Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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When there are people who only trust the only advice from Todd, which is to buy and play Skyrim, then of course Starfield is completely fucked
In skyrim I can marry a hot cat wife and have 4 kids with a couple mods. Coming home from the market with dinner and a new dress for my adopted daughter to an excited "papa!" lights up my soul.

If they couldn't match that with all the MASSIVE improvements in tech since then...Starfield is a failure.
 
Oi Coyo, Beltalowda na like being compared to pinche bandits. We freedom fighters sasa ke.
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I didn't finish the game because it bored me and I wanted a refund so plot question for those that did.

Why do The Hunter and the other Starborn want to kill our PC and prevent them from collecting all the magical mguffins? The Hunter outright tells you that there are millions of Starborn throughout the multiverse and he himself has hundreds of generic Starborn ads that you mow down throughout the game so presumably becoming one is no big deal.

So out of all these Starborn why is it important that you in particular be stopped? Are you the Rick Prime of this franchise and uniquely evil and consequential or something?

In Skyrim you're important because like two Dragonborn are born every several thousand years or whatever, it's rare. Here the Starborn are everywhere.

It was my understanding that it's not you in particular, the others are just trying to get the artifacts as well so they can become more powerful.
 
Does actually highlight a huge criticism I had with this game.

I wanted to come into it and be able to enjoy the cultures of everything see what space is like, really get into the nitty gritty of the fiction. In Starfield the only thing that passes as culture is how each faction dresses.

They don't really act any different. They don't really believe any different. The intro quests to X4 Kingdom's End have more development in just the Boron Faction than the entire game of Starfield has.
 
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There's more people playing Skyrim than Starfield and it's been what, a bit over two months since release? lol, lmao even.
I'd imagine the number for Skyrim is likely even higher than that, most people on PC are playing with mods and Steam doesn't detect if you're launching through SKSE which is pretty much essential for modding (it's also how I avoided the AE update that broke a fuckton of mods). There's also a good amount of people still playing on LE.
 
Does actually highlight a huge criticism I had with this game.

I wanted to come into it and be able to enjoy the cultures of everything see what space is like, really get into the nitty gritty of the fiction. In Starfield the only thing that passes as culture is how each faction dresses.

They don't really act any different. They don't really believe any different. The intro quests to X4 Kingdom's End have more development in just the Boron Faction than the entire game of Starfield has.
That's the sad thing about Starfield, even with a smaller scope (humans only, 3 big factions) they still can't flesh out interesting stuff for each faction/culture.
 
That's the sad thing about Starfield, even with a smaller scope (humans only, 3 big factions) they still can't flesh out interesting stuff for each faction/culture.
My favorite retarded detail in the entire game:

The UC, Freestar Collective, and House Va'Ruun have all been to war. During the war the UC drops Xenoweapons on the Freestar Collective and House Va'Ruun. So when the war ends they decide that a bunch of research involving the Xeno goes into a special archive that can only be accessed with permissions of all three factions.

This is all of the issues I found with just the first like 3 quests in the UC Vanguard questline:

1. All Xeno research was locked up, including research that would be beneficial to everyone involving the Terrormorphs. Terrormorphs kill all factions indiscriminately so locking up research on Terrormorphs specifically is like locking up research on Chemotherapy because the Germans used Chemcial Weapons in WW1.

2. The archive was invented because of war crime the UC committed. So naturally the place to keep the archive is INSIDE of the UC's Capitol. That way if the UC ever wanted it again, all they'd have to do is shoot up two embassies and take it, which wouldn't be hard because again, you're in the UC's capitol.

3. They introduce you to a Admiral or something from the UC who's execution was faked by the UC. He was executed for war crimes when he was following his superior's commands and fighting the enemy. This guy wasn't running death camps or anything like that. He was literally just an officer carrying out lawfully given orders to obey the chosen wartime strategy handed to him by his superiors. There was no reason why he should be any more responsible for the Xeno attacks than say, the pilots who dropped the Xeno off.

4. This is the same questline that introduces you to a Black Woman claiming to be the clone of a man. If you choose to question her as to how that's possible (which the game lets you for some reason), you find out her genes were altered so that she could be female and her DNA was selectively picked before she was born. Which by definition means she's not a clone. Hell there's a better argument that she's actually just his daughter, which is probably what the storyline was originally before it got changed for inclusivity.

5. I joined the UC Vanguard to fly ships, not run around on planets shooting people. There's literally a UC Security sub-faction you could join if you wanted ground based combat.

This shit was from like 3 quests. In three quests there are multiple, not just story breaking plotholes, but universe breaking plotholes that make every faction, which all act the same all the time, the most retarded people to ever be in space.
 
Why do The Hunter and the other Starborn want to kill our PC and prevent them from collecting all the magical mguffins? The Hunter outright tells you that there are millions of Starborn throughout the multiverse and he himself has hundreds of generic Starborn ads that you mow down throughout the game so presumably becoming one is no big deal.

So out of all these Starborn why is it important that you in particular be stopped? Are you the Rick Prime of this franchise and uniquely evil and consequential or something?
The general idea is that some Starborn want the power for themselves for their own various reasons. (you are told at one point that the "war" you are in the middle of is specifically between two factions and is not indicative of Starborn as a whole, although it doesn't feel like that much in game)

The Hunter basically does it because he just wants to be the most powerful and it's become a game to him, or better described as just his "routine". He says that he has been doing this over and over for so long so the take away is that it's basically "all he knows".

The Emissary just wants control. They claim that they want to keep everyone "safe" from the power of the Unity because nobody knows the damage it causes. (they're proof is that the pursuit of the Unity lead to Earths destruction, basically)

You as the player character are only "special" in so much that in all of their many times going through the loop, they've never seen an iteration of you survive the Hunters initial attacks. At one point, they both try to get you to join their "side", and thus the other side is only interested in stopping you for their own ends. If you choose to oppose both of them, they team up against you. The reason for this isn't exactly stated IIRC. (I'd assume it's simply because as a strange outlier in their "routine", they fear you)

Some things to note with all this is that

A. Despite being told in the initial playthrough that they never saw you survive the attacks, you eventually run into like a half dozen versions of yourself in a NG+ playthrough. So you surviving isn't in fact "special" and just weird odds on their end.

B. There are textures of notebook pages in the game that imply that The Hunter (or the person who can potentially become the Hunter I should say) started going through the loop trying to find meaning and answers to the Unity. The Hunter himself (nor his alternate you can meet who chose not to go down the path) never mention this in game.

C. You can meet a handful of Starborn who don't give a shit about the Unity and are just doing their own thing, but the numbers (at least without having played much NG+) are so small that it doesn't come across well in game.
 
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@indigoisviolet I am dying to know how many systems in this game have been canned, halfway cut or just downright left in their debug states because they didn't even know what direction they wanted to take with the game, let alone going about balancing it. There is probably a ton of info already dug up but alas, it's being gate-keepen behind tranny discords like in the Fallout 4 days.

There's not much to really say about this game. It's Space Fallout 4, nothing more, nothing less. It just goes to show that Bethesda doesn't know how to stand on it's own to feet without bilking Fallout and Elder Scrolls constantly.
Worse, it's an inferior Skyrim in space. At least Fallout 4 or Skyrim were interesting and let you actually do some exploring.
 
Most starfield NPCs look like they are from Innsmouth
85% of NPCs being black women is wokeshit but I'm not 100% sure the ugly factor is deliberate. Almost all the generic/background NPCs have sagging faces, slack jaws, and extremely far apart eyes.

None of the handcrafted story/quest NPCs have these features, they all look roughly like normal people so I think it might be a bug and whatever program they used to procedurally generate the generic NPCs fucked up.
 
There seems to be more cut content for the game than I linked earlier:


Constellation was originally a faction and had it's own solar system, I CALLED IT. House of Varuun were also originally in the game as well. Most interesting is the inclusion of various psychidelic weather effects on certain planets that were cut like rain that would make you go crazy, half the major hubs and cities cut from the game entirely and only mentioned in text, and all the content related to underwater mechanics since swimming was cut. That includes unique fish creatures and plants/minerals to scan that would only be underwater, that also explains why there is such a variety of various types of fluids when you never have to go swimming in the game. Additionally, Earth was supposed to have some sort of post apocalyptic zones you could explore that would actually have life on them, which makes sense when you consider that Starfield started out life as Fallout 5.

Looking forward to more in the coming months, there is no way this was the way the game was intended to launch. I feel so exhilarated to call that one right, the initial trailer gave off the same feeling that Fallout 4 trailer did and that one had 4 factions presented to you, call it instinct but I knew Constellation were supposed to be optional faction at some point following this trend.

@Sniperwoof There is a good reason why NPC faces are fucked: It's the problem with the engine. It was memed before the game even came out how various random NPC would stare at you, that includes the player character as well. Turns out that template and random/custom NPCs all have fucked up faces and eyes and it seems that can't be fixed short of an engine change. This isn't an issue for hand-sculpted NPCs, hence why you don't really see too many people complaining about them in comparison. It is definitely a bug, and one they will never fix.
 
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Most starfield NPCs look like they are from Innsmouth
Don't diss my fishman progenitor - human hybrid bros like this
85% of NPCs being black women is wokeshit but I'm not 100% sure the ugly factor is deliberate. Almost all the generic/background NPCs have sagging faces, slack jaws, and extremely far apart eyes.

None of the handcrafted story/quest NPCs have these features, they all look roughly like normal people so I think it might be a bug and whatever program they used to procedurally generate the generic NPCs fucked up.
https://web.archive.org/web/20131006181307/http://wiki.blackmesasource.com/Face_Creation_System
The Half-Life remake Black Mesa has (had? I'm not sure if this was altered in the current release) face templating & randomization that looked far less uncanny despite being implemented by a small team, in an engine that had no such feature to begin with. Bethesda is some kind of abyssal talent vacuum on par with modern Hollywood.
 
That's the sad thing about Starfield, even with a smaller scope (humans only, 3 big factions) they still can't flesh out interesting stuff for each faction/culture.
You can't create unique cultures for your space game if you're more concerned with making sure there's an even spread of niggers and faggots than you are with making your game world NPCs fun or interesting to engage with.

Starfield feels like Todd watched The Expanse once and was like "wow, a gritty and realistic sci-fi setting of only humans? That would be perfect!" But then he forgot that the interplay between Belters and the other galactic factions was super interesting, and the proto molecule, can't forget that.

Got an email from Bethesda for Black Friday sale
Starfield is 20% off
Also lol
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Sorry Todd you have to pay ME to get me to touch the world's faggiest vampire game.
 
Starfield feels like Todd watched The Expanse once and was like "wow, a gritty and realistic sci-fi setting of only humans? That would be perfect!" But then he forgot that the interplay between Belters and the other galactic factions was super interesting, and the proto molecule, can't forget that.
Oh it gets worse than that, apparently this game has been developed in one way or another for 25 years. This is Todd's dream game he always wanted to make, and THIS is the result. lol, lmao even
 
You know, Starfield is a difficult game. That little red circle hip fire thing sounds like you'd hit every time you pulled the trigger up to a range of 70m with certain pistols, but the truth is the player has to move the mouse, and that's hard. The player also has to look out for enemies in front of them, and that's also hard. Look at how tiny that circle is:

hip fire circle.jpg

If only there was a weapon in the game that replaced that little circle in the center of the screen with, say, a massive fucking kill box, five by five. And up the range to about 100m too, please, I want to be able to acquire killshots on enemies I cannot even see yet. Especially those annoying enemies who hide in cover. I want to be able to kill them from so far away I don't even know they are there. I dunno, have the entire array turn from green to red when it connects with something I can kill, that would be fine. Obviously hip firing on the move, we've already established that aiming is hard, and using a scope is like, Legendary Settings, what I am I a pro gamer or something?

five by five 100m range.jpg

Give it loads of ammo capacity, too, reloading is hard. Have it fire Depleted Uranium Shells, I hate it when the enemy wears armor. Make it one of the fastest firing weapons in the game while you're at it. Oh, and do that thing where random loot crates spawn plenty of ammunition for it the second I pick it up so I never run out. Get on it, Team C.

there is no way this was the way the game was intended to launch

You can tell at least three different teams worked on Starfield. The first and second were competent and driven, albeit Team B was more timid, and then all their good work was swept away by Team C.
 
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