TV presence if not for the collectors propping it up; it would be like GI Joe where the line is much smaller and there's no TV show for it consistently.
I wish transformers would get their act together and put something out like Animated or Prime. EVERYONE loved those. And they weren't dumbed down
 
Most people that aren't new to ttrpgs with 5E have moved on to either OSR stuff, Pathfinder or just a new system entirely. Hasbro and wotc are faggots and they're only being propped up by MTG right now, but more specifically shitty OP chase cards and crossovers. I think the bubble on these is going to burst soon.
 
From what I understand, this potential deal only includes video games. No tabletop games, no movies. So it's nothingburger since most D&D video game adaptations suck.

Say you never played Baulder's Gate II (3 is still pretty solid gameplay wise too, the dumb shit the press is focusing on is for the the press to focus on) / Neverwinter Nights / ect without saying you never played any of them.
 
I suspect ether Bandai Namco or Tencent will try to buy transformers in the future. The Chinese and Japanese might hate each other. Both hate that Hasbro let IDW comics retcon Arcee into a canon tranny.
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I wish I could go back in time and avoid this thread just so I didn't know that.
 
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I would generally agree from a gamer's perspective, but not from a money-making perspective.

3.5's sales collapsed around 18 months after launch, and 4e egregiously missed all its revenue targets after a couple months. A new edition release is a major capital investment, so it's something companies want to avoid, not accelerate. Companies want to sustain their capital investments as long as they can, not burn it to the ground ASAP so they can reboot. They were financial disasters. 5e is the most financially successful edition of all time.

Most DnD players I know have all the supplements at this point, the only thing left to sell them is the modules, which you don't need to play anyway

You don't need the core rules, either, because you don't need to play D&D at all. It's entertainment, not a base need.

And I don't know how you can say 3.5 wasn't successful.

Because its sales & revenue were in the shitter by the end of year 2. The mark of a successful product isn't whether or not a few hundred extremely online turbo-autists suck its cock for the next 20 years, it's how much money it makes.
 
Because it's sales & revenue were in the shitter by the end of year 2. The mark of a successful product isn't whether or not a few hundred extremely online turbo-autists suck its cock for the next 20 years, it's how much money it makes.

TBF in D&D 3.5's day no PnP RPG was all that popular and D&D 3.5 was selling the best back then. It's obvious when you look at the sheer plethora of extra materials made for it by WotC and 3rd parties. Them gaining popularity is due to modern nerd stuff like Critical Roll and shit.

Yes, it's the best middle ground between like AD&D and the new garbage.
 
Just download the old modules and editions and you'll be fine. Also, I expect alot of pro-CCP propaganda in later D&D stuffs.

China's basedness ends at their shorelines. They have no qualms about fomenting subversive wokeshit that makes the West weaker, gayer, and more puerile.
No better example than the unbannable App forced onto various mobile platforms. In China, wholesome and productive. In the west, its more or less Pornhub.
 
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