- Joined
- Mar 14, 2013
Finally redownloaded and finished Black Mesa. I feel like it did a really good job of modernizing and expanding the original Half-Life, and I'm looking forward to the Xen levels when/if they get released.
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I just beat Tomba 1. I never was good at it as a kid (guess it's stupid to rent games when I didn't own a memory card). Going to start on the sequel tomorrow.
Getting the skillpoints is interesting because it doesn't tie into 100% completionOT: Just completed Spyro 2. Minus the Skill Points which I don't really care about getting.
Getting the skillpoints is interesting because it doesn't tie into 100% completion
But you still get something out of it. Which is an epilogue that shows a slideshow with what happens to all the characters after the game.
I didn't know about it until like 14 years after the game released.
In a lot of games with "skill points" they tend to unlock the coolest things. Like I remember in the Tony Hawk you'd unlock almost all the NPCs in the game to free skate as. Including random bystanders and stuff. In Ratchet and Clank I remember you could unlock cheats for obtaining skillpoints.
It's worth noting that Soul Reaver's cliffhanger ending was made because of how much content was cut from the game.Just beaten Legacy of Kain: Soul Reaver.
An interesting game. Kind of annoyed at the cliffhanger ending though. Oh well, looks like I'll have to play Soul Reaver 2 one of these days.
Until then though, I'm going to be playing Blood Omen so I can learn more about Kain's rise to power.
It's worth noting that Soul Reaver's cliffhanger ending was made because of how much content was cut from the game.
The original ending of the game involved Raziel having to kill his final brother Turel (who doesn't appear in the game and who's boss fight was recycled for the Sarafan tomb guardian). And getting the ability to ascend this large smokestack (which was also cut) to Kain's stronghold (which was also cut) where you'd have this final confrontation with him. The player would have to absorb Ariel's soul to augment the soul reaver to be powerful enough to kill him (which would turn it yellow). Upon which Raziel would kill Kain and absorb his soul. Giving him his final ability which allowed him to phase between the material and spectral realm at will (which was cut but restored through cheats/trainers). And would turn his reaver red. Then the player's final objective given to him by the Elder God would be to go back to the Silenced Cathedral. But a bunch of new enemies would spawn on the way there from Kain's stronghold and you'd need to take advantage of the shift at will power. And upon which you'd have to climb up to this previously inaccessible section and open the pipes of the Silenced Cathedral and kill all the vampires in Nosgoth with this concentrated sound burst. Which was actually what the Silenced Cathedral was built for.
All of this was sorta left in the game in an unfinished state. The Ariel and Kain Reavers are still in the game (and are usable with cheats). The endings, the confrontation with Kain and Ariel and the Elder God's speech toward the end were all left on the disk fully voice acted but not implemented.
The devs later stated they overdeveloped the game a little and it was too ambitious to make a single full complete game during the time Eidos gave them. Which was what prompted them to make Soul Reaver 2. However that game was made in significantly less time and is arguably not as good as SR1.
Blood Omen meanwhile was always designed to be a stand-alone game and it's two endings reflect that. It's also my favorite in the series due to it's quality of writing, depth in the world and the amount of hidden content that's available to find.
Well technically, if you don't kill these two humans relatively early in the game, every human you meet is immediately friendly and gets down on their knees in worship to Raziel.From what I've read in the instruction manual, you actually had the ability to grab humans and drain a little bit of their souls without actually killing them. Again, no real reason to do so as you could kill them right off with no consequence. And most of the magic spells are very situational as you almost never face more than two enemies at a time in the material realm.
A great deal of lore was actually retconned after Blood Omen. Stuff like Nosgoth being portrayed as a country in BO1 and "the world, existence and reality itself" in it's sequels. Kain clearly goes to hell at the very beginning of BO1 when Soul Reaver retconned that and had it so that people who die become souls in the spectral realm. Stuff like that.And I can totally agree with your reasoning with Blood Omen. It kinda reminds me why I love \M/ETAL Gear Solid 3 and consider it my favorite game in the MGS series. The game could stand on it's own and you didn't really need to have played the other games in the series to get the full experience from it. Sure, there were the occasional nods to previous games, but nothing major.
1. Silicon Knights admitted later a big reason why the game had loading times of that scale was due to the amount of RAM the ps1 had, and that it wasn't sufficient to do as much as they thought. I have still played through the game numerous times and I never found the loading times that much of a factor in my enjoyment.Finished up Blood Omen: Legacy of Kain.
I kinda have mixed feelings honestly. On one hand, I kinda like the premise of the story, the variety of weapons and items to use for combat, the soundtrack, the voice acting, ect. But I feel the game has a couple of missteps as well. The constant loading screens for example made switching out items and weapons pretty tedious, the story got kinda confusing towards the end, and some of the "weaknesses" you had to deal with as a vampire, i.e., rain and snowfall damaging you and the sunlight supposedly making you weaker, didn't really impact the game much. I'm not asking for the game to be brutally hard, I would just like for it to keep me on my toes. That way, when I do get those upgrades that protect me from stuff like the rain, I would feel like I earned it.
Between this game and Soul Reaver, I don't know. They both are interesting games that had a lot of cool ideas, but execution wise, they could have been better in my humble opinion.
Perhaps someday I'll come back to Blood Omen and get a better appreciation for it. It took me two playthroughs to realize how much I enjoyed Fallout: New Vegas.
EDIT: After watching the cutscenes again, I kinda have a better understanding on the story. It's actually pretty well told and the fact the game didn't go for the whole LoZ route of going after each member of the circle in his own temple did pleasantly surprise me. So I'll definitely give this game credit where it's due.
1. Silicon Knights admitted later a big reason why the game had loading times of that scale was due to the amount of RAM the ps1 had, and that it wasn't sufficient to do as much as they thought. I have still played through the game numerous times and I never found the loading times that much of a factor in my enjoyment.
2. The weaknesses you get like rain and snowfall mostly damage you while in them. This is more of a factor toward the beginning of the game, and you can completely nullify these weaknesses with a bloodfont for both. Likewise sunlight does make the player weaker (You do less damage in sunlight and take more damage from enemies). The night and day system impacted a great deal of the game's secrets. For instance every spirit forge in the game would only be open on a certain day, and there would be a hidden way to teleport into one in the town that it was close to. Likewise there was a hidden Werewolf city that is only open during a full moon.
3. The only "confusing" part of the storyline I noticed was at the end whenAs a kid I had to rewatch the end cutscene a few times before I understood that and all it's implications. And then suddenly things like all the pillar guardians already knowing who Kain is made sense.it's revealed Kain is the pillar guardian of balance
It's also worth noting if you fly to a Pillar guardian's location in bat form, you miss a great deal of content along the way. Mostly powers and weapons as well as commentary Kain makes. Like there's a great deal of exposition given about Dark Eden if you walk there.
The game has 100 secrets, and half of the reason why I adore Blood Omen is due to those secrets.Hidden werewolf city huh? Cool.
Ahh I didn't really find that confusing mostly because it's further explained in great detail in SR2. SR2 went into great detail about the motivations of the entity and the reason why the pillars were erected in the first place.What I didn't quite get at the ending initially was the monster form of that necromancer. Apparently he was supposed to be some "Dark Entity" or as Ariel called him "The Unspoken". But I didn't quite understand all of his dialogue initially. So I was kinda confused when the Necromancer, who was trying to fix everything by turning Kain into a vampire, was suddenly taunting him.