Cyberpunk 2077 Grieving Thread

I had given Shadowrun a shot, but stopped playing after a blatant black girl that was shapely (probably half-orc too) had the text description of "dark-skinned, large woman who portrays a confident aura and a smile that-" Those who play know the quest- something to do with the whorehouse I think.

At that moment, I was like "...err this is obviously written by someone looking at a checkbox or caricature" and it kind of ruined it for me. Not to mention that HBS went from Shadowrun to [strikethrough]Trannytech[/strikethrough] Battletech, I stopped playing since 2015... 2016 I think. It was very jarring for a company who talks inclusion and diversity, as most do; but they fall flat on execution or making it highly caricatured.

So for all its problems, the Tranny racing sidequest was abit of a curveball, but more well-done by how not "LOOK CONFIDENT YAS QUEEN SLAY" it was. It was grieving wife (She-husband? Partner?) on a misguided quest for revenge over a death.
Done and dusted.

I honestly didn't get the hate behind Cyberpunk, even at launch. It was a Skyrim that had Far Cry gameplay, mechanics and Watch_Dogs scanning and hacking. It was more 2000 AD than Deus Ex, and I loved every minute of it. It also might have had something to do with downloading a pirated copy before replaying it now officially after being gifted it by a university brother.
 
I honestly didn't get the hate behind Cyberpunk, even at launch.
Launch performance aside, the devs lied out their asses about the scale of the game (or at the very least misrepresented it), and coupled with their pedigree, people took them at their word. The marketing term for Cyberpunk suddenly shifted from "RPG" to "action-adventure game" barely a day before it actually released. That e3 trailer fucked them completely, and to this day, there are still people defending the deliberately misleading marketing of the game via that trailer by pointing at the "the game isn't finished" watermark and blaming people for having their expectations too high, when there was no reason for the unsuspecting gamer to expect otherwise before launch.
 
Launch performance aside, the devs lied out their asses about the scale of the game (or at the very least misrepresented it), and coupled with their pedigree, people took them at their word. The marketing term for Cyberpunk suddenly shifted from "RPG" to "action-adventure game" barely a day before it actually released. That e3 trailer fucked them completely, and to this day, there are still people defending the deliberately misleading marketing of the game via that trailer by pointing at the "the game isn't finished" watermark and blaming people for having their expectations too high, when there was no reason for the unsuspecting gamer to expect otherwise before launch.
I just felt like there was a decent chunk of content cut to make it to release. The female romance options had long quest lines but the male ones were like 3 missions and seemed rushed. Also you never got revenge for Scorpion with Panam, hell do River's romance sometime and get the extremely bad assets thrown together family photo from him. There were also felt like too many of the quests just ended on cliff hangers/shitty endings.

Also the fact that the game had zero repercussions for doing anything against anyone. Screw up the Fixers mission no biggie, kill tons of a certain gang, again no biggie. Doubt in the CP you piss a bunch of people off and they just shrug and think its no big deal...
 
Launch performance aside, the devs lied out their asses about the scale of the game (or at the very least misrepresented it), and coupled with their pedigree, people took them at their word. The marketing term for Cyberpunk suddenly shifted from "RPG" to "action-adventure game" barely a day before it actually released. That e3 trailer fucked them completely, and to this day, there are still people defending the deliberately misleading marketing of the game via that trailer by pointing at the "the game isn't finished" watermark and blaming people for having their expectations too high, when there was no reason for the unsuspecting gamer to expect otherwise before launch.
It's obvious that the devs fucked up when the mission demoed at E-3 is the only one with any complexity. It's clear the original vision fell short because of incompetence
 
coupled with their pedigree, people took them at their word.
This is the part that fucking baffles me. CDPR has always been shit. Every port they've ever touched is a steaming pile of shit (rip Saints Row 2). and even their best work barely reaches a 5/10, and was riddled with bugs for years. Not to mention, they've got no experience with RPGs.

'But Degenerate, you steaming retard, Witcher has always been a series of RPGs.'

Only in the sense that Zelda is an RPG. Hell, less so. This isn't one of those retarded 'well, everything is an RPG if you think about it.' takes, Witcher is barely an RPG. It's an action game with light RPG elements. Think about it, your build is limited to buffs to the same pre-set weapons and there's very little actual control you have over Geralts personality, No matter what you do, he's always going to be an edgy, wanna-be batman dickhead. Everyone hates you for essentially taking steroids, and no matter what, you're going to be forced to 'care' about the same people Geralt cares about. There's no character building there, there's no freedom. To go back to the former point, at least in Zelda, you can do some stupid shit like only use a single weapon type (i.e. bow only runs, no shield runs, etc.) Witcher? If you choose not to use oils to trivialize every fight, then expect to add a couple dozen hours chipping away at otherwise pitiful enemies.

How then did people expect them to take that experience, and suddenly be able to make GTA style city with a huge amount of build freedom and allowing any kind of roleplay/control over your characters personality? That shit takes experience and time to do well, especially in todays era where gamers are so spoiled, both in quality and choice,

I stand that if CDPR didn't put nudity and sex in their games, that company would've died the death it deserves twenty years ago.
 
How then did people expect them to take that experience, and suddenly be able to make GTA style city with a huge amount of build freedom and allowing any kind of roleplay/control over your characters personality? That shit takes experience and time to do well, especially in todays era where gamers are so spoiled, both in quality and choice,
Because. They released a trailer showing all this cool shiny RPG stuff that looked like a vibrant GTA style city with all those bells and whistles you mentioned. Like I said, they deliberately misrepresented the game pre-release, to the extent that the average Joe Schmoe would have no reason to do anything but take them at their word, because they successfully crafted the illusion that they knew what they were doing.
 

It should have looked like this
I wish. I remember distinctly after some of the E3 trailers and the devs saying in interviews how the game "wouldn't make sense if it looked like in the 80s" and how it's a "New style that fits our modern times." or some other cookie cutter bullshit talking point.


Cyberpunk simply wouldn't exist without the 70s and 80s euro-comics and manga. Plain and simple. You cannot separate it from those styles because it is those styles.
 
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Yeah, the early missions like the raid on the organ-leggers and the Maelstrom deal to get the drone, basically everything up to the Arasaka heist, were very well-written and interesting, abundant in dialogue and NPCs having custom scripted behavior. Then the remainder of the game had almost none whatsoever, it just tossed you into one warehouse after another with minimal interaction besides shooting generic AI goons until you pick up the thing. If the stuff after act one had been of the same quality as act one, the game would've been phenomenal. It was badly rushed and it shows.
 
Yeah, the early missions like the raid on the organ-leggers and the Maelstrom deal to get the drone, basically everything up to the Arasaka heist, were very well-written and interesting, abundant in dialogue and NPCs having custom scripted behavior. Then the remainder of the game had almost none whatsoever, it just tossed you into one warehouse after another with minimal interaction besides shooting generic AI goons until you pick up the thing. If the stuff after act one had been of the same quality as act one, the game would've been phenomenal. It was badly rushed and it shows.
The Maelstrom group are really well designed too. Just the thought of having chunks of your head removed and replaced with metal augmentations and seeing former fragments of the facial structure is eerie. I think after your first meeting with Viktor Vector when Delemain takes you back from No tell motel is when a different team started working on the storyboard which is when it turned to shit.
 
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I don't remember if I've lurked in this thread before, so here's my entrance tax, with some Sopranos memes.

1608303643747.jpg

I made the grave mistake of pre-ordering this game twice, once on PS4 (around 2019, cause I wanted the cool gadgets) and later on PC, since I upgraded my rig. Needless to say that I played through the game once, melee corpo woman that looks like futanari Demi Lovato, and then stopped playing for a few months until mods came by.

20201210100341_1.jpg

Also I don't know about the rest of you, but I absolutely hated Night City Wires. I think I watched two episodes, then soon realized that it was just hype bullshit that suspiciously showed nothing of the game and it was just bling and shiny.
 
Yeah, the early missions like the raid on the organ-leggers and the Maelstrom deal to get the drone, basically everything up to the Arasaka heist, were very well-written and interesting, abundant in dialogue and NPCs having custom scripted behavior. Then the remainder of the game had almost none whatsoever, it just tossed you into one warehouse after another with minimal interaction besides shooting generic AI goons until you pick up the thing. If the stuff after act one had been of the same quality as act one, the game would've been phenomenal. It was badly rushed and it shows.
The first, i think its 2 hours, reek of vertical slice you'd show your investors or send to the higher ups to fuck around in for 30 minutes to keep the funds flowing. A lot of the things in those first 2 hours just don't make an appearance anywhere else in the game.

My best guess is that they took the vertical slice and integrated it as best as they couldn't so they didn't come off as complete fucking liars.
 
Yeah, the early missions like the raid on the organ-leggers and the Maelstrom deal to get the drone, basically everything up to the Arasaka heist, were very well-written and interesting, abundant in dialogue and NPCs having custom scripted behavior. Then the remainder of the game had almost none whatsoever, it just tossed you into one warehouse after another with minimal interaction besides shooting generic AI goons until you pick up the thing. If the stuff after act one had been of the same quality as act one, the game would've been phenomenal. It was badly rushed and it shows.
Christ, if the first couple hours is the best it gets, I'm glad I got the fuck out of dodge when I did.
 
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It should have looked like this
currently playing the ascent, and the game literally looks like this.

one job CDPR....

melee corpo woman that looks like futanari Demi Lovato
probably better advertisement than the official ones.

imagine cp2077 being open to coomermods the way skyrim is. there's a reason the game is over 10 years old and still sells, same for the old GTAs before rockstar went full retard.

again, one fucking job....
 
imagine cp2077 being open to coomermods the way skyrim is
You don't need to imagine... at least half of the Nexus on CP2077 is flashy, meaningless shit for photo mode. Its not like Skyrim either where at least the coomermods are hot mostly-naked companions, no... its gay tranny shit.
 
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You don't need to imagine... at least half of the Nexus on CP2077 is flashy, meaningless shit for photo mode. Its not like Skyrim either where at least the coomermods are hot mostly-naked companions, no... its gay tranny shit.
I wouldn't even consider those coomermods.
I mean the people who really want to go balls deep into it loverslab style won't pick cp2077 for it's lack of access anyway, so what's left is the weird fringe of troons and surface level "modders" washing up on the surface.
 
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I wouldn't even consider those coomermods.
I mean the people who really want to go balls deep into it loverslab style won't pick cp2077 for it's lack of access anyway, so what's left is the weird fringe of troons and surface level "modders" washing up on the surface.
Its a shame, because while its never going to be a New Vegas or even a FO3 in terms of added content... there have been some pretty amazing things done with scripting, and there's enough to tune you can get something like FCR for the Witcher games done pretty easily.

Speaking of, I really need to find the time and energy to fucking finish the first two Witchers.
 
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It s a shame CDPR fucked up Cyberpunk. The tabletop lore is probably the most developed of any RPG, and the Polacks had to drop the ball and make the RPG elements weak.

Cinematic effects are cool, but after playing the game through multiple play throughs (three Male Vs: net runner builds, mono wire killer, samurai build, and a female V netrunner) I gotta say I can totally understand why people see the game’s shortcomings.

Night City is arguably a beautiful virtual world. I like roaming around the city and immersing myself in this fictional corporate dystopian Californian city. That being said, it’s almost baffling that I can’t enter into any building besides a few places, or interact with the world. Night City feels like a vanity project and nothing more.

I do like the Vibe of the city, the unique retro futuristic style of the setting, but it’s only aesthetic. The game fails to harken on the tabletop’s iconic features and makes the entire storyline centered around a Streetkid background.

What’s the point of being a corpo or nomad? Maybe Nomad makes sense but in the end you sound and behave just like a streetkid. I feel like the intro stories are the weakest laziest link of the entire game. A shame really because I love Night City’s style and aesthetic.

Here’s some of my screenshots I wanted to share of Cyberpunk 2077:
FB33D86A-F896-4998-B5F9-849291C46C59.pngEDE3F2BC-309C-4A9C-ADCF-2565218D3015.png4DFDC67B-D904-407F-A7C6-0651DECBD6E6.pngE8FF6045-F3D1-473F-AC59-FDA482A195EE.pngD1B23D22-72F8-4AD7-B2B0-AF212704D7EA.pngA8F67218-BE50-4CF5-9837-7EB330793E95.png721B62BB-5F23-4FED-B917-18F75E1EC896.png
As an game Cyberpunk could’ve been greater but CDPR fucked it up. I feel bad for Pondsmith and the crew at R Talsorian because I like the Cyberpunk franchise even if this game didn’t meet expectations
 
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It s a shame CDPR fucked up Cyberpunk. The tabletop lore is probably the most developed of any RPG, and the Polacks had to drop the ball and make the RPG elements weak.

Cinematic effects are cool, but after playing the game through multiple play throughs (three Male Vs: net runner builds, mono wire killer, samurai build, and a female V netrunner) I gotta say I can totally understand why people see the game’s shortcomings.

Night City is arguably a beautiful virtual world. I like roaming around the city and immersing myself in this fictional corporate dystopian Californian city. That being said, it’s almost baffling that I can’t enter into any building besides a few places, or interact with the world. Night City feels like a vanity project and nothing more.

I do like the Vibe of the city, the unique retro futuristic style of the setting, but it’s only aesthetic. The game fails to harken on the tabletop’s iconic features and makes the entire storyline centered around a Streetkid background.

What’s the point of being a corpo or nomad? Maybe Nomad makes sense but in the end you sound and behave just like a streetkid. I feel like the intro stories are the weakest laziest link of the entire game. A shame really because I love Night City’s style and aesthetic.

Here’s some of my screenshots I wanted to share of Cyberpunk 2077:
View attachment 4250843View attachment 4250887View attachment 4250855View attachment 4250862View attachment 4250863View attachment 4250866View attachment 4250879
As an game Cyberpunk could’ve been greater but CDPR fucked it up. I feel bad for Pondsmith and the crew at R Talsorian because I like the Cyberpunk franchise even if this game didn’t meet expectations
On the flip side it means there's room for another studio to develop a better version of the Cyberpunk game in the future. Maybe we'll see a more fleshed out Cyberpunk 2277 a generation from now.
 
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