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I liked the horror elements since they were left mostly unexplained until the second half of the game onwards. And you wouldn't know who the little girl was or why the player is the only one seeing her unless you listened to the voicemail messages throughout the game. Which was a really effective variation of audio logs in my opinion since it was more realistic to listen to a person's voicemail message.I finally finished F.E.A.R. and it's expansion packs Extraction Point and Perseus Mandate on Hardest difficulty.
What can I say, they were good, solid FPS games, but the "horror" elements to that game were lame/cheesy at best. Thankfully the games were paced really well so it had a good mixture of "atmosphere" and gameplay.
I think that a lot of it has to do with the level design and how most of the combat encounters happened in quite 'open' areas where there were many passageways for the A.I to utilize in flanking maneuvers and a lot of the fighting spaces were really three-dimensional as well so there was more capacity for the A.I to really show off the cool tricks it could do to create the illusion that you weren't fighting just some dumb robots. Playing on the hardest difficulty, I had to redo many of the encounters multiple times and really use those Proximity mines and auto-gun turrets to be able to survive, because the enemy would be coming from multiple angles at once and using grenades really effectively.due to how well designed it's AI was