The Gamecube controller was unfairly criticized and is actually one of the most ergonomic and well-designed controllers ever made

Nes 5/10
master system 4/10
NES advantage 8/10

Snes 6/10
Megadrive 7/10

PS1 6/10
N64 6/10
PS1 dualshock 8/10

GameCube controller 8/10
PS2 controller 5/10
original Xbox 2nd gen controller 9/10

PS3 controller 4/10
360 controller 7/10
Wii controller 3/10

My own personal rankings of controllers I've used, heavily weighted by the previous generation and nostalgia.
 
I had a friend who got a used Gamecube without any first party controllers (for free?) just to play Super Smash Bros. and he was so poor he bought these monstrosities:
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They were absolute garbage.
 
This thread confuses me, I thought internet nerd concurrence already was that the gamecube controller was at least one of the best controllers out there. I just looked it up on google and that seems to be the case since there's a bunch of discussion about it; idk who's criticizing the gamecube controller.

Personally I always considered the dualshock controllers the standard, gamecube controllers were always a little bit small probably since they're designed with children in mind, but they're fairly strong from a design standpoint.
 
How to say you have never used the new gen Xbox pads without actually saying it
The handles are still needlessly fat
the buttons are still convex bubbles that arent comfortable to the touch
the sticks still arent aligned
the dpad still isnt a dpad but instead a flat joystick with no axial locking ensuring itll never be usable in a menu without accidentally hitting to the side
there's a weird clicking on the dpad to lock it into certain positions?
The L2/R2 don't even match the shape of the frame theyre in??? so now when you try to press it down its possible your finger will just get stuck half way
and the start/select are too far from the sides so its uncomfortable to reach your thumb for them.

There has never been, nor will there ever be a well designed xbox controller.
 
The handles are still needlessly fat
the buttons are still convex bubbles that arent comfortable to the touch
the sticks still arent aligned
the dpad still isnt a dpad but instead a flat joystick with no axial locking ensuring itll never be usable in a menu without accidentally hitting to the side
there's a weird clicking on the dpad to lock it into certain positions?
The L2/R2 don't even match the shape of the frame theyre in??? so now when you try to press it down its possible your finger will just get stuck half way
and the start/select are too far from the sides so its uncomfortable to reach your thumb for them.

There has never been, nor will there ever be a well designed xbox controller.
And yet it's still better than the SNES pad with two sticks put on in a crabhand grip position, a mush flat segmented d-pad, relies on shitty conductive membrane film for nearly all buttons, lost rumble for half a console gen due to patent wars, keeps having shallower buttons every generation and constantly leans into gimmicks on every model from the DS2 onward (pressure buttons that barely worked, halfass motion control, that touchpad thing, triggers but now they can lock up on purpose)
 
And yet it's still better than the SNES pad with two sticks put on in a crabhand grip position, a mush flat segmented d-pad, relies on shitty conductive membrane film for nearly all buttons, lost rumble for half a console gen due to patent wars, keeps having shallower buttons every generation and constantly leans into gimmicks on every model from the DS2 onward (pressure buttons that barely worked, halfass motion control, that touchpad thing, triggers but now they can lock up on purpose)
None of this is relevant to how comfortable it is to hold.
Anyone who likes the playstation stick layout is a nigger, that is all.
Why do you want of your thumbs pointed straight up? The main thing you do on the left stick after is point it even more up. Its the worst design to have a stick up there.
 
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I can only assume you mean the bongo ones because the thought that anyone wants to use the gamecube controller by choice is too grim to dwell on.
 
And yet it's still better than the SNES pad with two sticks put on in a crabhand grip position, a mush flat segmented d-pad, relies on shitty conductive membrane film for nearly all buttons, lost rumble for half a console gen due to patent wars, keeps having shallower buttons every generation and constantly leans into gimmicks on every model from the DS2 onward (pressure buttons that barely worked, halfass motion control, that touchpad thing, triggers but now they can lock up on purpose)
otoh: gyro when MS can't even extend xinput after shitting all over directinput which would've done the job just fine.

as for the grip, I've sperged about it in the xbox thread before, but lot of people don't know or forgot (in large part due to sony being retarded trying to ape xbox parity switching to triggers as primary input starting with the ps4) that you're supposed to hold it differently, where the stick placement makes sense and is the most ergonomic.
when you hold it the way nu-sony thinks you should without understanding their own fucking hardware of course it's ass.
when you hold it the way it was designed all the way back in the fucking 90's by people who understood what they were doing it's great.
 
The N64 controller was fine. Not the best ever but it was fine.

Never understood the ongoing meme of game journos not being able to figure it out and being shocked by it, just another of the countless examples of videogame youtubers and game journos being mentally handicapped.
The only real issue is that 99% of games didnt use the left half so game complexity got hampered by not having access to the 5 buttons on the left. So for games more complicated you either hand to take your hand off the stick to use those or theyd have weird inputs where youd hold buttons then hit other buttons. World is not enough had Hold A then hit B for secondary fire and hold A then hit Z for gadget cycle. Perfect dark had its radial menu bound to hold A then change with stick. Turok, Hexen, Duke3d all used the dpad for menu usage or secondary functions.

So yea while the n64 in the standard hold is comfortable and perfectly fine its number of buttons available in that position often wasnt. That said for Mario 64 or zelda its perfect.
 
The only real issue is that 99% of games didnt use the left half so game complexity got hampered by not having access to the 5 buttons on the left. So for games more complicated you either hand to take your hand off the stick to use those or theyd have weird inputs where youd hold buttons then hit other buttons. World is not enough had Hold A then hit B for secondary fire and hold A then hit Z for gadget cycle. Perfect dark had its radial menu bound to hold A then change with stick. Turok, Hexen, Duke3d all used the dpad for menu usage or secondary functions.

So yea while the n64 in the standard hold is comfortable and perfectly fine its number of buttons available in that position often wasnt. That said for Mario 64 or zelda its perfect.
The Saturn Controller had the same amount of buttons, didn’t it? It’s just that Sony really went above and beyond with the DualShock. In hindsight, it’s really weird that the original controller had four shoulder buttons when shoulder buttons were hardly used at the time. I have no idea where the stick buttons came from. The second stick was originally meant for driving games (analog gas and brake). Some genius figured out that it works well for shooters later.
 
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