The Final Fantasy Thread

In regards to future installments, I’m wondering if they are going to adopt FFX’s approach to the overworld. For those who aren’t familiar, that would mean just a couple of very linear paths that lead directly to the next location/plot point.

FFX has a fair amount of backtracking to find hidden items/ultimate weapons. While the main story was railroaded there was still a lot of side stuff to do that would benefit your party. However, I'll admit dodging 200 lightning bolts in a row was a bullshit requirement for an ultimate weapon.
FFX was also a pilgrimage, a journey to a central location located on the opposite side of the world. In that context, the linear structure worked because there was a singular destination the characters were trying to get to.

FF7 on the other hand focused on a planet, and chasing an unstoppable creature across that planet. I don't see that working linearly because there isn't a clear destination; the characters are traveling the world to find Sephiroth, they don't know he's hiding at the Northern Crater. I hope they don't go linear for a lot of reasons, but this one in particular is the biggest reason why.
 
However, I'll admit dodging 200 lightning bolts in a row was a bullshit requirement for an ultimate weapon.

God that was so dumb. That, blitzball, and this one Chocobo Race (I got my older brother to do that in my playthrough) were the only things I didn't bother with in my playthrough. It was far easier and quicker to literally make the character's end-game items or something on par with them which you can do with the items you get in the Monster Arena thing.

FF7 on the other hand focused on a planet, and chasing an unstoppable creature across that planet. I don't see that working linearly because there isn't a clear destination; the characters are traveling the world to find Sephiroth, they don't know he's hiding at the Northern Crater. I hope they don't go linear for a lot of reasons, but this one in particular is the biggest reason why.

I'm betting it will be linear. Considering this installment somewhat nullified the need to go to certain locations for the next additions, there really isn't that much of a point to limit the character's ability to go globe trotting earlier than in the original in order to get them to the places the writers want them to get to in the next games.
 
FFX was also a pilgrimage, a journey to a central location located on the opposite side of the world. In that context, the linear structure worked because there was a singular destination the characters were trying to get to.

FF7 on the other hand focused on a planet, and chasing an unstoppable creature across that planet. I don't see that working linearly because there isn't a clear destination; the characters are traveling the world to find Sephiroth, they don't know he's hiding at the Northern Crater. I hope they don't go linear for a lot of reasons, but this one in particular is the biggest reason why.
I agree with you on thematic grounds, but that’s putting a lot of faith in Square to recognize that.
 
I agree with you on thematic grounds, but that’s putting a lot of faith in Square to recognize that.
Given that open world games take way, way longer to make these days than they did 15-20 years ago, I'm certain they're gonna go the linear route for technical and developmental reasons. If they're going to get the rest of the parts out in any reasonable timeframe, then the open world's gotta go.
 
I'm still on "go full fanfic" with this. It's the only way. It's like Gattaca where they're closer to the other side at the end.
 
The Spirits Within was alright, for a video game movie.
I think the thing that pissed people off about The Spirits Within was that it really didn't feel like Final Fantasy because of a lack of magic and swords. It felt like a sci-fi action film, which it very much was. If they hadn't included Final Fantasy in the title I don't think people would have bitched about the film at all.

And I'm gonna be honest here, I liked The Spirits within. It was a pretty decent sci-fi flick.
 
I'm still on "go full fanfic" with this. It's the only way. It's like Gattaca where they're closer to the other side at the end.
I’m almost tempted to agree since either altering too little or trying to correct the course would make such a bold play at the end of this one pointless. The game is out and what’s done is done.
 
Given that open world games take way, way longer to make these days than they did 15-20 years ago, I'm certain they're gonna go the linear route for technical and developmental reasons. If they're going to get the rest of the parts out in any reasonable timeframe, then the open world's gotta go.

Its the same engine as XV, which was completely open world. Installment 1 is already 18 chapters. Let's assume 2 is also 18 chapters. That's, theoretically, 18 open-world locations and a world map. And they can fill out locations they don't plan to utilize in 2 with locked doors and shit to be opened later in installments 3 & 4.

Its not that much of a roadblock.
 
Is Tetsuya Nomura in your house? Blink twice if so and we'll send help.
I agree the game is coherent actually, because we have no idea where this is going. It could veer off to batshit at any point.

Also, the Time Jannies should have been a Cetra thing instead of "duh planet's" newest final, last resort. The Planet used to use very blunt solutions like the Weapons and Omega Weapon for its immune system, while the Cetra had sophisticated magic which could alter reality or bend space in the White and Black Materia. It makes more sense for them.
 
I agree the game is coherent actually, because we have no idea where this is going. It could veer off to batshit at any point.

Also, the Time Jannies should have been a Cetra thing instead of "duh planet's" newest final, last resort. The Planet used to use very blunt solutions like the Weapons and Omega Weapon for its immune system, while the Cetra had sophisticated magic which could alter reality or bend space in the White and Black Materia. It makes more sense for them.
So the ghosts are trying to stop Aerith using her innate abilities, or are they the result of Aerith using her innate abilities without her realising she's doing it?
 
Its the same engine as XV, which was completely open world. Installment 1 is already 18 chapters. Let's assume 2 is also 18 chapters. That's, theoretically, 18 open-world locations and a world map. And they can fill out locations they don't plan to utilize in 2 with locked doors and shit to be opened later in installments 3 & 4.

Its not that much of a roadblock.
Depending how they break up the parts too they don't need the whole world done until till later when you get more vehicles like the submarine and the tiny bronco. I could see the game being wide open sand box areas like 15 linked by progression points. The area around Kalm will need to end at Mithral Mine the area around Costa Del Sol will need to end at Mt Corel and so on.
 
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Its the same engine as XV, which was completely open world. Installment 1 is already 18 chapters. Let's assume 2 is also 18 chapters. That's, theoretically, 18 open-world locations and a world map. And they can fill out locations they don't plan to utilize in 2 with locked doors and shit to be opened later in installments 3 & 4.

Its not that much of a roadblock.

But how are the players going to to get from location to location though in the next game? By foot? You honestly think they're going to have characters walk from Midgar to Calm, Calm to the Mythril Mines, the Mythril Mines all the way to Junon, Costa del Sol to Corel, and so forth? No freaking way. They're probably going to take a page from FFX where points traveled along the journey weren't done so by having characters walk from one end to the other.

So the ghosts are trying to stop Aerith using her innate abilities, or are they the result of Aerith using her innate abilities without her realising she's doing it?

Please no. They already made the mistake of making her too omniscient in the game. This would make her omnipotent then since she should be able to control who lives or dies right?
 
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So the ghosts are trying to stop Aerith using her innate abilities, or are they the result of Aerith using her innate abilities without her realising she's doing it?
The actual justification can be whatever. Maybe they were just forgotten somewhere and unleashed by Sephiroth. I remember the Temple of the Ancients had these weird spirit guys roaming around, and clearly Aeris has some affinity with them (as she did with those guys) so I just assumed it would be related to the Cetra. But I guess they aren't? Technically we don't know for sure but it's just a huge missed opportunity to flesh out some lore, which they'd have to flesh out anyway. The Ancients are weird because they're so pivotal to the Orginal Game, the plot revolves around competing ancient macguffins, and the ancient civilization trope has been a long staple of the series, but are totally forgotten outside of it. Everything since the original is either something duh planet does, or related to Shinra.
 
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What gets me is that it makes 0 sense to blow the Zack and Cloud twist loads when... They never show the Nibelheim Incident flashback. Why keep that event post midgar when you're going to blow it all off this part? Those two reveals are predicated on the false history established by Cloud after leaving midgar, so getting them beforehand ruins it.

Also, mark my words all this BS with the whispers and the big time line changes are cuz the sephiroth in this world is from the original timeline; he found some way to time travel.

On the topic of VAs... Zack and Reno def sound the worst and make me really wish they kept the originals. Everyone else sounds great imo Barrett and Cloud especially
 
What gets me is that it makes 0 sense to blow the Zack and Cloud twist loads when... They never show the Nibelheim Incident flashback. Why keep that event post midgar when you're going to blow it all off this part? Those two reveals are predicated on the false history established by Cloud after leaving midgar, so getting them beforehand ruins it.
That's just pandering to the hardcore fans, none of the first-timers will know what it means so it's pretty safe. People who played FF7 will know this already, newcomers may be interested by the mystique.
On the topic of VAs... Zack and Reno def sound the worst and make me really wish they kept the originals. Everyone else sounds great imo Barrett and Cloud especially
I quite liked Reno's voice, personally.
 
Why does Nomura got to Nomura, my hope Zack dies in another way and we don't see whispers again, so it can just be a expanded remake not this dumb Nomura KH shit.


Its the same engine as XV, which was completely open world. Installment 1 is already 18 chapters. Let's assume 2 is also 18 chapters. That's, theoretically, 18 open-world locations and a world map. And they can fill out locations they don't plan to utilize in 2 with locked doors and shit to be opened later in installments 3 & 4.

Its not that much of a roadblock.
It's not, FF7 uses Unreal 4, 15 used Luminous
 
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