It s a shame CDPR fucked up Cyberpunk. The tabletop lore is probably the most developed of any RPG, and the Polacks had to drop the ball and make the RPG elements weak.
Cinematic effects are cool, but after playing the game through multiple play throughs (three Male Vs: net runner builds, mono wire killer, samurai build, and a female V netrunner) I gotta say I can totally understand why people see the game’s shortcomings.
Night City is arguably a beautiful virtual world. I like roaming around the city and immersing myself in this fictional corporate dystopian Californian city. That being said, it’s almost baffling that I can’t enter into any building besides a few places, or interact with the world. Night City feels like a vanity project and nothing more.
I do like the Vibe of the city, the unique retro futuristic style of the setting, but it’s only aesthetic. The game fails to harken on the tabletop’s iconic features and makes the entire storyline centered around a Streetkid background.
What’s the point of being a corpo or nomad? Maybe Nomad makes sense but in the end you sound and behave just like a streetkid. I feel like the intro stories are the weakest laziest link of the entire game. A shame really because I love Night City’s style and aesthetic.
Here’s some of my screenshots I wanted to share of Cyberpunk 2077:
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As an game Cyberpunk could’ve been greater but CDPR fucked it up. I feel bad for Pondsmith and the crew at R Talsorian because I like the Cyberpunk franchise even if this game didn’t meet expectations