What's a TRUE 10/10 game?

I would say Call of Duty Modern Warfare 2 and Deus Ex.
I was going to say MW2 as well especially if we're talking about the single player story which I assume you are.

I'm more iffy on the multiplayer, on one hand it established the iconic maps and weapons load outs the series would be known for a decade later.

On the other it's hard to ignore how utterly over powered and broken some of the kill streaks were. I mean the endless Harriers and C130s on wide open small maps was just rage inducing.
 
Katana Zero is as close as a game has gotten to those criteria for me.
You're inspiring me to go back to it and finish it. So far I've liked what I've seen from Katana Zero, specifically the presentation which feels like pixelart you'd usually see in video game-inspired animations. But the first couple chapters I thought was rather simplistic.

I really love the indie work that Devolver Digital and New Blood Entertainment have helped produced. Which reminds me Hotline Miami 1 is without a doubt a 10/10 game, HM2 has some frustratingly near broken difficulty but was worth a playthrough for its storytelling.
 
You're inspiring me to go back to it and finish it. So far I've liked what I've seen from Katana Zero, specifically the presentation which feels like pixelart you'd usually see in video game-inspired animations. But the first couple chapters I thought was rather simplistic.

I really love the indie work that Devolver Digital and New Blood Entertainment have helped produced. Which reminds me Hotline Miami 1 is without a doubt a 10/10 game, HM2 has some frustratingly near broken difficulty but was worth a playthrough for its storytelling.

I'd argue that simplistic mechanics, if properly used, can make a very enjoyable game (Portal is perhaps the best example) - the final act(s) of HM2 are somewhat similar in feel to the final chapters of Katana Zero, so if you enjoyed those "trippier" parts, I feel you'd also enjoy the rest of KS :)
 
My personal picks would be:

Knights of the old republic - Only Star Wars related thing that I enjoy. I even liked the second one, despite being a broken unfinished turd. The first one was the game that got me into RPGs, to begin with.

Deus Ex - Always liked the lore and the mechanics are fun, albeit a tad outdated by today's standards.

Warcraft 3 - Got me into RTS and overall has an amazing and epic story, while still being simple enough for people like myself who can't get into most RTS games (because I'm not that autistic).

Fallout New Vegas - I have like 1000 hours on that shit, enough said. Long Live Caesar.
 
Halo 2
I'm blinded by nostalgia, I know, but nothing feel better than logging into some classic multiplayer and destroying random people with button combos while mocking my own team on voice chat. My only problem is I've muscle memorized the campaign so my eyes just kinda glaze over while playing.
 
10/10 suggests, to me, a certain agelessness and quality throughout - and that's somewhat subjective, because it all hangs on how something hits you. I've only really ever had one game that achieved this - RE4.

Every single time I play, I'm having fun and feeling tense the entire time. There are no lulls or slogs that feel annoying or cumbersome. There are so many rooms you walk in and go "oh, fuck, this place again" and yet they still manage to be nail-biting, ass-clenching good times through and through. My resources are always just barely enough to scrape by - wrapped up in a hokey, goofy story that doesn't outstay its welcome and introduces hilariously campy characters. With fun extra modes and incentives to play the game over again.

It isn't even necessarily the type of game that I most adore or most want to view as a 10/10, but it's the only game I can think of like this. Dark Souls 1 from start to O&S is probably also a 10/10 experience, but immediately after that point it disintegrates into a boring slog. New Vegas' combat gets incredibly stale and boring, and the world exploration begins to feel uninteresting and repetitive. Plenty of FPSes have levels that you'll grit and bear and just rush through because they're annoying, not because they're tense. The RE2remake's minute-to-minute gameplay was fucking genius, but then it had the goddamn shit-tier boss fights.
 
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For me, any game with truly great and/or innovative gameplay. A mark of a truly great game is after you played it the first session it gives you craving and excitement to go back to it ASAP, almost to the point of insomnia. In short, almost none of the games which get awarded 10/10 by mainstream media and score 90+ on metacritic. (Discounting older, antiquated games like Thief 1 and 2) The only newer exception I can think of being Deus Ex: Human Revolution. For me, Mount and Blade: Warbands and Kingdom Come: Deliverance. Titanfall 2 was also amazingly fun.
 
Yoshi's Island, but only if you can tolerate Baby Mario crying.
Super Meat Boy is not a 10/10 because the fourth boss is garbage.
Ocarina of Time is not a 10/10 because it has the Water Temple and Navi.
Mario Kart 64 is not a 10/10 because the controls are kinda ass and some of the tracks are boring.
Modern Warfare 2 is not a 10/10 because of the killstreaks, deathstreaks, and some terrible writing in the campaign.
 
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Resident Evil 2, to me, is the quintessential "the sequel must be better" game. It helps that it got great review scores and sold like gangbusters too, but it fundamentally improved on the gameplay and engine of the original:
-more zombies, both in variety and screen count
-less OHKO bullshit and improved controls (including tank control auto-aim... eventually)
-obvious progression in items and difficulty
-more generous by default but has alternative modes to make the game much harder
-better textures, better models, higher quality environments and effects
-ZAPPING SYSTEM! two Compact Discs of high-quality Capcom content, baby
-voice acting was meh

And it's arguably one of the most impressive games on the Nintendo 64 simply because they managed to port virtually all of the features of the Playstation version onto a drastically smaller format. I always go back to RE2 at least every few years; I emulate now, usually, but last time I beat it, it was on my PS2. I have Pat-levels of fandom for this goddamned game, even if I'm not always great at it. RE2 Remake is also quite good in my opinion, but not as groundbreaking as the original was.
 
Me i like games with tons of tweakery that can break because i find breaking games fun
so siralim 3, bravely default, final fantasy v, most pokemon games before gen 6, and for the story pokemon mystery dungeon.
oh yeah also shovel knight
 
Halo 2
I'm blinded by nostalgia, I know, but nothing feel better than logging into some classic multiplayer and destroying random people with button combos while mocking my own team on voice chat. My only problem is I've muscle memorized the campaign so my eyes just kinda glaze over while playing.


Halo 2 has to lose a point for the fact they didn't bother to add an ending.
 
Deus Ex - Always liked the lore and the mechanics are fun, albeit a tad outdated by today's standards.

It's this. This is the 10/10 game.

You can be a fuckin' cloaking predator ninja and kill everyone you see. Alternatively, you can complete the game without picking up any items at all. It takes some weird-ass strats to pull off but it can be done.

The replayability is what makes it.
 
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It probably, for me, would have to be either the Banjo games (Banjo-Tooie and Banjo-Kazooie) or Earthbound.
 
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