Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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How many times can you retell a Templar vs. Assassins conflict before people start being burnt out?

If Ubisoft refined the RPG mechanics, trimmed the fat and removed enemy padding, Assassin's Creed could've stayed special with Origins' shakeup.

As an aside, Watch Dogs deserved better. The Bloodline DLC looks like it was made with relieved passion.
 
As an aside, Watch Dogs deserved better. The Bloodline DLC looks like it was made with relieved passion.
That's the thing here, WATCH_DOGS was originally Ubi's game that had potential, but by the second game shit got old real fast, especially the unnecessary DLC packs.

But what do I expect from Ubi (or: The All-Assassin's Creed and Just Dance and Rabbids Gay Buttsex Orgy Studio) at this point in time? Quality franchises, let alone games, is something they do not make anymore.
 
I remember being really intrigued with The Crew, it kind of reminded me of what I wanted and imagined video games to be in "the future" as a kid, with super-huge maps and limitless potential. Unfortunately, the more I read about it the less interested I got, and finally lost all interest when I decided to look into the demo and it was like 20 GB just for the demo alone.

It wasn't the most egregious example of "total hype" to "not buying this" in my lifetime (by the mid-2010s I was an adult and could not be swayed easily by the gaming press) but it was one of the most notable examples in the last decade.
As someone who has played The Crew, this review about sums up my opinions.
He's a bit lenient on it because he likes the American road trip game map but he pokes plenty of holes. He doesn't see it as worth anything but a sightseeing game and even then they fucked up several aspects of that and spent money in the wrong places.
 
As someone who has played The Crew, this review about sums up my opinions.
He's a bit lenient on it because he likes the American road trip game map but he pokes plenty of holes. He doesn't see it as worth anything but a sightseeing game and even then they fucked up several aspects of that and spent money in the wrong places.

The Crew 2 also had similar issues that the first game had, and had an even worse story, with it being based around SOCIAL MEDIA.
 
As an aside, Watch Dogs deserved better. The Bloodline DLC looks like it was made with relieved passion.
the best part of legion was the bloodline dlc. otherwise its basically forgettable
which is sad because the concept of recruiting members to join your team and then being able to play them is really cool and they muck that up
That's the thing here, WATCH_DOGS was originally Ubi's game that had potential, but by the second game shit got old real fast, especially the unnecessary DLC packs.
2 had the better gameplay, radio stations, and open world compared to 1 and 3, but 1 had the better atmosphere, gunplay, and the digital trips which felt really out of place in 1 but it makes more sense being in 2
 
That game has been in development hell for how long? That money had to all be pocketed since there was no return on investment.
Its up to something like 14 years at this point. It has def beaten out Duke Nuken Forever as the game stuck in longest development hell (if it ever comes out).
 
It has def beaten out Duke Nuken Forever as the game stuck in longest development hell (if it ever comes out).
Duke Nukem went 5156 days between announcement and release, BG&E2 is now at 5369 days and counting. I've also read stories claiming Ancel was working on the game for over a year even before the trailer dropped, which is madness. I would genuinely love an Ubi exec to explain why they're pouring resources into this and ignoring other, probably better, IPs.
 
Duke Nukem went 5156 days between announcement and release, BG&E2 is now at 5369 days and counting. I've also read stories claiming Ancel was working on the game for over a year even before the trailer dropped, which is madness. I would genuinely love an Ubi exec to explain why they're pouring resources into this and ignoring other, probably better, IPs.
Shit, even Blizzard was kind enough to release Diablo III after almost a full decade of development. And 2K and Gearbox, for how shitty they've always been, have released Colonel Marines and 2017's Prey after years of development hell, even though they still turn out to be shit.

Good or bad, Ubi shouldn't keep throwing Ancel on the bus especially while making BG&E2.
 
How many times can you retell a Templar vs. Assassins conflict before people start being burnt out?

If Ubisoft refined the RPG mechanics, trimmed the fat and removed enemy padding, Assassin's Creed could've stayed special with Origins' shakeup.

As an aside, Watch Dogs deserved better. The Bloodline DLC looks like it was made with relieved passion.
As I say, Ubisoft needs to can the Assassin garbage altogether and just start making historical RPGs under that name, and if they do that they can experiment (lol) with making gameplay different to suit each setting. For example, does every historical setting need to have parkour-based stealth and a focus on melee combat? Syndicate in particular could have been way better if it had just been Grand Theft Cabriolet: Victorian London.
 
the best part of legion was the bloodline dlc. otherwise its basically forgettable
which is sad because the concept of recruiting members to join your team and then being able to play them is really cool and they muck that up

2 had the better gameplay, radio stations, and open world compared to 1 and 3, but 1 had the better atmosphere, gunplay, and the digital trips which felt really out of place in 1 but it makes more sense being in 2
Digital trips were great. They feel sort of odd I guess in two ways, one is they're basically video games treated as being like drugs that are also transmitted by sound or something, it's retarded when it could have just been like a VR parlor or something, and Aiden seems like a man who hacker or not would not be an epic gamer. Marcus on the other hand would. But the gameplay of those were great, especially spider tank.


I've bitched before about Origins' draw distance but I had forgotten just how shitty Ubisoft maps used to be. Basically, they used to make no effort whatsoever to have their world maps correspond to any kind of reality. AssCreed III had its weird Frontier, but at least it was depicting one solid contiguous landmass even if things weren't in the right spots relative to each other. Black Flag was actually pretty dang good in its miniaturized Caribbean map. But Rogue is godawful. What did it for me was when I got to the Mount Vernon part, and I'm biased because I've been to Mount Vernon - recently - in real life, but what the fuck. Mount Vernon is on the Chesapeake Bay, and the game calls its inland riverine map (which is actually an inland sea full of islands, but you do what you have to do, it's the same deal as Crew or Valhalla, you make rivers that all link together for the players' convenience), but it's supposed to be depicting the Saint Lawrence River. And of course every area you can explore needs to be walled in with those giant fantasy cliffs to keep the player locked in. The funniest thing was that the building itself - just the one building - is pretty much exactly like the modern property, obviously everything around it is fantasy, but it wasn't anywhere near that complete in Lawrence Washington's day. The whole thing is so fucked up. At that point just make the map be "Eastern Seaboard" and have it have a big vertical landmass with rivers eating up inside of it.

But I guess it can't be a whole lot worse than navigating the bayou of Charleston in Black Flag. (Charleston sits directly on a bowl-shaped bay, kind of set back past two peninsulas with a few small islands in it. I hadn't seen Charleston yet when I was a teen playing it, so it didn't trigger me back then, but it woudl trigger the fuck out of me now.)

Going back and playing AssCreed after so long, it kind of makes me think that the games actually get worse the more you know about the history/environment related to it.
 
Ubisoft should have made Assassin's Creed plot be about Satanic Baphomet-worshipping degenerates trying to conquer the world for evil instead of im14andthisisdeep "efficient totalitarianism vs human freedom" wank. It would have been more believable.
 
Is that the Muslims or the Catholics, though?
Templars. The Knights Templar were, historically, slandered as worshipping Baphomet and buggering each other and a bunch of other salacious things. Was part of King Louis' case for purging them out of France. No truth to it, as far as I'm aware, just full on nuttery.

I don't know what the good crazy conspiracy for the Hashashin would be.
 
If we are doing remakes, they should just take the easy win and do one for Rayman already. It would probably cost less than most and they can build up some good will with their fanbase.
I would pay good money for an HD remake of Rayman 2. The N64 version is one of my favorite games.

For years I hoped that Michel Ancel would make a 4th 3D Rayman game (Origins and Legends were great, but I'd prefer another 3D entry to the series), but when he left game development a few years ago, I knew we would most likely never get another great 3D Rayman title.

Also as much as I despise how the Rabbids damaged the Rayman series, I enjoyed Rabbids Go Home on Wii. It was a fun little Katamari-style game and I hope Ubisoft gives it an HD port to either Steam or Switch someday.
 
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