Biggest bullshit in a video game

bitch, don't tell me you unironically use hands from the abyss
why can't you just use the occultist as a debuffer + marker like a white man does

Marks are sucker bait. Hands is easily the best stun in the game with a 150% base chance. Throw on +30% with Demon's Cauldron and it's 180%. That's enough to succeed against anything even shit that ordinarily can't be stunned at all. Plus the same trinket gives you +40% on debuffs if you insist on debuffing instead. That raises the debuff base on Vulnerability Hex and Weakening Curse to 180% each too.

In other words, his best skills are virtually guaranteed to connect and take effect every time. RNG? What RNG?
 
Ordertide in Total War: Warhammer 2 Mortal Empires campaign. You thought that Chaos and the End Times was their thing to watch out for? Nope, it's an alliance between the Dwarfs, Empire and Brettonia, with other add ons like High Elves, Wood elves and others. They go around stomping on you and every other faction and owning about 75% of the entire map.

If you play an order faction. Congrats, you now have a boring campaign allied with everyone and cleaning up those pitiful Chaos forces. If you play a Chaos or evil faction, congrats, you now have to struggle fighting an overwhelming force.
 
The ending of Fallout 3. I just stared open-mouthed at the screen that writing this bad was permitted in a video game. For those who don't know:

There is an "epic battle" that involves you tagging along as a giant robot murders a load of enemies that it would actually be a fun challenge to fight if you were allowed to participate in any way (the robot often gets stuck on the scenery, necessitating a reload). After that there is a "boss fight" against a man wearing no armour who dies in one hit. After that, you have to go into a radiation-flooded chamber to shut down the bad science thingy. Clearly the writers wanted you to sacrifice yourself a la Spock in Wrath of Khan as some sort of emotional ending. Trouble is, the writers also forgot that there are two follower NPCs who are immune to radiation, including a super-mutant called Fawkes who is by far the best companion in the game and who you will probably have with you (I did the first time I played through). So why don't they shut down the radiation thingy instead? If you talk to them they mumble something about "not wanting to deprive you of your destiny", which is the devs basically saying "but thou must". Despite this talk about it being "your destiny" you can bully a human NPC into doing it for you (but not a radiation-immune NPC because apparently writing is hard), which kills them. The game then calls YOU a coward rather than, say, Fawkes.

They "fixed" the ending with one of the DLCs (I didn't buy any of them), letting Fawkes (or a ghoul companion whose name escapes me) press the button. But the end slides STILL call you a coward if you do that. Yes, picking a course of action that doesn't get anyone hurt, how, erm, cowardly.
 
Ordertide in Total War: Warhammer 2 Mortal Empires campaign. You thought that Chaos and the End Times was their thing to watch out for? Nope, it's an alliance between the Dwarfs, Empire and Brettonia, with other add ons like High Elves, Wood elves and others. They go around stomping on you and every other faction and owning about 75% of the entire map.

If you play an order faction. Congrats, you now have a boring campaign allied with everyone and cleaning up those pitiful Chaos forces. If you play a Chaos or evil faction, congrats, you now have to struggle fighting an overwhelming force.

Playing as The Golden Order can mitigate that somewhat as having mountains as favourable terrain suddenly means that every single Dwarf is holding rightful Empire clay.

The downside to this is that Clan Eshin go fuckin apeshit on the badlands most times. Hope you've got a PC that can cope with Skaven spam!
 
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Reactions: Slimy Time
The ending of Fallout 3. I just stared open-mouthed at the screen that writing this bad was permitted in a video game. For those who don't know:

There is an "epic battle" that involves you tagging along as a giant robot murders a load of enemies that it would actually be a fun challenge to fight if you were allowed to participate in any way (the robot often gets stuck on the scenery, necessitating a reload). After that there is a "boss fight" against a man wearing no armour who dies in one hit. After that, you have to go into a radiation-flooded chamber to shut down the bad science thingy. Clearly the writers wanted you to sacrifice yourself a la Spock in Wrath of Khan as some sort of emotional ending. Trouble is, the writers also forgot that there are two follower NPCs who are immune to radiation, including a super-mutant called Fawkes who is by far the best companion in the game and who you will probably have with you (I did the first time I played through). So why don't they shut down the radiation thingy instead? If you talk to them they mumble something about "not wanting to deprive you of your destiny", which is the devs basically saying "but thou must". Despite this talk about it being "your destiny" you can bully a human NPC into doing it for you (but not a radiation-immune NPC because apparently writing is hard), which kills them. The game then calls YOU a coward rather than, say, Fawkes.

They "fixed" the ending with one of the DLCs (I didn't buy any of them), letting Fawkes (or a ghoul companion whose name escapes me) press the button. But the end slides STILL call you a coward if you do that. Yes, picking a course of action that doesn't get anyone hurt, how, erm, cowardly.
This is a perfect example of the modern SJW obsession with "muh THEME" in writing producing absolute garbage. But SJWs love "theme" because they have a prefab set of pseudomoral criteria for judging it, whereas grappling with issues of actual quality is more difficult. They can't spot plot holes, for example, because they are incapable of thinking critically.
 
That retar‎dation with companions and FO3's ending was because companions had been added late in the game's development, after they had finished the story.

1UP: Somewhat related to that: Why are companions not an option for inputting the Project Purity code? You already have the option to have Sentinel Lyons input the code in your place. There are three viable options for an alternate to input the code: Fawkes, Sergeant RL-3N, and Charon. The player has already experienced a situation where Fawkes can enter an irradiated room and perform a task, RL-3N should follow his programming to obey you, and Charon would not only become healthier due to the radiation, but he's established as essentially a slave who will do whatever his contract-holder orders him to do. To the player, the inability for either to input the code seems really contradictory.

Emil Pagliarulo:
That's a great question, and one that's obviously come up quite a bit in different forums. Let me try to shed some light on why the game is like that -- it's a pretty interesting look inside the development process.

All of the followers were implemented into the game fairly late in development, after the main story had already been nailed down. So, you know, we had the scene at the end of the game, with deadly radiation, and never really compensated for the fact that you could have a Supermutant, or Ghoul, or robot, who could possibly turn the purifier on for you. We'd only ever planned for you sending Sarah Lyons into the purifier, because we knew, from a story standpoint, that she'd definitely be in there with you.

What we could do -- and what we did ultimately do -- is cover that stuff in dialogue. You can ask those followers to go into the purifier, and they'll tell you why they won't. We felt that fit with their personalities, but really, they didn't "sell" that to the player in a single line of dialogue. So, in the end, the player's left with a, "Huh, why the hell can't they do it?!" sort of feeling.

So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.

So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there.
 
I would say unless the game is designed solely for multiplayer like the Battlefield series, multiplayer trophies are bullshit. Just played modern warfare 2 a while ago and some of the trophies require two players to complete like those two spec ops missions. There already could make a single player version like they did the first modern warfare but nope.

The Veteran difficulty for World at War was literally spam grenades and Black Ops 1 was enemies could get headshots while hipfire running 500m away.

The torture button mashing sequences in the Metal Gear Solid series with the worst one being Peace Walker, where had to use the pencil technique to do it. Praise the lord ground zeros and phantom pain didn't have any of that shit.
 
I hate it when you deplete a bosses health and it fully regens it's health for a phase two forcing you to fight it again low on resources. Bonus points if there's no checkpoint after the first phase.

Nigger I already proved I can beat it, fuck off with your cheap ass artificial difficulty.
 
Playing as The Golden Order can mitigate that somewhat as having mountains as favourable terrain suddenly means that every single Dwarf is holding rightful Empire clay.

The downside to this is that Clan Eshin go fuckin apeshit on the badlands most times. Hope you've got a PC that can cope with Skaven spam!
The Golden Order is alright, but playing as any Chaos or "evil" faction is a pain in the ass until you build up the doomstack (full Mammoth, Full Shaggoths etc). Siege the Dwarfs again for the 5th time, no thank you.
I hate it when you deplete a bosses health and it fully regens it's health for a phase two forcing you to fight it again low on resources. Bonus points if there's no checkpoint after the first phase.

nigga I already proved I can beat it, fuck off with your cheap ass artificial difficulty.
Fromsoft games does this alot. Oh hey, beat that guy who cut my arm off in Sekiro...oh what's this, he has another phase and I am dead? Too bad, do the first fight better. Hey, you are at the final boss, why not have a 4 phase fight.
 
I love Path of Exile but thr ingame documentation is shit, and barely covers the basics of a fraction of its systems.

Want to know what an implicit mod is? Want to know how the Turret defense missions work? Want to know why level 63 guys hit so much harder than a level 90 uber boss? What's a Nemesis mod? What's a bloodline? Hey, you know what I mean when I say you need to explore Lor Minha when it isn't on any map or UI element?

There's a balance between mystery and being poorly explained; POE shits the bed on this, assuming - and expecting - you'll be in near constant contact with the rest of the community.
 
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