What's a TRUE 10/10 game?

I think OPs definition is dumb and a single flawed masterpiece is worth a dozen technically competent games but by his standard I'd say Final Fantasy Tactics is a 10/10. Before I got into PC gaming I'd break it out every year or two and beat the hell out of it
 
FFT never fails to put me to sleep. Straight play, broken play, calculator abuse, I've tried different ways of playing it.

Weirdly I loved the often-hated gba tactics games. The DS tactics game being one of my favorites.
 
Asking what game is objectively a 10/10 is like asking what the best food ever made is. I might really enjoy some good chicken and rice or thin crust pizza but someone out there hates both.
I'd say games like STALKER are 10/10 despite being buggy messes, because it perfectly captures the feeling of urban exploring mixed with camping with your pals, all wrapped up in Soviet era paint.
I've met people who might agree games like Castlevania SoTN are objectively well made, but they might not like metroidvania style gameplay loop.
 
Yeah, this is so subjective you might as well argue over 'who's the coolest vidya protagonist'.

From the vintage vaults, I would present... well, pretty much Sierra's entire -Quest line of games. This is why I laugh contemptuously when people whine about how 'women are held back in gaming'. Bitch, Roberta Williams owned my soul (and probably still does). Runner up is Infocom's text games for saying 'fuck your pixels, we're gonna WRITE and you're gonna READ it and it will be AWESOME'.

Another solid one? Starflight. 300 systems in a massive open world, on two 360k disks. Seven alien races with individual behavior, gags, clues, and an overarching 'save the world' plot. Good times.
 
The way I'd personally put a numerical value to my thoughts on games would be that my absolute favorite game of all time is the lone 10/10, and all other games are judged based on my enjoyment of my favorite game. It's impossible to empirically rate that, though, so I'd just go by whatever feels right in my gut. So like, Zelda: Breath of the Wild gave me about 85% of the fun I had with Secret of Mana, so therefore I'd give it an 8.5.

This also lets you use all the numbers the journalists never use, so if something is a 3/10, it means I had 30% of the fun with it as I did with Secret of Mana, so it's still worth playing.

If I didn't have any fun at all, it doesn't get rated because it's a 0% and who gives a shit, and that applies to plenty of games, because shitty games don't need granular ratings. Unless you wanna reverse the scale and compare shitty games to the worst game you've ever played.

But that's entirely my way of subjectively rating games on my own opinion. Trying to say which game is objectively the best is practically impossible, because if you run with that sort of concept and break out from video games, you start to try and figure out what's the most enjoyable thing possible, and how one would live essentially a perfect life, which comes down to basically just living in a tank with heroin constantly coursing through your body every single minute from birth 'till death, which is grim as fuck.
 
Another solid one? Starflight. 300 systems in a massive open world, on two 360k disks. Seven alien races with individual behavior, gags, clues, and an overarching 'save the world' plot. Good times.
My nigga. That game defined sci-fi gaming for me back in the day. Starflight II was also really good, too. Same universe, brand new adventures and races, plus an exciting anomaly.
 
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Okay, here`s my list of 10/10 games:
  1. Terraria (if you disagree with this, you have shit taste and absolutely cannot be trusted under any circumstances)
  2. Doom 2 (not only does it have better monster variety and the super shotgun, it actually has LESS mediocre or even bad levels than Doom 1 - like 5 of them: The Factory, (maybe) Downtown, (maybe) Industrial Zone, Nirvana, The Chasm. I`m not counting Thy Flesh Consumed, since it came out after Doom 2)
  3. DOOM Eternal (fixed the two issues I had with 2016: the lack of difficuty on later levels, and lack of monster variety)
  4. Spooky`s Jump Scare Mansion HD Renovation (you know I can`t pass up an opportunity to shill this game. also, I`m not including OG Spooky`s since it had a plethora of issues that make it kinda hard to play)
  5. Darkest Dungeon (I don`t even give a shit if the gameplay`s repetitive or whatever, it`s just fucking fun)
 
Silent Hill 2. Atmospheric, really horrifying for its day, its fucking music cannot be beat. Weirdness and general personal terror.
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Silent Hill 2. Atmospheric, really horrifying for its day, its fucking music cannot be beat. Weirdness and general personal terror.View attachment 1433791
As much as I prefer Silent Hill 3, 2 is a much more balanced experience when it comes to combat. The second game is also a self contained story with more down to earth themes. Well, as down to earth as you can get with Silent Hill.
 
As much as I prefer Silent Hill 3, 2 is a much more balanced experience when it comes to combat. The second game is also a self contained story with more down to earth themes. Well, as down to earth as you can get with Silent Hill.

Well, Silent Hill 2 is basically a purely character driven game. There's some plot here and there, but primarily the game is wholly about James and everything about the town, the enemies, the NPCs are all representations of his psychology.

I really have to sail the high seas for the PC versions since Konami are fucking faggots and refuse to re-release them on PC.
 
For me it's TES III: Morrowind. Played it on an xbox at a time in my life when I needed an escape. The game drew me in. It's not perfect, but it is to me.
 
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Probably Halo 2.
The 30 second gameplay loop is so refined and perfect its insane.
plus xbox live
 
To fit op's qualifications as well as my own, Slay the Spire.

It has the added criteria of having a start-to-action time of about three seconds as well as a tutorial that only gives you information about the basic game loop and how to read the hud. It has hundreds of extra mechanics and interactions but they're all presented on the hud in the same two ways that the tutorial teaches you about, so hovering over anything new to learn what it does winds up part of the game rather that something you have to be handheld through.

Also it's really, really fucking fast. There's no load time, animations are a second at most and you can target and play a card in a quarter second if you're using a gamepad.
 
I have to say, Hollow Knight was a perfect game. The flow of difficulty and learning of the game mechanics was absolutely flawless. The mechanics themselves allowed you to both customize to your play style but didn't offer a combination that was inherently game breaking. The art style maintained a modern appeal with a simplistic presentation that will make it timeless. The plot and characters didn't detract from gameplay but were also well developed. The extra game modes and DLC that were added complemented the base game, and better yet were free additions. The exploration was satisfying, the game length was proper for the genre, it didn't try to reinvent the wheel it just made sure to polish all of what made the genre shine.
 
Morrowind
Ratchet: Gladiator (Co-op)
Crash Bandicoot 2
Diablo 2
Monster Hunter Freedom Unite
 
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