regalterry
kiwifarms.net
- Joined
- Sep 17, 2024
This may be a bigger issue than Rockstar imagines.there hasn't been a new game for a decade
Looking back on Rockstar games, the formula really hasn't evolved all that much going from 3 to RDR2 - the graphics are prettier, the map is bigger, there's more simulationist elements, but you're still not able to go off script on missions, get creative or make significant choices during the narrative.
For all Rockstar likes to tout about freedom, their games are incredibly constrictive, both in terms of gameplay and narrative. You will play the mission the way the writers intended you to play it, you will follow along the linear narrative they set out for you, and no side content you complete will impact the main storyline in any shape or form.
Rockstar has been pretty content to sit on their laurels and let the momentum of their past achievements carry them on to success.
Meanwhile, much like Bethesda discovered that people have moved on from Skyrim the hard way, I imagine that Rockstar will discover that people aren't as easily amazed with their open world shenanigans as they were a decade prior.
Going from GTA IV to V, there was still a noticeable increase in graphical fidelity, but I doubt we'll be seeing that much of an increase between concurrent GTA clones and VI.
Also, for all the shit CDPR got for Cyberpunk (rightfully, mind you), the game was still a significant evolution of the GTA formula. Not only did the game allow you to approach many missions in whatever way you saw fit, but it also had RPG-esque build variety, and narrative choices and consequences (or at least the illusion thereof).
And what's worse for Rockstar, it wasn't some niche title only played by a handful of autists, but one of the most purchased games ever.
Just like popular RPGs that game after Skyrim raised expectations among the people for whom Skyrim was the first RPG, so will Cyberpunk 2077 have raised expectations of what a GTA clone should be in the 2020s for many costumers.
I am not particularly confident that Rockstar was taking notes. I imagine GTA VI will be more of the same - linear narrative and linear storytelling, and a glut of useless "immersive" content and annoyances, with Rockstar touting watching TV in their game and enterable interiors as some sort of impressive feat.
