The Final Fantasy Thread

Ugh...I can't get over this multiple timeline crap anymore now. I especially can't get over how easily people have not only accepted this, but embrace it whether it's to "save Aeris" or to take the franchise into new territory.

Do these people honestly not realize that they could either take an even darker/potentially nihilistic route than Chrono Cross did or do something cheap like Kingdom Hearts 3? How exactly are people supposed to feel anything if "an Aeris" still dies pretty much under the same circumstances but there's another one still alive (one who I'd imagine has a completely different bond with the other characters)? Same thing applies to the other characters. I just can't see them managing any deaths of characters or versions of characters well at all. Even if they could somehow pull this off, it would still require them to have re-build versions of certain characters which is something I doubt Square would do.

Then of course we have the problem of not knowing how or when timelines are supposed to converge or whether things should resolve themselves by the end of the series this time around (I'm looking at you FFVIII)
 
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Ugh...I can't get over this multiple timeline crap anymore now. I especially can't get over how easily people have not only accepted this, but embrace it whether it's to "save Aeris" or to take the franchise into new territory.
Nier Automata had 26 endings and Dragon Quest 11 also did Time Travel.

Those were the last two games (or more like 1 and a half since Platinum co-developed NA) that Square Enix put out that were deemed universally good. Time travel and what-if scenarios are not that much of a big deal for games because of how games work. Morrowind's Chim is the prime example of having a self aware character acknowledge that save states exist which do allow you to go back in time.

The game has now been out long enough that people are aware of it and it doesn't seem to be falling flat because future shipments have already been pre-ordered and sold out. It's also the most downloaded full game on PSN right now.
 
Ugh...I can't get over this multiple timeline crap anymore now. I especially can't get over how easily people have not only accepted this, but embrace it whether it's to "save Aeris" or to take the franchise into new territory.

Do these people honestly not realize that they could either take an even darker/potentially nihilistic route than Chrono Cross did or do something cheap like Kingdom Hearts 3? How exactly are people supposed to feel anything if "an Aeris" still dies pretty much under the same circumstances but there's another one still alive (one who I'd imagine has a completely different bond with the other characters)? Same thing applies to the other characters. I just can't see them managing any deaths of characters or versions of characters well at all. Even if they could somehow pull this off, it would still require them to have re-build versions of certain characters which is something I doubt Square would do.

Then of course we have the problem of not knowing how or when timelines are supposed to converge or whether things should resolve themselves by the end of the series this time around (I'm looking at you FF8).
I legitimately think Aeris is just gonna lose herself to the whispers rather than outright die, and maybe there's a long sidequest which restores her memories and makes her playable again. Because I remember the old days where there were fake guides on how to revive her with similarly asinine quests and it would be pretty fun fanservice to pay homage to that.

Very badly, unlike Cloud.

It is kind of funny though. Sephiroth does have a tendency to leave his sword(s) around.
I guess it is just a good sword only he can use for some reason (perhaps weight) rather than special or unique. He could get another. Reading the manual as a kid I thought it was enchanted or cursed in some way but now not so much.
 
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I guess it is just a good sword only he can use for some reason (perhaps weight) rather than special or unique. He could get another. Reading the manual as a kid I thought it was enchanted or cursed in some way but not not so much.

I think there is a line in the original Shinra Tower when they find the president's corpse- "Only Sephiroth could use a sword like that"- which seems to line up with your statement. I've always thought it was something like that. Tifa was young and likely did not realize that it was an exceptionally difficult sword to use.
 
Has anyone defeated The Bahamut X ifit fight for the Pride and Joy matches? I can't find a strategy that works. I've tried everything from casting mana wall from where he counts down at ONE to having reprieve on all weapons to trying to burn him down real quickly with everyone double casting fieraga on the Ward. I cannot make it past the ultimate attack he doesn't give me any time to recover and immediately goes into attacking my party when i have 1 HP. I shoved two HP ups and two MP up on each character and they're either at at Max or close to it.
 
The worst addition, by far, is the new interlude between the pillar falling and going to Shinra HQ. It's such busywork during what I remember being the most exciting part of Midgar, and it also makes Barrett and Tifa look like horrible selfish morons by telling Cloud to forget Aerith, whom they both owe big time.
 
Nier Automata had 26 endings and Dragon Quest 11 also did Time Travel.

Those were the last two games (or more like 1 and a half since Platinum co-developed NA) that Square Enix put out that were deemed universally good. Time travel and what-if scenarios are not that much of a big deal for games because of how games work. Morrowind's Chim is the prime example of having a self aware character acknowledge that save states exist which do allow you to go back in time.

The game has now been out long enough that people are aware of it and it doesn't seem to be falling flat because future shipments have already been pre-ordered and sold out. It's also the most downloaded full game on PSN right now.
Good games with time travel existing does not change that this game's timeline crap is retarded. Modern FF fans just have lost all sense of taste from being Nomura'd for so long.
 
alright I tested a bunch of builds on hard level bahamut in the VR simulator. I've got a build that seems to work by the second megaflare it will give me two out of the three limit breaks and ifrit should be healing 2 of my guys. I used no items during the fight and I have revival earrings equipped and the 1 HP ability on everyone.


Good games with time travel existing does not change that this game's timeline crap is exceptional. Modern FF fans just have lost all sense of taste from being Nomura'd for so long.
Except the Zelda timeline fucking exists and that is beyond the point of an abortion at this point. Like it's not hard to compartmentalize things.
 
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Nier Automata had 26 endings and Dragon Quest 11 also did Time Travel.

Those were the last two games (or more like 1 and a half since Platinum co-developed NA) that Square Enix put out that were deemed universally good. Time travel and what-if scenarios are not that much of a big deal for games because of how games work. Morrowind's Chim is the prime example of having a self aware character acknowledge that save states exist which do allow you to go back in time.

The game has now been out long enough that people are aware of it and it doesn't seem to be falling flat because future shipments have already been pre-ordered and sold out. It's also the most downloaded full game on PSN right now.
Nier Automata and Dragon Quest 11 also had none of the same team members as FFVIIretardation. I don't get why people like to pretend that the big faceless corporation that pays the people who create their games actually created their games, I guess it helps them get hyped about reboots which feature almost none of the original team members (aside from the guy they hired because he draws characters with lots of buckles).
 
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Nier Automata had 26 endings and Dragon Quest 11 also did Time Travel.

Those were the last two games (or more like 1 and a half since Platinum co-developed NA) that Square Enix put out that were deemed universally good. Time travel and what-if scenarios are not that much of a big deal for games because of how games work. Morrowind's Chim is the prime example of having a self aware character acknowledge that save states exist which do allow you to go back in time.

The game has now been out long enough that people are aware of it and it doesn't seem to be falling flat because future shipments have already been pre-ordered and sold out. It's also the most downloaded full game on PSN right now.
Dragon Queat XI did time travel in the best way they could have and it is nothing like the bullshit in Final Fantasy VII Remake. There was a price to pay and a lifetime lost in the pursuit of time travel in Dragon Quest. The consequences were real and the payoff was sweet. Final Fantasy VII hands it out like candy. Shut your whore mouth.
 
You know, I heard something somewhere that FF7R originally began life as the last compilation project. Which gets me a-thinkin'

I find that difficult to believe. This Remake series may very well spawn its own compilation project.

Good games with time travel existing does not change that this game's timeline crap is exceptional

Sort of unrelated, but the other thing that bugs me with this story direction is that Square could have just made a new franchise or Final Fantasy based on parallel worlds being its core feature. I mean wth are they going to do in the next iteration that they haven't done now? Something gothic/dark like trying to deal with some kind of disease? I mean maybe. That's actually something my brother and I mused about years ago.
 
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Dragon Queat XI did time travel in the best way they could have and it is nothing like the bullshit in Final Fantasy VII Remake. There was a price to pay and a lifetime lost in the pursuit of time travel in Dragon Quest. The consequences were real and the payoff was sweet. Final Fantasy VII hands it out like candy. Shut your whore mouth.
We don't know the stakes of the time travel yet. We're just acting under assumptions that Aerith may know something and Sephiroth may know something. None of them have directly stated and all we have are flash forward glimpses.

I'm going to say the most probable outcome is a time travel system like Endless 8. Where with each repeating time stream errors and small deviations begin to appear like copying copies of copy paper. Eventually the deviations build up so the final form does not resemble the original. The Time Jannies are trying to keep everything how it was originally but we've seen the time jannies can be killed.
 
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I'm tired of time travel as a major plot focus. Just do what Dishonored 2 did and properly integrate it into the gameplay temporarily.
 
I find that difficult to believe. This Remake series may very well spawn its own compilation project.
I can't shake the idea. They were debating doing character-centric spinoffs, and that's what Dirge of Cerberus was, and maybe this began life as a full-circle type thing where a character is given a chance to change events and maybe they need to accept that they can only nudge here and there and make no sweeping changes if any at all. And aside from Sephiroth people are convinced Aeris is a time traveler too. But I can prove none of this anyway.
 
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