- Joined
- Aug 18, 2020
It was designed for a worldwide audience. It's called a revision.SMB3 was made in Japan dude. It was designed around two-hit deaths. Much of SMB1/2 was designed around one-hit deaths: there aren’t many power ups.
Three-hit death severely fucks up level balance in SMB3. It wasn’t designed for it. This is especially apparent with the item system. In US SMB3 you can use items to give yourself three hits any time. It’s broken.
"SMB3 wouldn't have been popular in its original form. But they made a change and it was one of the most popular games of its era." Is this supposed to be an own?

