- Joined
- Sep 7, 2019
dev time is a thing.Does there have to be another reason besides nostalgia-bait? It's the equivalent of a modern 2D game using pixels way larger than any device it will ever be played on will support.
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dev time is a thing.Does there have to be another reason besides nostalgia-bait? It's the equivalent of a modern 2D game using pixels way larger than any device it will ever be played on will support.
The numbers make for fascinating reading and Sony is predicting its strongest generation yet, with a 45 million install base in 2.5 years. The translation says that at the stakeholders' meeting, CEO of Sony Mr. Kenichiro Yoshida, "stressed that the company would accelerate the supply of PlayStation (PS) 5 in the next fiscal year to achieve sales of more than 22.6 million units per year." That would make it the largest year on record. They label the pent-up want for the system a "nest egg" style of demand, essentially saved customers ready for the console to be back on the market.
BW is literally just a shittier, more dumbed-down and less-flexible version of Super Mario Odyssey, right down to costume changes (costumes in BW, hat possession in SMO; SMO does it better by not restricting the player in hat usage) as the primary mechanic; that, and it's a bug-riddled mess.i wonder why BW got such awful reception lately especially from one of the critics i like. did it really just boil down to playing like shit or was there more to it that i can't remember?
Man, that's really cool. I love that they kept the old art style and in my mind that is exactly how sharp and smooth games like Flanker, Falcon and others always looked and felt.
25 year old flight sim.
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The one they're about to release.
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One benefit of using that style is that the system requirements are "Pentium 4 or better".
See, this is why I refuse to touch Balan until I can find a copy for $10 or less.I'm downloading Balan Wonderworld right now lads, please send me thoughts and prayers in this dark time of my life
EDIT: Wow it actually is as bad as I heard. Thank god for Steam refunds
This looks like an early PS2 game, down to the fonts the UI uses, but I guess beggars can't be choosers.Konami corpse twitched again with something that looks like a more advanced Among us
Already asked for a beta code
Consoles run it at 4k at 60fps unless you're on a Nintendo Switch. You're also probably running it upscaled since there are no actual 2k monitors and they're really 2560 x 1440 which makes it 1440p.recently played YS9 on my PC. was able to play it at 2k at 60fps on high settings. Now this is how you optimize a game.
Consoles run it at 4k at 60fps unless you're on a Nintendo Switch. You're also probably running it upscaled since there are no actual 2k monitors and they're really 2560 x 1440 which makes it 1440p.
Look screen resolution faggotry with false numbers has plagued the hardware field for eons, especially since china makes clones of everything. It also now extends to hard drives where they give false readings. You'll snag a 2tb USB stick or SD card for 50 bucks on amazon only to find out they've tricked you by having it be a much much smaller storage size of only 1 or 2 gigs and have programmed the card to falsify their storage readings. Which means any data stored on it gets erased if you exceed the actual true number.
4K is actually 2k(2160p), you're falling into the marketing trickery of counting horizontal resolution. Or if we're going with the 4K marketing logic then 1080p is 2K because 1920 is half of 3840 and half of 4K is obviously 2K.Consoles run it at 4k at 60fps unless you're on a Nintendo Switch. You're also probably running it upscaled since there are no actual 2k monitors and they're really 2560 x 1440 which makes it 1440p.
Yeah screen resolution numbers operate similar to other units of measurement for things where the given number is actually less than what it actually is.4K is actually 2k(2160p), you're falling into the marketing trickery of counting horizontal resolution. Or if we're going with the 4K marketing logic then 1080p is 2K because 1920 is half of 3840 and half of 4K is obviously 2K.
They did market 720p as HD that's why 1080p was FullHD to differentiate it from 720p. 720p was more affordable and therefore more common at one point it time but that changed when 1080p sets became affordable.I don't think 720 was ever heavily promoted, but that was what was usually the limit in most screens instead of 1080p.
I know they marketed it, but it wasn't as promoted as 1080p though. Like you said it was mostly used as something to make 1080p appear better.They did market 720p as HD that's why 1080p was FullHD to differentiate it from 720p. 720p was more affordable and therefore more common at one point it time but that changed when 1080p sets became affordable.
The big HD push started in 2005 and the FullHD push followed a year after that. During that very short period of time we saw the launch of the 360, PS3, HD-DVD, Blu-Ray and HDMI became standard. It didn't stop companies like Samsung and others from putting out low-cost 16:9 TVs with a 1024x768 panel, they couldn't put the sticker on it though.
tl;dr
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