I wouldn't worry too much about the producer, Toby's a bit of a perfectionist and micromanager—he managed to wrangle 8-4 into making the apparently high-effort well-respected japanese localizations of Undertale and Deltarune... the same company behind the absolutely atrocious Azure Striker Gunvolt 1 localization which removed half of the dialogue (including from the tutorial), ruined the dark tone with childish fake swears like "what the gack", and shoehorned weird genderspecial shit into one of the characters—it pissed off the developers so much that once the game released they said "fuck it" and retranslated the game themselves in-house out of their own pocket because it was such a travesty.
If Toby can get them to do their jobs right, for all I care he could've hired a literal druggie off of the street, because he won't tolerate any tomfoolery either way.
I'm probably not the only one who felt that some of the dialogue in ch2 had a rather un-Tobyesque vibe, lines like : "I have no opinion on the evil dictator beacuse I'm not interested in politics", "Haha, can you help my friend cope with existential dread?" and pretty much everything that was shown on screen when Susie and Noelle were in the same room. "Our religion has no concept of sin" also felt a bit weird, but maybe it's just me. Don't know how much of that is the influence of Toby's team, but I really hope it gets toned down a little.
And, since the game is still far away, why not theorize a little.
Personally, I believe that weird route won't be "and then you kill everybody, and the world gets destroyed by a demon" like in Undertale, but more like "you got so far off the rails, the game is now completely broken and softlocked, congratulations." That's what all the references to game creepypastas and corruptions and some of Spamton's lines seem to foreshadow. That would also subvert the assertion that your choices don't matter, but it would raise the question on whether breaking the rules to ruin everything in the game world for your own entertainment is genuinely worth it, or is it better to play through a straightforward story with a proper ending for everybody.
The other theory I personally believe in is that Ralsei intentionally presents himself as a nice, subservient softboy who gladly accepts mistreatment from the player, because he knows about us and our absolute power over the game world, so he tries to be agreeable and likeable as possible, because from his point of view, he's not going on a fun adventure, but dealing with an omnipotent terrorist who can destroy his world on a whim, and therefore, has to be placated as much as possible. That also ties to the previous theory - when you do the weird route and break the intended sequence of events, he gets obviously startled and nervous. I think that the final "battle" of the weird route will be him simply trying to convince us not to ruin the game, because the only way to save yourself from an allmighty being is by making them feel empathetic towards you.