- Joined
- Apr 30, 2023
Yeah clearly because it's running the same OS as Xbox One. Which is running on top of the same hyper-v derived hypervisor that Xbox One uses and runs games in parallel at ring 0 for maximum perf while still allowing for better compatibility across different hardware. The model for this is so great they didn't even need the kind of butterfly chip BS or having to outsource all back compat effort to AMD like Sony did.Add to that MS seemingly incapability of making a lean running OS - remember Spencer saying "the tools are coming" for the first 18 months? Those 'tools' were the proper OS and instruction pack that hadn't been created. (My terminology may be incorrect, software isn't my forte)
Everything else you said is a fanfiction. There's no parts bin, the whole console is a semi-custom ASIC with a long lead time to produce, RAM to run that with, the southbridge chip from Xbox One, and some IO. That's it. Notably that's the same setup Xbox Series S uses, which made developing both not that much extra R&D spend. The cooling for it has also been visibly overengineered and anything but an afterthought:
