What's a TRUE 10/10 game?

If I have to abide by these shackles you have placed on me about no iffy gameplay and no bad bugs, then I cant pick my beloved New Vegas.

So, I guess maybe any Doom game besides Doom 3. Left 4 Dead 2 is also probably a 10/10. Titanfall 2 is probably the best multiplayer shooter in the last 4 years and has a really good single player to go along with it.
 
My ‘perfect’ games would be:
  • Brigador
  • Amid Evil
  • Everspace
  • DOOM 2016
  • Wolfenstein: The Old Blood
  • Half-Life: Alyx
I have put dozens of hours into these games and I still go back at least once every couple of months to replay them.
 
Half-Life and Homeworld made the end of the 90s golden for me, and they redefined their respective genres. Those were the good times.

Back then I thought that those games would revolutionized their genres. Half-Life started some trends that lasted for a while, but I don't know if anything from Homeworld or Homeworld 2 caught on.
 
As others have said, Tetris. But Lumines is better.
 
I really enjoyed Rise Of The Tomb Raider.

It had major improvements to the storyline over the last game, in terms of making a more streamlined script without the unnecessary secondary characters that plagued the last game.

It lost all of the annoying quick time sequences in the prior game that slowed down gameplay in some of the sections (I didn't mind some, but the first game had too many.)

The story world was beautiful and interesting from the tomb in Syria to the underground city in Russia, the elements of the Soviets, Mongols, etc made it very compelling to hunt out all of the extra tidbits of the story and complete the additional tombs.

The Annunaki were really fun supernatural bad guys as well. I never really liked the original tomb raiders, but out of the new three the first game was a 8/10 and I thought Rise was a 10/10. I haven't played Shadows yet.

Old school stuff:

Sword of Aragon - Considering when it was made, it was one of the first RTS/economy games that was easy to learn, had a good storyline to it and was fun enough to go conquer the world with.

Conquest of The Longbow - Really fun adventure game from Sierra with a really good story line based on Robin Hood. It has small issues from the games of the period, but it was a much more rich world in terms of a sierra point and click adventure than their average fare.

Quest For Glory 4 - Fatal bugs aside (It's a sierra game) It was and still is the best that Sierra produced imho. The combat system is a bit clanky, but it was made up for in having a fantastically balanced game for the four character archetypes, a fantastic story and compelling puzzles.

The Lost Vikings - Fun pre-blizzard Blizzard game that was a puzzle platformer that had a fun story, different worlds to interact with and challenging gameplay.
 
The first two Doom games for two major reasons.

The first one is that the base games are awesome; they are the progenitors of the FPS genre, and they are still amazingly fun to play. Every now and then I revisit them and immediately have a blast. I've played Ultimate Doom more times than I can possibly count and the maps never get old. I'm still finding new secrets, new ways to explore the map. Sure, the games have long since been surpassed technologically, but when it comes to their core design, Doom is still endlessly fun.

The second, and perhaps more pertinently, is their seemingly unlimited customization options. Don't like using the keyboard to play? Do you wish the game played at full resolution with HD graphics? Do you want to tweak the game in ways that aren't possible with the vanilla engine, like, say, more gore? There are source ports that allow you to modernize the games to your liking. And beyond that, there is an unlimited supply of fanmade mods and levels that are equal, and in some cases to, surpass the base games. Hell Revealed, Plutonia 2, Back to Saturn, Sunlust, Unholy Realms, 2002: A Doom Odyssey, Pirate Doom, Doom the Way ID Did are just a few of the many, many excellent level sets you can play should you get bored with the main games. Even 27 years later, Doom's got a thriving modding community that can turn the game into damn near anything. And with how cheap the games go for on GOG and Steam, it's insane just how much bang for your buck you can get should you choose to start plundering for those fan WADs, PWADs, and everything in between.
 
Tetris embodies both "if it aint broke dont fix it" and "easy to learn hard to master." Its been the same since the 90s and has probably been released one way or another on every console and will still sell 50 years from now. The skill ceiling is crazy high considering only about a dozen people can get grand master rank on Tetris 3: Terror Instinct (yes there is really a game called). Plus the addition of secret endings (yes also really) it makes something simple so strategic.

After that, i guess minecraft.
 
Sonic 2
Sonic 3 and Knuckles
Super Mario World
Donkey kong Country
Donkey Kong Country 2
Banjo Kazooie
Mario 3
Prehistoric Isle
Battle Garegga
Sapphire
Turtles in Time
X-Men Arcade
Myst
Riven
Mario kart 64
Heroes of Might and Magic 3
Dragon Quest 5
Dragon Quest 11
Darkstalkers 3
Marvel vs Capcom 2
Endless Ocean 2
Sega Marine Fishing
 
While maybe not 100/100, I don't think any game ever got everything as close to right in the genre as Diablo 2 did(especially after the update that gave skills synergies). They're other good games in that style, but they all lack something. Closest to it I think it's sadly the completely dead (you couldn't play it offline if you wanted too) Marvel Heroes.
 
I really enjoyed Rise Of The Tomb Raider.

It had major improvements to the storyline over the last game, in terms of making a more streamlined script without the unnecessary secondary characters that plagued the last game.

It lost all of the annoying quick time sequences in the prior game that slowed down gameplay in some of the sections (I didn't mind some, but the first game had too many.)

The story world was beautiful and interesting from the tomb in Syria to the underground city in Russia, the elements of the Soviets, Mongols, etc made it very compelling to hunt out all of the extra tidbits of the story and complete the additional tombs.

The Annunaki were really fun supernatural bad guys as well. I never really liked the original tomb raiders, but out of the new three the first game was a 8/10 and I thought Rise was a 10/10. I haven't played Shadows yet.

Shadow is the weakest of the trilogy, with the ending in particular feeling very rushed, but it's still a solid 7/10 game. Rise is the best of the three, I was sad enough to buy it again on PS4 just so I could do the VR part.


The first two Doom games for two major reasons.

The first one is that the base games are awesome; they are the progenitors of the FPS genre, and they are still amazingly fun to play. Every now and then I revisit them and immediately have a blast. I've played Ultimate Doom more times than I can possibly count and the maps never get old. I'm still finding new secrets, new ways to explore the map. Sure, the games have long since been surpassed technologically, but when it comes to their core design, Doom is still endlessly fun.


Knee Deep in the Dead is still FPS perfection and a joy to play. Yes it true Inferno had a few medicore maps, and They Flesh Consumed some outright bad ones, but the good ones are so good it doesn't affect the overall experience. The main reason it still plays so well are the movement and enemy variety that give countless different combat scenarios. But one small aspect that never gets mentioned is the slight damage rng. A well placed shotgun blast should kill an imp, but not always, so you have to keep on your toes and never assume it will be fatal.

As for choosing between them, Doom 2 is better in that the new high tier monsters totally change up the way you approach combat, but it can feel more like a collection of levels whereas in Doom 1 it felt like progression. A part of me is still disappointed they never even tried to make it look like actual Earth.
 
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Deus-ex -some of the gameplay mechanics don't hold up quite as well, but it's still amazing.
Thief 1&2- the peak of the stealth genre, in my opinion.
Blood-it's really hard and has some quirks, but it's still one of the tightest fps's.
Dusk-takes a bunch of oldschool fps's and refines it into something new
Halo 3- I'm probably biased on this one, actually, but I still think it's one of the best fps games.
Super Mario Odyssey-I can't really find fault with this game besides some nitpicks, it's just a joy to play.

I think the games most worthy of a 10/10 is Doom 1 and 2, and by extension all the wads made for them.
 
As for choosing between them, Doom 2 is better in that the new high tier monsters totally change up the way you approach combat, but it can feel more like a collection of levels whereas in Doom 1 it felt like progression. A part of me is still disappointed they never even tried to make it look like actual Earth.
Doom 2 gets points for introducing new monsters and the Super Shotgun, both of which allow for bigger and more exciting fights compared to Ultimate Doom. What holds Doom 2 back for me is that it has more dud levels than Ultimate Doom in comparison, especially in the middle part of the game. Ultimate Doom's got better level design and, dare I say, a better atmosphere than 2. It's a bit of a trade off between the both of them.

Doom 2's a much better base for mods and WADs than Ultimate Doom though.
 
Ratchet and Clank Going Commando. Awesome gameplay, tons of stuff to destroy, tons of fun weapons, fun story. What's not to love? Graphics may be dated. Not hard to look past that, though.
 
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