Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Is there any word on if the mod tools will be tied to Bethesda.net like the FO4 ones were?

The real benefit to KF in my opinion, is the nature of the board. Its a forum, not a twitter. People here are here for discussion and don't mind longer more thought out conversation and that allows for nuance. This is key because it means you can look at a deeply flawed product like Starfield, highlight that there are somethings in it that are really good, awesome even, but they're surrounded by a sea of shit and most people who read those thoughts can understand that and chip in on their own.
I love KFs off topic boards because they remind me of old internet. You can talk to people, share opinions and what not, without becoming a carefully curated echochamber of "the correct opinion". And while certain opinions are tiring, at least they are trying to make me laugh, not chase for clout.
 
Also I immediately hated The Constellation. Where are the bad ending guys at? I'd like to talk to them instead.
Protip get arrested in space in UC space with a fuckhuge bounty

Also does anyone know why the Ryujin questline seems to just suddenly seems to end when its seemingly meant to continue?

The CEO tells me to see head of security for the investigation and the dude just tells me to fuck out of his office.
 
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An account that's one week old and has only posted about Starfield but it's not just reddit: /V is the same with a war going on between shill posters and spergs.
Dude it's awful on /v/ right now; I've hidden at least 100 threads in the past 24 hours. Fucking ridiculous.

Gamejournos have been getting snappy lately because people no longer regard them as sage fountains of wisdom so much as individualized dispensers of confirmation bias and any time they violate that they get pushback which they hate.
Good, fuck 'em. The faster they take up their destined roles as underpaid Starbucks baristas the better off we'll all be.
 
So I pirated the Dodi Repack and the DLSS 3 fix and I have to say it runs fine so far. I don't have a lot of playtime because I worked last night but so far no technical issues on my system and I'm legitimately surprised.
 
I tried to play this game but deleted it after 2 hours. It's just so fucking boring and every time you walk for ten minutes doing nothing you realize you have to go through 4 loading screens to get to the next area. What's the point of playing this when No Man's Sky is better in every aspect and the plot is just Skyrim in space?
Plus you know... NMS actually has Aliens which is the only cool thing about space games.
 
4: Despite all the retardations & active dilations from Twittards & Redditors, The really funny thing about this whole situation is that while everyone is angry at normal people like Az about pronouns too much, they're all conveniently ignoring the inverse on Bethesda's end:
F5aTkMeWcAAWGUm.png
Makes you wonder if slapping pronoun selection in the character creator with no real impact on the rest of the game was just a cynical box ticking exercise so Bethesda/Zenimax/Microsoft could earn a few more of those sweet, sweet ESG points from Uncle Larry at Blackrock.
I wonder if the game is using "body type" as a backup for sex or is translating directly to female when "they/them" is selected. It's especially funny if it's the latter because that's kind of admitting that the vast majority of "enbies" are just women who want to look cool and join the "queer" in-group.

Anyway, if the option isn't for ESG, I don't think it's out of the question that it's to curry favor with game journos who are completely bought into the bullshit. In fact, I suspect that game journos might throw a bitchfit if a major video game is released today with just an explicit, binary male/female character creation option rather than the "body type" obscuration that's in vogue right now.
 
Pro tip for someone planning on boarding ships to sell them for parts, contraband can spawn on the ship, hidden in some container or blasted across the ship by a grenade and get you in trouble because you didnt find it before piloting the ship into a contraband check
 
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Pro tip for someone planning on boarding ships to sell them for parts, contraband can spawn on the ship, hidden in some container or blasted across the ship by a grenade and get you in trouble because you didnt find it
That's exactly how I got sucked into this:
Protip get arrested in space in UC space with a fuckhuge bounty
I found out later that you can just fly to another planet during the check and there will be no repercussions.
 
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That's exactly how I got sucked into this:

I found out later that you can just fly to another planet during the check and there will be no repercussions.
I remember desperately looking through all my inventories during the scan and unable to find the contraband. I load a save to look for it because I think I'm being locked into a quest given by a Bl*ck man, and find out a grenade of mine knocked it behind a shelf in zero G
 
This is precisely why I stopped using grenades inside ships.

For all the talk of "diversity" in the game, the fact that everyone is a good guy in Constellation is a really dumb move by Bethesda and makes almost every choice in the game pointless because unless you choose the good guy choice, they always end up hating you. I'm starting to notice really weird characterizations during some missions that are making me think stuff was changed/re-written late into development.

There is this really dumb moment during a mission where you broker a deal with a theif for an artifact. After you purchase it from him, the President of the Megacorp it was stolen from puts a bounty on your head and impounds your ship. So you have to storm his tower and confront him. He ended up giving us the ship and taking the bounty off our heads, but then he reveals he captured the theif and he is leaving his fate in our hands. So you can choose to let him go, send him to the authorities or kill him. I really don't understand the choice at all, cause the guy says he will accept our choice...for whatever reason I guess? Just to be diplomatic I say I'm thinking of having him arrested, and it says that "Sarah likes that". I then go and tell the theif we are giving him to the authorities, and Sarah is like "You deserve far worse for what you've done!!!" as if this guy murdered people or something. We wouldn't even have this artifact if it wasn't for him, and honestly, I really had no reason to put him in prison so it's really weird that she makes it seem like I almost should have killed him even though the prison choice was a "liked" decision. It makes me wonder was killing him going to ellicit a "loved" reaction? And if so why the fuck would that be if she's supposed to be a good character? Is it simply because he stole? The whole thing is weird...
 
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Sir I am insulted that you believe I havent already nolifed those games
rebirth it is then

Play X4: Foundations (or X3:TC and X3:AP if you like it old school).
the irony is at release those games were a mess on the level of cp2077 and starfield, if not worse.

I tried to play this game but deleted it after 2 hours. It's just so fucking boring and every time you walk for ten minutes doing nothing you realize you have to go through 4 loading screens to get to the next area. What's the point of playing this when No Man's Sky is better in every aspect and the plot is just Skyrim in space?
Plus you know... NMS actually has Aliens which is the only cool thing about space games.
not just aliens, robot aliens:
latest expedition started a few days ago
 
Didn't even include Barrett's best scene:
gl04o77llplb1.jpg
It feels like Fallout in space. Or alternatively, The Outer Worlds with the color saturation turned down and no attempts at wit or personality.
Which game had better companions? Playing NMS, I feel like Space Trucker Captain #4024. Crew weren't necessarily unique,but they did help to make it feel less empty. Playing Starfield I feel like my crew doesn't matter (maybe I need to unlock a bigger ship) outside of who I can drag with me on Expeditions. Playing Outer Worlds I felt like a scam artist manipulating morons into cult-like obedience by pretending to care about them. (in a good way)
 
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The inventory and cargo capacity system in this game is infuriating. They deliberately limited inventory capacity almost everywhere. Except for a couple houses, there is no infinite storage, unlike Skyrim or Fallout where infinite chests were very easy to come by. Almost every cargo container has an arbitrarily low limit.
"Inventory management" is a shitty game mechanic that should never have been added to RPG's (or most games for that matter). It's never anything besides a chore. There's never any real "strategy" or "clever use of space" that makes it satisfying to deal with. It's just an endless pain in the ass that gets in the way of having fun playing a game. It doesn't "ruin my immersion" to know my character is carrying an impossible amount of ammunition in his bag of infinite holding. It's okay. I understand humans can't actually carry 10k rounds of 5.56 in a backpack. I'm fine ignoring that for my fun time.

Summary by a non-programmer: someone in Bethesda / BGS / Zeni / MS compiled the code with calls that are making everything super inefficient
If they released a binary compiled with /DEBUG I'm going to laugh my fucking ass off.

Maybe humanity's just not at the level where we can procedurally generate content that is interesting enough to be invested in?
Nah mate, Nethack has been around for decades generating dungeon adventures procedurally and people love it to this day. It seems like it's mostly AAA studios (and those with AAA aspirations) who can't use it properly. There's plenty of indie games out there that generate procedural levels and maps, and they're a real blast to play (Nightmare Reaper comes to mind).

Now that they 'upgraded' Creation to Creation 2 I doubt they will touch anything engine side for another decade.
I sincerely doubt they changed enough to actually warrant calling it "Creation Engine 2." It's still the same skulking husk of a 20-year-old Gamebryo fork it was when they released Fallout 76, with maybe a handful of bug fixes. I wouldn't be surprised if there's fewer than a dozen developers still at Bethesda who even know enough C++ to dive into the engine's guts to make any substantial changes at this point. The overwhelming majority of development on this engine gets done in their shitty toolkit (which probably explains why it takes so fucking long for them to develop a "new" game).

Even though I agree with much of what he shouts, this clip felt much longer than 2 minutes.
Dude, I've reached the point where I just play this sort of thing at 1.5x speed on the rare occasion I actually watch stuff like this. Police interrogation videos used to be a guilty pleasure of mine until I suddenly noticed everybody talks soooooo fucking sloooooow and couldn't stop noticing it after that. Even 1.5x doesn't help for most of those.
 
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Tbf with bethesda games now I just player.modav carryweight whatever since it seems to be severely limiting in this game

Anyway I joined the crimson fleet via the narc questline (get arested in space by UC)

How do you do ship boarding because it seems like you have zero access to EM weapons without progressing the story?
 
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Tbf with bethesda games now I just player.modav carryweight whatever since it seems to be severely limiting in this game

Anyway I joined the crimson fleet via the narc questline (get arested in space by UC)

How do you do ship boarding because it seems like you have zero access to EM weapons without progressing the story?
Destroy the engines using targeting mode which IIRC requires you to have a point in the targeting skill.
 
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the irony is at release those games were a mess on the level of cp2077 and starfield, if not worse.
The difference is Egosoft consistently sticks with each release and fixes their shit while listening to community feedback and actively providing assistance to modders (for free).
 
How do you do ship boarding because it seems like you have zero access to EM weapons without progressing the story?
Put a point in targeting skill and then focus on engines.

it's not explained in the tutorial mission because they just have you shoot the guy until he is dead but it kills the engines instead of blowing the ship up. Really bad move IMO
 
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