Super Mario RPG Remake - coming soon

In my case, this was the first game in a while where I was conflicted on whether to get the NS version, or just shrug and waste money on the original SNES cartridge on eBay.

Or, if not that, just do what I already did on the PS Vita and find an emulator for my PC and just play it on there for old times sake.
It's on the SNES mini, if you want to play it on your TV. Not sure how much those go for these days, though.
 
posting this again because it got ate in a rollback
 
Didn't square enix and nintendo had a tardfight after release and decided to never create a Game together? Could be mandela effect tho

If it's true and culex is prohibited, the secret final boss troonex will eat kick your ass.
Short answer yes, long answer: yes, but they eventually made peace somewhat

Square was getting tired of dealing with the limitations of the SNES hardware and already started making noise that they wanted to start working in the CD-Rom format since it allowed for larger more ornate game making due to CDs holding more data than 16 bit carts. Nintendo kept dicking Square around about abandoning cartridges for CDs and when the deal to do a Sony produced CD add-on for the SNES fell through, it fucked up the production of Secret of Mana, which was designed explicitly for the CD rom format as a launch title for the SNES CD add-on, which they didn't no had been canceled until production of SOM was halfway done. Resulting in SOM having to be scrapped and redesigned from scratch to fit into the cartridge format. Something that Square never quite forgave Nintendo for, as they intended SOM to be their next big franchise and felt having to do it as a cartridge game "tainted" the game via neutering what was supposed to be a huge game changing RPG for the genre.

Cut to a couple of years later. Square just made FF6/3 and Chrono Trigger and Nintendo pinky swears the N64 is going to be CD-Rom based. And Nintendo not only is already anticipating FF7/FF4 to be a year one game for the N64 but also makes a deal with Square to make Super Mario RPG.

Then hell breaks loose. While producing SMRPG, Nintendo announces "Psyche! N64 will be cartridge based!" and for Square this is the last fucking straw. They finish Super Mario RPG but then, after a tech demo is made for the N64 just to show Nintendo they will at least try to work with the new format being forced upon them after once again being lied to by Nintendo, say "fuck this shit...." and were going to sign an exclusive deal with Sony to make games for their CD-Rom based Playstation.

Super Mario RPG is a huge big titted hit, much to Nintendo's shock as they considered it to be more of a niche game and it became the last great hit of the SNES. And Nintendo quickly realizes they are fucked for a couple of reasons. One, Square was on a game by game contract basis with Nintendo and Nintendo NEVER EVER locked down Final Fantasy 7/4 as being released exclusively for Nintendo. Second, Square AND Sony were quite open with the video game press as to WHY Square was jumping ship to Sony (Nintendo keeping the cartridge format, which Square incorporated into their marketing for FF7) and more damning to Nintendo, Square was also open with the fact that Sony promised them creative freedom and not having to worry about censorship for FF7 which was now a PS1 exclusive.

Now cut to a couple of years later; the N64 is struggling and Nintendo's largely being kept alive due to Game Boy sales and Pokemon. Super Mario 64 2 is never happening at this point but they need a new Mario game to prop up the system. So the decision is made to do Super Mario RPG 2.

Except legal chimes in and makes a huge reveal to Nintendo that most people had forgotten because Super Mario RPG was greenlit in happier times with Square AND with no eye towards a sequel. Square kept ownership of all OC characters introduced in the game (meaning Nintendo was legally barred from using Geno or Mallow or the Smitty Gang or any other SMRPG villain/NPC in future games without Square basically having to give consent/paid off.

Since they can't do a direct sequel to SMRPG nor can they get Square to help make it for them, Nintendo essentially decides to go back to the drawing board on creating a brand new Mario RPG from scratch. The end result was Paper Mario, which was a big seller but people complained it wasn't SMRPG 2. So to placate fans, Nintendo made the Mario and Luigi RPG series for the GBA/DS which visually was more akin to SMRPG visually but which incorporated elements of Paper Mario.

Meanwhile Square's riding high having changed horses to the PS1 and later PS2 but their hubris takes them down BIG TIME when their Final Fantasy movie flops and nearly kills the company. A plan hostile takeover of Enix goes south, instead of swallowing Enix whole and firing everyone involved at their rival and holding Dragon Quest hostage, Square goes from a position of strength to having to basically keep Enix intact with their leadership having their positions preserved and power intact in the new merged company. Kingdom Hearts, FF X-2, and a resurgent Dragon Quest provide much needed funds to stave off bankruptcy but Square (no longer in an exclusive contract with Sony) ultimately starts rebuilding bridges with Nintendo since the MMO FF games were doing bad and couldn't keep the lights on for them.

Nintendo gets new updated ports of Final Fantasy 1-2, 4-6 and a full-on 3D remake of 3 and later 4, a FF spin-off title (FF Crystal) for Gamecube, a Final Fantasy Tactics remake with a retooled story, a remake of Chrono Trigger, and remakes of the SNES Dragon Quest games that never saw the light of day in the US.

But the rights issue for Super Mario RPG continue to linger and while deals were struck to let it appear on the Wii Virtual Console and the SNES Classic, in general Nintendo decided to just memory hole the game since by this point they had both Paper Mario and Mario and Luigi which fans liked and which they didn't have to pay money to Square to put out.

My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
 
Meanwhile Square's riding high having changed horses to the PS1 and later PS2 but their hubris takes them down BIG TIME when their Final Fantasy movie flops and nearly kills the company. A plan hostile takeover of Enix goes south, instead of swallowing Enix whole and firing everyone involved at their rival and holding Dragon Quest hostage, Square goes from a position of strength to having to basically keep Enix intact with their leadership having their positions preserved and power intact in the new merged company. Kingdom Hearts, FF X-2, and a resurgent Dragon Quest provide much needed funds to stave off bankruptcy but Square (no longer in an exclusive contract with Sony) ultimately starts rebuilding bridges with Nintendo since the MMO FF games were doing bad and couldn't keep the lights on for them.
Jesus, I knew Square-Enix was cutthroat but I hate to imagine how much more cutthroat they would be if they removed all Enix staff. To highlight how cutthroat SE is, they ordered everyone not to associate with Sakaguchi after he stepped down.
My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
Very likely. Live A Live was not what people call a super popular title but the creator kept pushing for it.
 
My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
If true, I'm holding out hope that someone at SE really enjoyed Terranigma and pushes to get a remake for it.

It was the last game Enix made for the SNES to get localized for the system, but it only released on PAL because the US distribution center had shut down by the time it came out in 1996. The english version is out there, but only Europe got it. It's an RPG with real-time battles in a topdown view with some variety on how you attack, think Zelda: A Link to the Past but if Link was able to use attacks in 5 different ways. The plot goes like this: You're a person living in hell who accidentally revives some ancient creature and is sent on a mission to activate this mystical force that wipes out the entire population on the surface of Earth. You then have to go to the surface, revive the plants, revive the birds, revive the animals, revive the humans, rebuild ancient China, rebuild the medieval era, fight Bloody Mary of Spain, sail to America, tell Alexander Graham Bell that he can't call his girlfriend with his new phone device because she's cheating on him with MUH-DICK, create McDonalds, accidently revive some Hitler/Stalin evil dictator that kept himself frozen while your Armageddon happened, nuke Japan, and somewhere along the way you find Atlantis and keep mermaids alive or something. The game is nuts.
 
My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
I don't think it was such a dramatic decision. Super Mario RPG is just a really iconic game from one of the most cherished eras of Nintendo. And Square has been making real good money for what feels like a decade now just by remaking/remastering their classic turn based RPGs. The developer of the remake is a private studio ArtePiazza who pretty much exclusively have developed smaller projects for Square Enix so Square was definitely involved. It was a nobrainer to remake SMRPG from scratch because a great Mario game warrants good presentation and SMRPG with its 3D Rendered Graphics and fixed camera angle means it wouldn't cost a fortune to recreate the models with modern day hardware.

And going back to the rest of your post yes Nintendo was pretty pissed at Square Enix. There's the famous quote by Nintendo's Hiroshi Yamauchi said that the PS1 beat out Nintendo because Japanese gamers like to play depressing games alone.
rpgs are for losers.jpg
Commonly this quote is brought up and but amended to Yamauchi trashing all RPGs. Which I think is wrong because at that point Nintendo had made a killing off the Pokemon games which are RPGs. But I have no doubts he was knocking Final Fantasy 7 with its dramatic anime plot. But anyway Yamauchi retired in 2002 and Iwata came in. And a year later Square starts releasing games on Gameboy Advance and the gimmicky Final Fantasy Crystal Chronicles for the Gamecube.

Really when it comes down to it Square did know what was best for them in the mid-90s, the N64 simply couldn't compete with the PS1 in terms of grand RPGs. That's why Enix even put Dragon Quest on the PS1, same thing for Capcom's Breath of Fire. If the Gamecube didn't have it's infamously tiny storage discs I think Square would have returned sooner. But we all know the story after the GCN Nintendo didn't even try to compete hardware wise with Sony or Microsoft so Square's AAA games were impossible to bring over to Nintendo.

At this point I think it'd be a no brainer for Square and Nintendo to greenlight the long dreamed of Super Mario RPG 2. Intelligent Systems (Paper Mario) seems busy milking Fire Emblem and AlphaDream (Mario & Luigi) closed years ago. It'd be a great way to celebrate SMRPG's 30th anniversary.
 
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At least it makes sense now, but it's pretty on the nose. Maybe they'll rename Johnny to Johnny the Anthropomorphic Shark.
 
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For all of the music fans, they brought back Yoko Shimomura. I don't have time to play the game, but what do you guys think about the new composition?
 
I never thought the desert was that bad.

Also, it's very fun if someone else is playing the dog.
 
Square was getting tired of dealing with the limitations of the SNES hardware and already started making noise that they wanted to start working in the CD-Rom format since it allowed for larger more ornate game making due to CDs holding more data than 16 bit carts. Nintendo kept dicking Square around about abandoning cartridges for CDs and when the deal to do a Sony produced CD add-on for the SNES fell through, it fucked up the production of Secret of Mana, which was designed explicitly for the CD rom format as a launch title for the SNES CD add-on, which they didn't no had been canceled until production of SOM was halfway done. Resulting in SOM having to be scrapped and redesigned from scratch to fit into the cartridge format. Something that Square never quite forgave Nintendo for, as they intended SOM to be their next big franchise and felt having to do it as a cartridge game "tainted" the game via neutering what was supposed to be a huge game changing RPG for the genre.

Cut to a couple of years later. Square just made FF6/3 and Chrono Trigger and Nintendo pinky swears the N64 is going to be CD-Rom based. And Nintendo not only is already anticipating FF7/FF4 to be a year one game for the N64 but also makes a deal with Square to make Super Mario RPG.

Then hell breaks loose. While producing SMRPG, Nintendo announces "Psyche! N64 will be cartridge based!" and for Square this is the last fucking straw. They finish Super Mario RPG but then, after a tech demo is made for the N64 just to show Nintendo they will at least try to work with the new format being forced upon them after once again being lied to by Nintendo, say "fuck this shit...." and were going to sign an exclusive deal with Sony to make games for their CD-Rom based Playstation.

Super Mario RPG is a huge big titted hit, much to Nintendo's shock as they considered it to be more of a niche game and it became the last great hit of the SNES. And Nintendo quickly realizes they are fucked for a couple of reasons. One, Square was on a game by game contract basis with Nintendo and Nintendo NEVER EVER locked down Final Fantasy 7/4 as being released exclusively for Nintendo. Second, Square AND Sony were quite open with the video game press as to WHY Square was jumping ship to Sony (Nintendo keeping the cartridge format, which Square incorporated into their marketing for FF7) and more damning to Nintendo, Square was also open with the fact that Sony promised them creative freedom and not having to worry about censorship for FF7 which was now a PS1 exclusive.

Now cut to a couple of years later; the N64 is struggling and Nintendo's largely being kept alive due to Game Boy sales and Pokemon. Super Mario 64 2 is never happening at this point but they need a new Mario game to prop up the system. So the decision is made to do Super Mario RPG 2.

Except legal chimes in and makes a huge reveal to Nintendo that most people had forgotten because Super Mario RPG was greenlit in happier times with Square AND with no eye towards a sequel. Square kept ownership of all OC characters introduced in the game (meaning Nintendo was legally barred from using Geno or Mallow or the Smitty Gang or any other SMRPG villain/NPC in future games without Square basically having to give consent/paid off.

Since they can't do a direct sequel to SMRPG nor can they get Square to help make it for them, Nintendo essentially decides to go back to the drawing board on creating a brand new Mario RPG from scratch. The end result was Paper Mario, which was a big seller but people complained it wasn't SMRPG 2. So to placate fans, Nintendo made the Mario and Luigi RPG series for the GBA/DS which visually was more akin to SMRPG visually but which incorporated elements of Paper Mario.

Meanwhile Square's riding high having changed horses to the PS1 and later PS2 but their hubris takes them down BIG TIME when their Final Fantasy movie flops and nearly kills the company. A plan hostile takeover of Enix goes south, instead of swallowing Enix whole and firing everyone involved at their rival and holding Dragon Quest hostage, Square goes from a position of strength to having to basically keep Enix intact with their leadership having their positions preserved and power intact in the new merged company. Kingdom Hearts, FF X-2, and a resurgent Dragon Quest provide much needed funds to stave off bankruptcy but Square (no longer in an exclusive contract with Sony) ultimately starts rebuilding bridges with Nintendo since the MMO FF games were doing bad and couldn't keep the lights on for them.

Nintendo gets new updated ports of Final Fantasy 1-2, 4-6 and a full-on 3D remake of 3 and later 4, a FF spin-off title (FF Crystal) for Gamecube, a Final Fantasy Tactics remake with a retooled story, a remake of Chrono Trigger, and remakes of the SNES Dragon Quest games that never saw the light of day in the US.

But the rights issue for Super Mario RPG continue to linger and while deals were struck to let it appear on the Wii Virtual Console and the SNES Classic, in general Nintendo decided to just memory hole the game since by this point they had both Paper Mario and Mario and Luigi which fans liked and which they didn't have to pay money to Square to put out.

My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
SMRP was the swansong of Square and Nintendo's business relationship for many, many years, and now it is a symbol of how mutually beneficial things have been for Square Enix and Nintendo since the beginning of the HD2D boom. Couple that with the struggles that the rapidly declining sony has faced even with 7R, and by God history really does rhyme.
Very likely. Live A Live was not what people call a super popular title but the creator kept pushing for it.
I believe it sold around 200k, which was far from a flop but not a major hit either. Right now the remake has broken one million and stands shoulder to shoulder with Trials of Mana, so I imagine the creator has a fine feather in his cap now.
If true, I'm holding out hope that someone at SE really enjoyed Terranigma and pushes to get a remake for it.
What we actually need is Secret of Evermore remastered, followed by a sequel.

It was always more interesting than Secret of Mana.
We'll be lucky if they even rerelease that again (I don't think it's ever even been on eShop), both a remake and a sequel is a pipedream...but I'd like it.
Never say never friendos, Squenix is entering a very peculiar but also very beneficial period in it's history right now with all of these remakes. I know some fans are worried that the source code has been lost, but such a situation like that is totally meaningless when honest-to-God techno wizards work at companies like M2.
 
My guess is that the chief reason we are getting a remake of SMRPG is that someone at Nintendo really likes the game enough to go to bat for it's remake being made and managed to get Square to go along with it.
Very likely. Live A Live was not what people call a super popular title but the creator kept pushing for it.
If true, I'm holding out hope that someone at SE really enjoyed Terranigma and pushes to get a remake for it.
Never say never friendos, Squenix is entering a very peculiar but also very beneficial period in it's history right now with all of these remakes. I know some fans are worried that the source code has been lost, but such a situation like that is totally meaningless when honest-to-God techno wizards work at companies like M2.
vyse halloween head.png
look at you niggers....actually having hope......must be nice.......
 
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