werbwub
kiwifarms.net
- Joined
- Jul 14, 2019
Higher resolutions aren't a spook. Higher resses gets you more detail but more importantly, less aliasing of the image. No need for shitty anti-aliasing like fxaa/shit implementations of taa if you just run the game at 4k. With that said, I do agree that the push for ever improving graphics is just a waste of money. Late ps3/early ps4 graphics is good enough. I'm sure most people would take a game that looks like gta 5 with great image quality(4k, 16x antistrophic filtering, very high draw distances, etc) over something more graphically impressive like ff7 rebirth with absolute crap image quality( running at 1080p upscaled, muddy 4x antistrophic filtering, dithering on all the transparencies, poor draw distance causing shit to pop-in, etc)And yet they'll never learn because it is not just about pushing realistic graphics, it is about pushing ever higher resolutions because they need to justify a reason for people to keep buying new monitors and TVs with ludicrous pixel counts. This is why there is such a push for AI upscaling to fill more pixels.
When you think 1080p is finally going to be the agreed upon target resolution for games to run at consistent frame rates, the tech bros jump in claiming "NOOO 1440p is the new sweet spot, and 4K is optimal, why are you still playing at 1080p?!" trying to gaslight you into thinking that 1080p doesn't have enough image fidelity. This is always why there is this constant struggle to hit stable 60FPS in modern games, it is not just lack of optimization, it is the exponential push for more pixels while GPU's are barely keeping up with the workload required to push such pixel count.
It is not going to stop at 4K either, remember that the PS5 had "8K" iconography on the box when it launched and Sony had to remove it because it was false advertisement but you better believe they are going to keep pushing that crap again in the next generation. It is a gimmick. it is going to reach a point where the human eye is not going to be able to "resolve" the individual pixels of any display. It is going to be the same as it happened with color. When was the last time any screen or system advertised how many colors it could show at the same time? That feature stopped at the 16.5 million mark because pushing more makes no difference, the eye can't resolve color gradients changes above that number. So they are going to keep pushing the resolution feature until it too becomes non discernible by human eyes.