- Joined
- Aug 31, 2019
On the topic of the Tau auxiliaries.
Halo is dead as fuck and should be harvested for all it’s good ideas, so the Tau becoming Covenant-like is the logical path, were I GW, they’d get a Death Guard-tier edition “villian” upgrade with three new races and their status as the “rising star” being less of an informed trait and their “Great Crusade” is starting up.
Taufags can fight me on this but they’ve already got Drones, Jackals and Prophets. The Tau would be considerably better if they just went as (openly) nasty as everyone else in the setting, no more nice blueberry offering healthcare and state-mandated Gfs, you will embrace the Greater Good.
As an Imp fan myself and a dedicated Tau hater, I disagree. I don't think they should be as outwardly nasty as some of the other species and instead show the clash of the ideals of "For the Greater Good" With the reality of the situation forcing them to do a lot of evil shit and also for parts of Tau to lose there way.
Of course, it needs to be balanced so it dose not become "Tau did bad, but it is okay you guys!!!" retarded shit, but a good mix.
Like for the Imperium, the prosecution of the killing of Psykers is a necessary evil. That kind of thing is what the Tau needs, but I don't want them to go full grimdumb, like a lot of the writing in 40K.
I would rather T'au get their own unique auxiliaries instead of guardsmen. I really can't see them being anything more than a reskin of a strike team, or literally the Guardsman datasheet. I'd rather they explore other xenos races that are part of the T'au Empire like the Nicassar so we could have some psyker options.
I 100% agree with this, as the Gue'vesa are boring for the Tau, as they bring very little off interest to the table. The Kroot is fun because it looks interesting and brings its tribal, monstrous quality to the Tau, contrasting with the shiny tech.
Not to be too reductionist, but a Human with a las gun vs a Fire Warrior with Pulse Rifle is kind of the same thing. (I am not talking stats in TTRPG, but fluff-wise.)
The Tau should feel like a High tech core race with weird shit around it all working for the Great good.
EDIT:
That's why I hope they go more into the Humans being a massive problem for the Tau and start to move away from the "Humans who join the Tau live utopian lives" and more into the fact that there are a lot of Humans, they should be hard to control in enough cases to be a problem. Not full on "We must deal with the human question", but more that Humans are too numerous and also similar enough to Tau that they can turn their own weapons against them.
Tau having to deal with Human Rebelions, Chaos Cults, Imperial Cults, and whatever else would make the race more interesting. Instead of Tau arriving and now everything is perfect, go team Great Good.
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