The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Who is Benihoff and his book? Is this the CEO of salesforce and his pro-fag agenda?
He's best known as the script writer for X-men: Wolverine Origins (the one with the mouthless Deadpool with optic blasts), and is also the other half of the duo who fucked up and ruined A Song of Ice and Fire's tv adaptation by being a lazy mong who just likes silent characters walking to their plot points.

Druckmann is a fanboy of his work it seems.
 
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What the fuck is wrong with you Druckmann
I want it on record that when the original Twisted Metal was released on the Playstation that in the instruction manual they specifically say you can't run over or shoot the dogs because "not even they're that sick."

Food for thought.
 
I haven't watched the show, but wasn't that already done in Arya's, Jaime's and Brienne's viewpoints in the books? You see through their eyes that the war ruins entire regions regardless of who won. So it's not even original to the work.

Anyways killing dogs is just edgy nonsense. It would have been far more interesting if every enemy group was a clique with friendships and hostilities, it would have made some great gameplay moment where the enemy yells at you where is their brother and you don't know who the fuck they are talking about (it was a guy you stabbed two minutes prior). But that necessitates the game being directed by a man who has actual empathy.
It's very frustrating watching the show towards the end, because GRRM had the sense to give his audience some satisfying payoff every now and then. He'd blueball you 100 times but just once gave you something satisfying.
The penultimate episode in the show is not the time to introduce the idea that you've got rapists and murderers in the protagonists' ranks. It's frustrating because for sure, that stuff is in keeping with the setting, but the writers very cynically and lazily use it to browbeat the audience and try to make them feel like shit for supporting the only viable avenue for ousting a murderous dictator.

Readers generally loathe the Brienne chapters in Feast for Crows but if those chapters had a thesis, it would have been the unspoken cost of war on the smallfolk. The fact the show gave ample, quality examples of that in seasons 2, 3, 4 and 5 (read; when it was in the business of accurate adaptation) is how you can tell D&D are really bad at story-telling alone but were nonetheless determined to hamfist their conclusion by any means necessary. They're gonna throw everything they've got at the audience because the story depends on you turning on several main characters in that very moment despite all narrative momentum and dramatic focus encouraging us to do the opposite.
 
Violence begets violence! Revenge is an endless cycle of bloodshed and loss! Zombies can't help themselves but people have a choice, we are true enemSpecOpsFarCry5ThousandsOfFilmsandLiterreereefuckit, everything. This game has a moral and a message.

We're going to make you kill people's pets until you learn to love it.
Revenge serves a good purpose, it shows you will not take harm to your family, friends, and yourself lying down.

The penultimate episode in the show is not the time to introduce the idea that you've got rapists and murderers in the protagonists' ranks. It's frustrating because for sure, that stuff is in keeping with the setting, but the writers very cynically and lazily use it to browbeat the audience and try to make them feel like shit for supporting the only viable avenue for ousting a murderous dictator.
Murdering, raping, looting, and burning the people of King's Landings was Justice by that point. The peons and nobles of that shithole of a city had it long coming.
Vae Victis, as the romes loved to say.
 
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Ssshhhh, you gotta be quiet, you guys.

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sleep tight, Joel
 
I just want healthy female friendships in video games again, damnit
I know what you mean. There's no male friends or camaraderie in mainstream western media any more either, and when it is present it's usually fairly distant. If a male character congratulates or shows concern for another male character, they are branded as "gay coded" and there will be social media backlash if the story doesn't end with them fucking.

No one's saying unrealistic standards set by games aren't harmful to men. Feminists (radfems) are/were saying:
- unrealistic men look more capable, unrealistic women look less capable
- sexualization in mainstream vidya follows the Master Key theory, exalts men and degrades women (go watch some yaoi to get what radfems feel when they see vidya cumsluts)
- mainstream vidya men are meant to appeal to men, vidya women are meant to appeal to men - we want some characters to appeal to us in the genres we play (this can range from asking for honest n log n representation to bullshit moralfagging)
- whatever, we're women and we're looking after ourselves.
Were saying being the important point here. It's been 8 years since Anita said "No one is going to take your games away", and yet games have been changed for the worse and Japanese games are often banned or censored in translation.

In that time we've gone from "chain-mail bikinis are kind of silly" to "watch the tranny beat up the pregnant teenage lesbian and like it, or you're a bigot". In between those two extremes we've had games like Mass Effect Andromeda and Remember Me, games that every woman feminist claimed they wanted, but that didn't translate into sales. At the same time, the women I know flock to "problematic" games like Monster Hunter World.

Shockingly enough, the "games as art" crowd don't pipe up about Pathologic very often. I wonder why?
You don't even have to go to obscure indies for that. Any game with any amount of depth and complexity is ignored. You never see them talking about Yakuza games except to complain about hostess clubs. You never see them talking about any strategy RPG outside of Fire Emblem.

This would work if the dog enemies were optional as it would feel like the player's actions caused a bad thing to happen. Having dogs be regular enemies and having NPCs act distaught over their deaths is the same as preaching about how killing is bad while forcing the player to massacre a whole nation of enemies. It's cheap and the writer comes off as holier than thou.
I wonder if Druckmann is going to claim "turning the game off is the true ending" like the Spec Ops devs did.
 
I wonder if Druckmann is going to claim "turning the game off is the true ending" like the Spec Ops devs did.
At least Spec Ops told you in the game itself with the loading screens that taunted you towards the end. Going for that wishy-washy "make you feel bad to stop playing" doesn't work unless you have something else to back it up with.
 
You don't even have to go to obscure indies for that. Any game with any amount of depth and complexity is ignored. You never see them talking about Yakuza games except to complain about hostess clubs. You never see them talking about any strategy RPG outside of Fire Emblem.
yeah the 'games as art' faggots tend to almost exclusively focus on the 'interactive movie' and 'walking simulator' type of non-game. anything that requires actual thinking or engagement to play is shunned or ignored. they seem to be only interested in passive consumption of storytelling and actively dislike actual gameplay.
 
It's very frustrating watching the show towards the end, because GRRM had the sense to give his audience some satisfying payoff every now and then. He'd blueball you 100 times but just once gave you something satisfying.
The penultimate episode in the show is not the time to introduce the idea that you've got rapists and murderers in the protagonists' ranks. It's frustrating because for sure, that stuff is in keeping with the setting, but the writers very cynically and lazily use it to browbeat the audience and try to make them feel like shit for supporting the only viable avenue for ousting a murderous dictator.

Readers generally loathe the Brienne chapters in Feast for Crows but if those chapters had a thesis, it would have been the unspoken cost of war on the smallfolk. The fact the show gave ample, quality examples of that in seasons 2, 3, 4 and 5 (read; when it was in the business of accurate adaptation) is how you can tell D&D are really bad at story-telling alone but were nonetheless determined to hamfist their conclusion by any means necessary. They're gonna throw everything they've got at the audience because the story depends on you turning on several main characters in that very moment despite all narrative momentum and dramatic focus encouraging us to do the opposite.

Honestly, I think I like the 4channer who wrote the alternative ending in which everything's fucked, Winter's biting hard, the armies of the dead are at the gates and everyone's forced into an uncomfortable alliance, the night king is in battle only to face off against Jamie, who roars across the battlefield his name and ends with "I am known as-" and then it's a cacophany of voices over and over from all eight seasons calling him Kingslayer, every venomous spitting version of the line from Robert to random peasantry etc etc.

Cue epic sword fight between the two in which Jamie slays the Night King at the very end, and it becomes a bit of a redemptive story for him.
 
Cause it's a fucking hard genre to write for as it involves having an ability to write relatable, emotional, and horrifying tales that strip away race, gender, and sexual orientation as the grim reapers cares not for any of this and will murderhobo you regardless. Haunting tales of faceless undead, weapon wielding psychos, and insane doom cults that's only goal is to kill you and take your shit. Try telling a zombie to respect your pronouns or a mad max biker gang that they should stop harassing you because you are a different skin color. Imagine writing that and having someone read that and going "YAASSS SLAY QUEEN!!!11!", never gonna happen outside of some tumblr post or on twitter.

None of those concept matters as that's all they have to write about: race, sexual identity, and politics. No one buys that material, the market can't identify with it, and normal people won't spend money on material people can't relate to at least on some level.

As many, many, many others have said SJW's cannot "Human" very well, they lack the ability to empathize with people, and their emotional validation is You believing They are Right which makes them "Happy" i.e. less miserable than they were 5 min prior.


All ND had to do was make a better game than the original that combined Resident Evil with Walking dead and leave out pushing IdPol into everyone's faces and they'd be rolling in dead president's. Apparently money is not 'important' to druckman and crew as it is to Sony...

It's all about the ascension and apotheosis of their medium. Believing that if they succeed they would be venerated as legends who changed the gaming industry. They are riding on this fart huffing success with very obvious signs the ritual is failing and the gods are angry at Druckmann's attempt as Naughty Dog is one of the few AAA devs still trying to prove games are art.

The fear of being another bland game dev is a legitimate fear. Only Sony and Microsoft offers arthouse AAA titles while everyone is making Gacha Games and Games as A service
 
It's all about the ascension and apotheosis of their medium. Believing that if they succeed they would be venerated as legends who changed the gaming industry. They are riding on this fart huffing success with very obvious signs the ritual is failing and the gods are angry at Druckmann's attempt as Naughty Dog is one of the few AAA devs still trying to prove games are art.

The fear of being another bland game dev is a legitimate fear. Only Sony and Microsoft offers arthouse AAA titles while everyone is making Gacha Games and Games as A service
Man, fuck the "GAMES ARE ART! IF THEY ARE NOT, THEN THEY MUST BECOME IT!!1!" shit, it forced dozens of awful games with a chip on their shoulders upon the gamers.
There's nothing to prove, games are primarily entertainment, art comes later.
 
Just going to leave it here....

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Did. . . did we gaslight the 'tards at ResetEra into actually believing Abby is a tranny? Boy, are they in for a disappointment.
You know, if anything having Ellie deal with a non monogamous relationship would be seriously interesting as it'd actually explore the poly relationship thing that's so big in the pits of degeneracy West Coast. Falling in love with both the dude who gets bilked and Dina would've been weird, interesting and very post apocalyptic. A lot of conventions are going to go out the window and if Tommy wants to think long term for Jackson, then getting everyone banging is the way to go.

Infant mortality, if someone still survived who knew a few midwifing techniques and cleaning areas would boost the chances, before modern medicine of the 1940s and 50s infant mortality was about 1 in 15, so not like it's a no hope situation.
I don't think Dina already being in another relationship is going to matter because he'll totally be killed just to avoid the awkwardness of Ellie being a homewrecker.
 
I know what you mean. There's no male friends or camaraderie in mainstream western media any more either, and when it is present it's usually fairly distant. If a male character congratulates or shows concern for another male character, they are branded as "gay coded" and there will be social media backlash if the story doesn't end with them fucking.

Ugh. This really rubs me up the wrong way. Hate to say it, because they clearly were gay, but Maverick and Goose from Top Gun were the thin end of the wedge. However it is pretty obvious and the lack of any believable chemistry between Mav and the female love interest and slapping each others' arses and "don't tease me" and the fact that this was the bad old days before DADT is one thing. Unfortunately now any male bonding is taken as evidence of homoeroticism. I am still aghast about how Tumblrinas shrieked at being "queerbaited" by Sherlock.

yeah the 'games as art' faggots tend to almost exclusively focus on the 'interactive movie' and 'walking simulator' type of non-game. anything that requires actual thinking or engagement to play is shunned or ignored. they seem to be only interested in passive consumption of storytelling and actively dislike actual gameplay.

Why do you never see bugmen playing building or strategy games. Even though these can have some of the deepest themes and moral quandaries of any game. Sid Meier's Alpha Centauri, which is about the dangers of blind ideology, and how humanity can adapt to a death world. Frostpunk, Surviving Mars, and other crisis management games are about what you would do if the situation got bad enough (and revealed an awful lot about Chinese Mainlanders when they complained about being called out for soylent greening the population.) Total Warhammer II, which is, well, it's just plain fun, is what it is. But, no. They all fap over fucking interactive fucking movies because they "start important conversations." Cities: Skylines, SimCity 2000, and other city builder games are about how urban society makes us strong but also vulnerable at the same time, and if part of it breaks down the rest can collapse.

Have you ever wondered why Shakespeare and Milton and Virgil and Cicero and so forth are considered High Art and some shitty black lesbian transdwarf's slam poetry about her lived experiences in current year aren't? Because the former are transcendent. They speak as to the human condition regardless of time or place or circumstance. While SJW poetry (i.e. prose with line breaks in random places) isn't because it's limited in applicability and scope. Maybe it starts conversations and maybe those conversations are important. Maybe they're not. But in 50 years' time nobody will care because they aren't relevant any more. Sid Meier's Alpha Centauri is one of the closest I've seen in vidya to being transcendent in that the benefits and drawbacks of an ideologically driven society will always be relevant to the human condition. A trannybuilder sending a teenager's parietal lobe into the rough... isn't. In less than a decade, this will be forgotten other than as a source of memes, and not complimentary ones at that.
 
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