Biggest bullshit in a video game

I love Earthbound, but the Sword of Kings and the Gutsy Bat were straight up horseshit.

Even worse, the player's guide mistakenly said the Gutsy Bat was dropped by the Kraken in Magicant, when it was really dropped by the Bionic Kraken in the final dungeon.

My pick is from Daggerfall: Having a guild send you halfway across Illiac Bay to delve into a randomly generated maze of a dungeon that's bigger than Kogoruhn, Ebrocca, and Skuldafn combined to find an artifact or alchemy ingredient that may or may not actually be there. And if you refuse the quest or run out of time, you'll get demoted and no longer have access to the spellmaker or guild teleporter.
 
How about enemies that attack during cutscenes. Devil May Cry is super guilty of this, the enemy will start an attack at the end of a cutscene and as soon as you have control of Dante your getting hit unless you knew ahead of time to dodge the split second the cutscene ends.
Bayonetta's arguably worse since enemies are way faster in that game and deal more damage. It's still bullshit in DMC but the punishment's not so severe.
 
Bayonetta's arguably worse since enemies are way faster in that game and deal more damage. It's still bullshit in DMC but the punishment's not so severe.
This. In the first one, enemies are frequently mid-attack animation when the cutscene fades into gameplay. You can get seriously damaged before the gameplay's even finished fading in.
 
Got another one; Behemoth in MHW seriously the fuck were they thinking giving people the option to take on that fight with randos? It's the only monster in the game that's pure gimmick and the third phase there's no fucking stopping it, unless you go in with a group of people you know with voicechat and full on augmented rank 10-11 gear thanks to Iceborne you're just gonna set yourself up for failure.
 
How about enemies that attack during cutscenes.
Don't remind me of Bayonetta of this. I died to one such part. I thought the game glitched, but nope, what the fuck.

Games that rely on 'percent to hit' system. You could have a 99% to hit, but miss all your attacks. The enemy could have a 1%, but hits all the attacks and kills you. Hi, X-COM.
 
Even worse, the player's guide mistakenly said the Gutsy Bat was dropped by the Kraken in Magicant, when it was really dropped by the Bionic Kraken in the final dungeon.
That is something I am just learning now. If you will all excuse me..I need to go have an aneurysm now.
 
This. In the first one, enemies are frequently mid-attack animation when the cutscene fades into gameplay. You can get seriously damaged before the gameplay's even finished fading in.


Reminds me of the final boss of Conan on the 360. Like every game of that era it had to have QTEs, but they'd appear so fast you'd be mid combo and instantly fail them as you'd press the wrong button before you realise. It also had infuriating small enemies with shields that would block and counter absolutely anything you threw at them.
 
Is it cheating if I mention Mass Effect: Andromeda? That piece of shit game had so many goddamn game breaking bugs, that it was fucking ludicrous. Some got patched, but a lot didn't including the bug that got me to stop playing the game for 2 years until I decided I just wanted the platinum trophy for the game.

On one of the planets, there's a certain area that if you go there, the UI will just break. Not just HUD, but the UI for the entire fucking game. Want to check the map to see where you are? Go fuck yourself, here's the map rotated along the Z-axis by 75 degrees (you can't rotate the map like that yourself, so god knows why). Enter the save prompt screen? Go fuck yourself, your cursor is now sharing a plane with a different UI element, but can't interact with either. Want to leave the planet hoping a load screen will refresh the UI and fix everything? GO FUCK YOURSELF, the UI to leave the planet just won't ever load. You just softlocked you stupid bitch. This was a known bug, I found someone report it to the devs in their public bug report database and a dev even said they were working on it. That fix never came, the game was abandoned. "Well, just avoid that planet/area", no can do that as the main plot passes through that area. Just hope to god you don't trigger the bug and can progress.

In addition, the enemies and your AI companions will sometimes just forget that guns do damage, and be invincible, but also forget how to attack.
 
Is it cheating if I mention Mass Effect: Andromeda? That piece of shit game had so many goddamn game breaking bugs, that it was fucking ludicrous. Some got patched, but a lot didn't including the bug that got me to stop playing the game for 2 years until I decided I just wanted the platinum trophy for the game.

On one of the planets, there's a certain area that if you go there, the UI will just break. Not just HUD, but the UI for the entire fucking game. Want to check the map to see where you are? Go fuck yourself, here's the map rotated along the Z-axis by 75 degrees (you can't rotate the map like that yourself, so god knows why). Enter the save prompt screen? Go fuck yourself, your cursor is now sharing a plane with a different UI element, but can't interact with either. Want to leave the planet hoping a load screen will refresh the UI and fix everything? GO FUCK YOURSELF, the UI to leave the planet just won't ever load. You just softlocked you stupid bitch. This was a known bug, I found someone report it to the devs in their public bug report database and a dev even said they were working on it. That fix never came, the game was abandoned. "Well, just avoid that planet/area", no can do that as the main plot passes through that area. Just hope to god you don't trigger the bug and can progress.

In addition, the enemies and your AI companions will sometimes just forget that guns do damage, and be invincible, but also forget how to attack.
They had time to fix a tranny's dialogue, but not that? That bug sounds like something from a half-assed freeware game.
 
Metroid: Other M, the game was to spite the player but I will focus on only one thing that if you played the game you will know what I am talking about: You end up unlocking the speed booster normally in every other game you can use it anywhere when you want to. Remember most time you tried using and hitting an obstacle or the floor is placed just where it stops you running?
Actually no here have more shit in the game: 1) music that fits more in Star Trek Voyager instead of Metroid, 2) boring, ugly, repetitive shallow environments outclassed by the 10 years olde original Prime game, 3) Equipment-wise they no new ability, innovation or mix-up of mechanics like Fusion ice missiles or how Prime 3 gave a new use to the grapple beam, 4) Pixel hunting, 5) The Authorization system, 6) Unwieldy and imprecise game mechanics from forcing the use of the d-pad in a 3d world, forcing immobility to fire missiles with enemies stil moving and attacking (good luck aiming the wii stick with all that happening, another step back from the Prime trilogy), 7) No indication power bombs are unlocked during Quuen Metroid fight, last story boss fight is a lieto disguise another Pixel hunt, Phatoon coming out of nowhere in desperate attempt to hide huge anti-climax, 8) No efforts put as to where hidden item are (obvous, unchallenging easy to find locations) that only are missiles expansions, accel charges and energy tanks, 9) Combat that still ends up easy, repetitive, clumsy and dull, 10) Ugly enemies with crass colouring, asinine designs with awful AI that makes them use the same moves over and over until dead
Ninja Theory hiring was not good and Sakomoto being an utterly annoying micro-manager made things worse
 
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Match making and GaaS is the worst things that happened to multiplayer.
 
Relating to Borderlands 3, nerfing weapons in a SP game is absurd, more so when you spend hours farming the damn things.

People say it's for "balance" and avoiding OP builds, but nuts to that. Buff some of the weaker shit up instead or to compensate.
 
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The Sims 4 updated earlier in preparation for the release of a new stuff pack and my neighborhood became corrupted. Having played the Sims since SimCity and the Sims 1, usually game corruption happens as a result of custom content, but I don’t have any and the only real significant change was the forced update for the release of Tiny Living.

Fucking reminds me of when they first came out with Origin and it caused the Sims 2 countless issues along with spontaneous corruption and any number of really fucking annoying glitches that would totally destroy whatever saved games you had.

EA Games is a fucking dumpster fire of a company. I just want to play with my digital dollhouse, how hard is it to fuck that up?
 
No that's a problem with the userbase not the netcode instead of having a server browser with community servers, you have be matched up random people that you always would never see again.
Exactly why team fortress 2 became so shitty after "meet your match" update, which was literally the matchmaking update. Instead of having dedicated valve servers that you join to play the map and gamemode you want for as long as you want, you use the shitty queueing system. The TF2 community is decently chill though so you don't see a ton of people pissing up games, but it is still significantly worse. Not to mention community servers are dying and have been for a long time.
 
Exactly why team fortress 2 became so shitty after "meet your match" update, which was literally the matchmaking update. Instead of having dedicated valve servers that you join to play the map and gamemode you want for as long as you want, you use the shitty queueing system. The TF2 community is decently chill though so you don't see a ton of people pissing up games, but it is still significantly worse. Not to mention community servers are dying and have been for a long time.
Community servers are the last refuge from the aimbotting scourge. You'll be playing with the same 50 autists day in and day out, but at least you're not being insta-headshotted or guaranteed crocketed by children who brag about the fact that Valve no longer cares.
 
Community servers are the last refuge from the aimbotting scourge. You'll be playing with the same 50 autists day in and day out, but at least you're not being insta-headshotted or guaranteed crocketed by children who brag about the fact that Valve no longer cares.
For sure, though the issue is that the majority of them are children. I ended up getting banned from my most played community server because they were so childish and I couldn't stand it anymore. I have not regularly played TF2 for nearly a year now, so the ""new"" aimbotting epidemic is a bit foreign to me but it's pretty clear that Valve doesn't give a shit about the game anymore, which is why the people that do give a shit make the best server experiences.

It makes me wonder, if any Kiwis are aimbotters I honestly wonder what the motivation behind the bots are. Seeing the world burn is valid, but if you're trying to get valve to fix their shit you might be barking up the wrong tree, the game is all but abandoned already.
 
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It makes me wonder, if any Kiwis are aimbotters I honestly wonder what the motivation behind the bots are. Seeing the world burn is valid, but if you're trying to get valve to fix their shit you might be barking up the wrong tree, the game is all but abandoned already.
The people doing it are a) trolling, b) sick of getting rolled and want to feel good without being good, c), just doing it because they can, or d) all three. It's the same old story with most other multiplayer FPS's, and the main reason I have been losing interest in the genre.
 
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