Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

Is the game less buggy than the Pathfinder games? I've been holding off buying the game waiting for a few patches to fix it.
Less buggy than Pathfinder on release, yes. Chapters 1 to 3 are fairly well-polished (plus they have been pushing weekly patches since release), chapters 4+ are a barely threaded together clusterfuck - for now, but they are hammering away at it something fierce. Still should have done it before release of course.
 
Is the game less buggy than the Pathfinder games? I've been holding off buying the game waiting for a few patches to fix it.
More buggy, but they have more content.
So the feel is even worse. Because half of the shit in there doesn't work like a chunk of pyromancy not even having any visual effects, at all - or half of navigator skills not working because some buff doesn't work right so you get -1 CD allowing you to cast it, but it does nothing but waste AP/Attack limits, or momentum overflowing so now you can never use it, or parry-counter stacking so you magically auto-parry anything somehow. And the equipment disparity is even more worse since there's a lot of weapon A, but literally one of Weapon L.

And this is still Unity so it's always gathering retarded analytics forever, and will apparently shit itself so badly the game can crash.

Also 5 10 second loading screens just to get to an actual planet to fight two groups of retards in turn-based combat: one of the slowest forms of combat. I've had enough of this shit.
 
So in the act 4 boss fight against the lord of change with over 4k hp left, my main officer had over 500 stacks of tac advantage. Gave Argenta an inspire buff with all of those stacks and she proceeded to 1 shot the rest of the boss in a single burst. The burst was doing nearly 300dmg a hit with 19 shots.
 
So in the act 4 boss fight against the lord of change with over 4k hp left, my main officer had over 500 stacks of tac advantage. Gave Argenta an inspire buff with all of those stacks and she proceeded to 1 shot the rest of the boss in a single burst. The burst was doing nearly 300dmg a hit with 19 shots.
That chicken got Tzeentch'd.
 
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Ok finished it few minutes ago. I have sided with Lord Inquisitor and together we secured C'tan shard for Imperial use.
I am kinda interested how would heretic run look like, because I missed out on most non dogmatic content so no Idira, no Jae , no Yrliet, or Marazhai but that will have to wait atleast until summer. I had enough of crpgs for now.
 
People talking about how buggy layer acts are are making me happy I am taking my time, in my spare time. Just reached Dargonus, and a critical fail during the warp jump caused idira to start spawning Tzeench demons into the macro battery bay.

Naturally I had Sister Argenta put a bolter round through her skull. Now I have to deal with the rats nest of the protectorate and it's feckless nobles. Clearly the driveshafts are in cahoots with my enemies, but I can't elevate the Wessarians. Abelard and his progeny are useful yes, but they are commoners.

Wat to do, wat to do.
 
I am in Chapter 3 after a million restarts, game just bugged out while fleeing Commoragh, after the last arena battle. I am on 1.79 (i think), holding off playing until more patches drop, with more fixed talents and the like, didn't check at what patch the game is right now.
Put some serious hours in and loving the game so far except that combat can get insanely broken really fast and i am not talking about Officer spam. Ship combat is great and i don't get anyones beef with it, colonies could be a bit more fleshed out. Archetypes could be better (Tech Priest and Navigator are great though) and i am not a huge fan of the million different buffs and debuffs but its serviceable, just hit Exemplar and some talent combos are getting ridiculous (if they work).
Main critique besides the myriad of bugs is the abyssmal voice work, apart from that i had lots of fun with the game, i really did like the direction Ch.3 took even though there was a lot of bitching about it in the Steam forums. Definitly my GOTY, then again there was hardly any competition from other games i played this year, Ishin was alright and RE4Remake a disappointment.
You can make your own companions. Not sure if there is a limit, I should check if you can literally just have your Donut Steel guys for human companions, except Pascal. So you need to keep the Techpriest, Marine and if you want the elves.
I swapped out Idira for a sanctioned psyker in my latest run but he's gimped compared to her as you don't get two schools right off the bat. Psykers are uderwhelming in general, as sad as it is to say. Not counting Cassia here, it's ridiculous how overpowered that character is, don't even understand why they opted for her powers not influencing the veil. Completly broken.
 
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Woot, game complete. Not even the end boss could survive for more than a round of heavy bolter fire.

Also I must be the luckiest motherfucker because I had nothing more than minor bugs for the entire game.

Will play again when it's more polished and maybe fuck a space elf this time. Idk. I kind of want to play a more dogmatic dynasty (the Imperium was NOT happy with me, but apparently enough naval captains defected to my side that we defeated them at the capital. I kind of lol'ed at this).

*Edit* I will say that the endings are somewhat retarded. My char was like slightly more icon than dogmatic and game is like "nah, you tried to secede from the Imperium".
 
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I got some buggy ending cards with companions, I played a pyromancer psyker and got a basic pyro staff to her with the toybox, its a starter staff but fires doombolts.

It will be harder without 2 officers, but I wanted to try the magic.
 
Cassia here, it's ridiculous how overpowered that character is, don't even understand why they opted for her powers not influencing the veil. Completly broken.
Yeah. I'm taking Casssia on every mission now. I can't resist the temptation of repeated AOE spam followed by a literal ukblockable sniper shot that never misses.
 
Idk, I found her powers to drop off later in the game. Or more like, she never got around to using her real turn lol.

Combat went:
1.Cassia talent turn > buff argenta > give turn to argenta with....bring it down? Can't remember off the top of my head

2.Argenta shoots stuff, pops all her buffs, maxes momentum already, get free attack every turn (now at 3 because wildfire by now is already free), sometimes by now she already maxes momentum again with her special ability

3.Momentum back up? Cassia now gives a full turn to argenta.

4.Argenta turn of killing

5.MC officer talent turn to argenta, repeat 2-4.

6. Wow. Is anything still alive? If so, remember how to fight with the current party member. Usually MC officer. So now give Argenta linchpin, inspire, all the other goodies and then bring it down again. This is as far as any of the boss fights in the last 3 chapters got.

I noticed they fixed a few things. Burst fire doesn't give 2 versatility and you have to swap attacks as designed. It's just wildfire is so incredibly easy to pop. Talent to start with versatility, talent to double your stacks for that turn that is FREE as long as you already have stacks, talent to reduce wildfire cost, etc.
 
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Hard mode really has an issue with difficulty spikes. I had no trouble until the Act III boss, at which point it became clear that I'll probably just need to go way, way back to an earlier save and completely rebuild or (more likely) just replay the game now that I have an understanding of its mechanics.

Everything up until that point was a fun challenge, but that boss kills 2-3 people a turn reliably, through high cover, through temporary wounds and deflection boosts and whatever else slapped on, and her stupid mooks getting 2 rounds a cycle for free certainly doesn't help things.
 
I'm skimming this thread to avoid spoilers. I'm part way through Chapter Two. I'm having fun but need to ask based on a few things I've heard here and there if I should put this game on hiatus and come back to it in a couple of months. Despite a lot of great stuff in it, it's obvious even so far that they didn't have time to properly quality control this. And I've even seen thread titles like "this game isn't finished".

So - without spoilers, should I finish up chapter two and then leave it for a while? Or carry on? Given my goal is to really enjoy this game the way I have been so far.
 
So - without spoilers, should I finish up chapter two and then leave it for a while? Or carry on? Given my goal is to really enjoy this game the way I have been so far.
Idk. Personally I had zero game breaking bugs. Yeah after chapter 3 the game feels more rushed but idk if that's just owlcat games shit or what.
 
So - without spoilers, should I finish up chapter two and then leave it for a while? Or carry on? Given my goal is to really enjoy this game the way I have been so far.

The game isn't finished. Or more correctly, it's finished but it's in a sorry state after Chapter 3. I didn't have significant problems in Chapter 3 (bar the writing becoming exceedingly stupid) but Chapter 4 sees the game collapse on itself.

Bugs everywhere (equipment, enemies, spawns, Colony projects) a lot of the systems start collapsing on each other. That's nothing that a good two years of bug fixes and rebuilding the entire combat system can't fix, but chunks of the game are essentially not there. Stuff gets thrown into your face and resolved immediately, what should have been quests are solved as quickly as possible in text form, stuff happens randomly because they had the assets ready.

If you have enjoyed Chapter 2 (as I have done) it's almost sad to see it essentially kill itself. If you want a bug-free experience, I'd suggest to wait, but the Chapter 4/5 experience is essentially unfinished and jank, they'd need to redo it extensively to bring it up to the standard of Chapter 1/2.
 
I'm skimming this thread to avoid spoilers. I'm part way through Chapter Two. I'm having fun but need to ask based on a few things I've heard here and there if I should put this game on hiatus and come back to it in a couple of months. Despite a lot of great stuff in it, it's obvious even so far that they didn't have time to properly quality control this. And I've even seen thread titles like "this game isn't finished".
I'm doing the same.

I'm waiting a year or so.
It doesn't help that I was "demoing" the premium game, and would have to restart everything if I bought it because of a few crappy bonus items.
Next year I'd be able to enjoy the whole thing with fresh eyes.
 
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@RSU 1741 @SIMIΔN Thanks both. it's a good game so far and has excellent potential. But I think I'll reach the end of Chapter Two and put it on hiatus for a while. Pick it up again later in the year, perhaps. Even so far there have been things that have some very rough edges - just an accumulation of little things like all the power descriptions, little glitches. Nothing that's really spoiled the fun for me yet but what you say is kind of what I feared. Frankly, another four months in the oven would have done wonders for this game. I'm sure a lot of people worked very hard on it and they should definitely be proud of making something really good and true to the setting. But they needed more time. This can be my game for autumn if they keep working on fixes.
 
Just finished it. Act 5 plays as rushed as expected. 4 systems with space combat and some necron tombs scattered inbetween act felt rushed as hell
Final boss went like a little bitch from two arch-militants. Adepta sororitas and Adeptus Astartes. She with a bolter, he is a devastator. Both have abilities doubling shots fired with bursts. Plus, Cassia as officer giving extra turn to them. It was absolutely broken and I loved every minute of it
 
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