Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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    8
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So they have the new reworked chipset versions for PS5 on the boat it seems, according to the shareholders meeting.

The numbers make for fascinating reading and Sony is predicting its strongest generation yet, with a 45 million install base in 2.5 years. The translation says that at the stakeholders' meeting, CEO of Sony Mr. Kenichiro Yoshida, "stressed that the company would accelerate the supply of PlayStation (PS) 5 in the next fiscal year to achieve sales of more than 22.6 million units per year." That would make it the largest year on record. They label the pent-up want for the system a "nest egg" style of demand, essentially saved customers ready for the console to be back on the market.
 
i wonder why BW got such awful reception lately especially from one of the critics i like. did it really just boil down to playing like shit or was there more to it that i can't remember?
BW is literally just a shittier, more dumbed-down and less-flexible version of Super Mario Odyssey, right down to costume changes (costumes in BW, hat possession in SMO; SMO does it better by not restricting the player in hat usage) as the primary mechanic; that, and it's a bug-riddled mess.

The game was guaranteed to be dead on arrival for anyone but small children, and even they would get tired of the game's tedious bullshit. Yuji Naka isn't a Miyamoto-level designer; the Sonic games are mediocre, memorable mostly for the advertising and mixed media surrounding them.
 
Man, that's really cool. I love that they kept the old art style and in my mind that is exactly how sharp and smooth games like Flanker, Falcon and others always looked and felt.

25 year old flight sim.
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The one they're about to release.
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One benefit of using that style is that the system requirements are "Pentium 4 or better".

I love that early 3D artstyle too. Not only will it usually get rendered without a hitch and be therefore really smooth, I always found it also less exhausting to the eyes. It's weird to me and maybe it's because I'm an old fart but graphically very busy games that look great I just kinda find exhausting with time. It's sort of an uncanny valley-esque effect where my brain picks up on things that are less than real or pefect and it sort of just accumulates. As long as the graphics are a bit more simplistic and don't go for realism I don't seem to have that problem.
 
I've recently taken a trip to nostalgia lane and watched a longplay of KKnD or Krush Kill 'n Destroy. Is there anyone who is just as much of an old fuck as I am who played it back in the day? That game just oozed pure concentrated 90s.


And the soundtrack was pretty kickass.
 
Judgment was my 13th game beaten in 2021. I started out liking it a lot, then it was beginning to lose me towards the 2nd quarter, then I started liking it again. I enjoyed the darker tone and hope the sequel keeps that, and ended up liking the characters a lot more than I expected. Some of the side content sucked, especially the Keihin Gang, and I wasn't a fan of Friends being just an extra step to unlock the side cases.

Took me around 40 hours, though I started focusing on the main story pretty hard starting from chapter 9 onward since there weren't many breaks in the story where it felt natural to go from grisly murder mystery to racing drones and doing goofy side cases. I may keep chipping away at the side stuff over time, but we'll see
 
I'm downloading Balan Wonderworld right now lads, please send me thoughts and prayers in this dark time of my life

EDIT: Wow it actually is as bad as I heard. Thank god for Steam refunds
See, this is why I refuse to touch Balan until I can find a copy for $10 or less.
 
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Hey look it's a scene from The Stupids shortly before all the computers short out and get destroyed in the office.

It's either coincidence or time travel.
 
recently played YS9 on my PC. was able to play it at 2k at 60fps on high settings. Now this is how you optimize a game.
Consoles run it at 4k at 60fps unless you're on a Nintendo Switch. You're also probably running it upscaled since there are no actual 2k monitors and they're really 2560 x 1440 which makes it 1440p.

 
Look screen resolution faggotry with false numbers has plagued the hardware field for eons, especially since china makes clones of everything. It also now extends to hard drives where they give false readings. You'll snag a 2tb USB stick or SD card for 50 bucks on amazon only to find out they've tricked you by having it be a much much smaller storage size of only 1 or 2 gigs and have programmed the card to falsify their storage readings. Which means any data stored on it gets erased if you exceed the actual true number.

The fake ram cards work in a similar fashion, which makes you really suspicious if your machine goes over 200 gigs and you need more, There's fake corsair shit being sold as authentic.
 
Consoles run it at 4k at 60fps unless you're on a Nintendo Switch. You're also probably running it upscaled since there are no actual 2k monitors and they're really 2560 x 1440 which makes it 1440p.

4K is actually 2k(2160p), you're falling into the marketing trickery of counting horizontal resolution. Or if we're going with the 4K marketing logic then 1080p is 2K because 1920 is half of 3840 and half of 4K is obviously 2K.

Even the recommended system requirements of YS9 are incredibly low so I'm not surprised it can run at a high resolution even on lower mid-end hardware. The recommended GPU is a R7 370!
 
4K is actually 2k(2160p), you're falling into the marketing trickery of counting horizontal resolution. Or if we're going with the 4K marketing logic then 1080p is 2K because 1920 is half of 3840 and half of 4K is obviously 2K.
Yeah screen resolution numbers operate similar to other units of measurement for things where the given number is actually less than what it actually is.

Honestly it does bother me, because for awhile 1080p stick around and then they switched it to 4k because it rolled off the tongue better but wasn't close to accurately describing the screen resolution as 1080p. And even then they pulled numbers out of their ass when HD was first getting big because those 50 dollar HD TVs were a shitload of ass with repurposed components and other corner cutting bullshit. I don't think 720 was ever heavily promoted, but that was what was usually the limit in most screens instead of 1080p.

I mean people remember shit like Blast Processing as a marketing thing, but nothings really changed as far as bullshit tech promotions go.
 
I don't think 720 was ever heavily promoted, but that was what was usually the limit in most screens instead of 1080p.
They did market 720p as HD that's why 1080p was FullHD to differentiate it from 720p. 720p was more affordable and therefore more common at one point it time but that changed when 1080p sets became affordable.

The big HD push started in 2005 and the FullHD push followed a year after that. During that very short period of time we saw the launch of the 360, PS3, HD-DVD, Blu-Ray and HDMI became standard. It didn't stop companies like Samsung and others from putting out low-cost 16:9 TVs with a 1024x768 panel, they couldn't put the sticker on it though.

tl;dr
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They did market 720p as HD that's why 1080p was FullHD to differentiate it from 720p. 720p was more affordable and therefore more common at one point it time but that changed when 1080p sets became affordable.

The big HD push started in 2005 and the FullHD push followed a year after that. During that very short period of time we saw the launch of the 360, PS3, HD-DVD, Blu-Ray and HDMI became standard. It didn't stop companies like Samsung and others from putting out low-cost 16:9 TVs with a 1024x768 panel, they couldn't put the sticker on it though.

tl;dr
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I know they marketed it, but it wasn't as promoted as 1080p though. Like you said it was mostly used as something to make 1080p appear better.
 
been on a vampire kick lately

kinna wanna play Vampyr

I've never heard about it before til tonight, it looks pretty cool
 
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