The Final Fantasy Thread

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It only gets better from there.
 
What battle system in the FF series did you like best? I thought 10 had a terrific battle system and growth system. Preserves a lot of the JRPG feel but much more modern (despite being almost 20 years old).
I prefer the older iterations the Active Time Battle system. Chrono Trigger's version of the ATB system was probably the best so of course Square stopped developing that branch.

Final Fantasy 7 is probably my favorite battle system in Final Fantasy, but 6 and 9 get honorable mentions. I would probably vote for FF6 if it wasn't quite as broken as it was. Final Fantasy 7 is great because of the way in which equipment and battle worked together with materia and growth. It was really fun to play around with. In 6 the system was a little undercooked and then in 9 inexplicably they seemed to reverse course and take out the fully featured system of 7. All three are great though... but from a pure ATB combat perspective they're not Chrono Trigger, which took into account the player's position relative to enemies.

Radiant Historia started to get close but was mired in other issues and uh... I think it was the SaGa games were also very good in this respect. That is taking player position into account during combat.

Oh and if you set ATB to "wait" you need to do a backflip on the way down.
 
Gonna be a little bit of a contrarian but Aeris Dying is such a meme I think it's a little rich for people to pretend it's just too classic to ever be demeaned (which is how "changing it" is viewed). I am just assuming the artist here is making a point like that or would possibly make that point. The Death of Gwen Stacey has held because people did actually mean it when they said it was a pivotal moment for them.

Of all the franchises I never wanted to get into, Final Fantasy is by far at the top of my list. I never want to play a Final Fantasy game because the fanbase surrounding is so uncomfortably insufferable, I choose not to play it because it feels good to piss them off. Besides, Planescape Torment is better anyway. Play that instead you weeaboos.
You're pretty much right. I actually wish ff7 in particular underperformed in 1997 and was more like 5 or 9. It probably has the worst fanbase of any of them. And it brought in newbies to the series with no understanding of what the series staples really were. It's still my favorite but it kinda killed the franchise imo.
And that's not even touching on how the Compilation of FF7 killed FF7. Probably why I am less heartbroken by the story changes. In fact I welcome them because it means this Remake cannot supplant the Original at all. Before I was worried it would make subtle errors that pleased enough fans that it would still be seen as a Definitive Take on the Original.

Back when Spoony was active in defamation of FF he said one true thing about stories since X. In each and every FF the main character was the main character and what I mean by that is they were in the centre of the story. But in X they started changing things like they've lost the point how to tell a story anymore because if you look upon story structure of X it revolves not around Tidus but Yuna. He's just a link to the past but the main job to be done have Yuna.
Nowadays, if SE was in development of FF VIII they would tell a story from POV of Zell and not Squall. Same goes for XIII where Lightning got little to do with main plot and it's more about her sister, Serah. Lightning is just there to chew gum and kick some asses but she's out of gum.
This started with 7 arguably. But what they forgot is that it was "arguable" and you'd need to play the whole game to see it. Cloud thinks he is "the guy" basically, he learns he isn't. His connection to Sephiroth is one-sided from what we can tell. He wins far more by accepting his own shortcomings and having people to rely on than by having a real climactic showdown with Sephiroth (his final fight is even an anti-climax).
Meanwhile there is another character who actually has an adversarial connection to Sephiroth beyond circumstances (basically rival species), stops his plan (our party basically just assists in this), leaves the party to get this done and gets killed in the process, often acts as if she's learned things she isn't really able to divulge like she's doing her own thing, and for whom all the fantasy elements form a sort of extended backstory. This is obviously Aeris. But the fact she dies and the revelations about her greater importance and Cloud's relatively lessened importance come very late. So it doesn't make the game not satisfying to play as Cloud.

Tidus was obviously a fish out of water PoV character with a contrived connection to Sin that you don't really understand until later. So your investment for most of the runtime is lower. Vaan is an obvious trash choice MC so I won't even go into it.

Found this link while searching the site for Final Fantasy related stuff. Dude understands Final Fantasy.

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If only he knew how bad it was going to get.
A lot of the criticisms of 7 were bad cope from the start imo. But maybe I am just not a turn-based afficionado so that stuff just doesn't register with me very strongly.
 
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Of all the franchises I never wanted to get into, Final Fantasy is by far at the top of my list. I never want to play a Final Fantasy game because the fanbase surrounding is so uncomfortably insufferable, I choose not to play it because it feels good to piss them off. Besides, Planescape Torment is better anyway. Play that instead you weeaboos.
>Goes into FF thread
>Whines about FF
The faggot cries in pain as he strikes you
 
What battle system in the FF series did you like best? I thought 10 had a terrific battle system and growth system. Preserves a lot of the JRPG feel but much more modern (despite being almost 20 years old).

FFV is still the king to me. It's a fun system to break, too. Spellblade + dual wield + rapid fire makes me giddy, even after all these years.

I like FF9 a lot, but the fact I can't strategically save trances for later is a huge letdown. There's nothing more infuriating than see your party members wastefully trigger their trance state on some mooks right before the boss.
 
Get ready for [Tifa's Father] to have an expanded role. Oh boy and [Cloud's Mom] is probably going to have major play. I'm sure we'll learn all about their tumultuous past. She probably rented her empty house to Zack's parents or some gay shit.

Corel? Totally useless since (as others have said) Dyne has already been written into a tiny box in the corner thanks to Barret's apparently incompetence and Shin-Ra's super ultimate evilness. We already had a fight with Jenova so what purpose does the ship from Junon to Coasta del Sol serve anymore? Gonga will be relegated to the late-game huge materia quest unless they change that up, too. And are we really going to have Cid beat the shit out of his wife for sport? That will make him more evil than Shin-Ra in the eyes of the cat ear crowd.

How the fuck are they going to handle Cid?

And Bugenhagen... that dude is entirely useless now. Between Cloud and Aeris, they have all of his power and ability and more. Might as well nuke Cosmo Canyon but you can't because of the construction worker subplot where he fixes your Shin-Ra Model X. I bet you by the end of this that Meteor doesn't even fall on Midgar anymore. It's going to crash down on Cosmo Canyon. Mark it.

Probably gonna be Ultima Weapon that's crashing in Cosmo Canyon.

I agree the game is coherent actually, because we have no idea where this is going. It could veer off to batshit at any point.

Also, the Time Jannies should have been a Cetra thing instead of "duh planet's" newest final, last resort. The Planet used to use very blunt solutions like the Weapons and Omega Weapon for its immune system, while the Cetra had sophisticated magic which could alter reality or bend space in the White and Black Materia. It makes more sense for them.

Time Jannies/Dementors are Duh Planet/DM ignoring the Party going off the rails. Once Sephiroth diddles around the Temple and kills Aerith, Duh Planet is going to enforce the TPK protocol and send the Weapons (there's no way they don't bring those boss fights back).
 
Lets be real. we are all waiting for FF16 or 17 directed by yoshi P. I just hope 14 doesnt fall apart when he leaves to work on it.
I'm curious to see what yoshi-P would do with a single player Final Fantasy title. A lot of the things I dislike about FF14, such as the cookie-cutter tank/DPS/healer job design, ultra-boring itemization and lack of non-lore significance to elements and creature types are all in the name of almighty Baransu. Without the need to precisely balance the jobs, the game would be mechanically a lot more interesting. Unfortunately it would probably be another action RPG, since that seems to be the direction SE in general is going these days.
 
  • Agree
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Of all the franchises I never wanted to get into, Final Fantasy is by far at the top of my list. I never want to play a Final Fantasy game because the fanbase surrounding is so uncomfortably insufferable, I choose not to play it because it feels good to piss them off. Besides, Planescape Torment is better anyway. Play that instead you weeaboos.
I too get all my opinions from contrarians on /v/.
 

Lol I just pretend Juliet's death was a fake out and she ended up going and changing her identity to that of a girl who travels with her "aunt" Angela Lansbury down the Nile where a murder suicide occurs, then once the trip is over she flees to a Canadian boarding school where the calls are coming from inside the house.

That being said they could do lot with changing the past. Save Marie Antoinette from death, stop Sylvia Plath from suicideing herself, etc
 
  • Thunk-Provoking
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Mildly interesting, since people have been wondering what Nomura was involved in and what not.

Kitase, who was director of the original FFVII, is asked how much input he had on the remake. He says that the overall direction and concept, story and worldbuilding was left to Nomura, while game design and drama scene direction was left to co-directors Hamaguchi and Toriyama. Kitase did not make many direct requests, but did participate as a planner on some locations in the game: He says that the initial level design for the infiltration and escape from Mako Reactor no. 5 was done by him, and hopes players take notice of it.
 
Mildly interesting, since people have been wondering what Nomura was involved in and what not.

So from what I can gather, we can officially blame Nomura for completely fucking up the story and deciding to potentially make FFVIIR sort of a sequel/remake/spin-off/reboot. Nomura-san, get off of the drugs and let go of VsXIII, you borderline amateur. Apparently there was some good stuff in terms of fleshing out certain aspects, which saves him from being a complete amateur.
 
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