Well, I just beat Daybreak II. What an oddly uneventful game. There's the occasional big reveal or shakeup in there, but there's so little going on that actually moves the narrative forward. Oathbreaker has all of Ouroboros out to get him, only for him to get instantly forgiven and be granted authority once more. All the timeloop stuff is like that. Something that exists just to have an excuse for everyone to fight each other or have something that'd look good in a trailer. Swin and Nadia's stuff is just a repeat of their previous storyline. IE A robot duplicate of someone they already saw die menaces them throughout the game and Lapis has an identity crisis.
It's a very frustrating entry. I like Calvard's cast, but goddamn their games are just so middling and plodding. This game especially is just the cast spinning their wheels. The core meat of the game feels like it could've just been an epilogue chapter to the first Daybreak.
Also: Why introduce Grendel's powered-up forms if Van never ever uses them ever again? He pops out Grendel Shin during an optional cutscene. But never thinks to bust it out again during any of the fights with Grendel Zolga. Hell, he uses the Grendel a lot less in this in general for some reason.
The meme-heavy localization made things a bit painful at times. Let alone a fucking typo that pops up when you have your final showdown with the Gardenmaster. Which is made all the better by the localization dude spazzing out about how hard he worked. Either way, I don't need to hear Nadia talk about rizz.