- Joined
- Jan 3, 2017
The trouble with HH is that its so fucking short. The tone and environment are great, but there's not much to do and before you know it its time to leave.
My biggest problem with HH is that most of the main quests are uninspired fetch quests, some of which don't even make sense. (200 year old lunchboxes will have sufficient food to get the Sorrows out of Zion? OK.) Granted, OWB also hinges on fetch quests, but at least there you're getting some pretty fantastic pieces of loot (the Stealth Suit Mk. II is one of my favorite items in the game) and the purpose of the things you're looking for is actually interesting and leads to a nice twist in what the Think Tank wants with them.
That said, Joshua Graham, Daniel, and especially the Survivalist are among the best pieces of writing in the franchise.