- Joined
- Jan 4, 2018
I know of exactly two games. One is Etherlords, the other that Kingdom Hearts PSP game. Come to think of it, there's also that WoW game, but I'm not sure if that counts.Any game with a card-based combat system.
That's all.
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I know of exactly two games. One is Etherlords, the other that Kingdom Hearts PSP game. Come to think of it, there's also that WoW game, but I'm not sure if that counts.Any game with a card-based combat system.
That's all.
There was a game called Battleforge. You created a deck with cards and used them in a sort of RTS game. Unfortunately it was always online and you had to purchase packs with microtransactiosn. And to top it of it got shut down.I know of exactly two games. One is Etherlords, the other that Kingdom Hearts PSP game. Come to think of it, there's also that WoW game, but I'm not sure if that counts.
The worst part of that, is the JP version is literally more catchy than that creepy bullshit song.Being six years old playing Sonic CD on Sonic Gems Collection, and being greeted with this when you get a game over:
As an adult it's more "lol wtf" like the stupid sonic.exe picture, but back then it was terrifying.The worst part of that, is the JP version is literally more catchy than that creepy bullshit song.
I restarted the game from scratch since I got to that fight with a purely staff-focused magic build with a backup dagger. It was next-to-impossible, especially since casting couldn't be done due to the dogs jumping you in the second the Soul Arrow takes to prepare.Those archers ain't got nothing on those damn dogs at the Capra Demon boss. That fight can be over in less than 10 seconds if you get stun locked.
That's a rough fight for a pure mage build. I found that Aural Decoy helped a lot, just aim it at far wall, it's like they're magnetized to it. Super worth doing though, a min maxed mage just melts everything.I restarted the game from scratch since I got to that fight with a purely staff-focused magic build with a backup dagger. It was next-to-impossible, especially since casting couldn't be done due to the dogs jumping you in the second the Soul Arrow takes to prepare.
I know of exactly two games. One is Etherlords, the other that Kingdom Hearts PSP game. Come to think of it, there's also that WoW game, but I'm not sure if that counts.
Beating Oxide's ghost in Dragon Mines in CTR NF. Who the fuck designed that goddamn track ? The mad fucker is always at top speed, and you have to navigate a ramp with incredibly steep turning that causes your kart to lose all its speed, and by the time you're finally done with that section the bastard is already too far ahead for you to ever catch-up. And to rub salt into the wound the track has a completely useless shortcut that not only causes your kart to slow down to a slug's pace, it also squishes you flat with fucking mine carts, killing any chance you ever had of winning.
God did I rage.
The archers on the ledge in anor londo in dark souls
Worse yet, when the law "No attacking shows up" and you selected a pure attack team without checking the laws or having cards to negate that law. I'd be more lenient on the system if it applied fairly to enemies as well, but if you force an enemy into a position where they have to break a law, they will only ever get yellow cards.It's been years and years since I've played it, but the whole judge system in Final Fantasy Tactics Advance only really served to be a thing where I'd forget it exists and then get nailed when I cast some spell that was arbitrarily decided to be haram for this battle.
Well, the biggest drawback to that was it basically forced a specific party makeup. You want DPS machines? Humans with double-weapon. Ranged physical? Moogles with the gunner job. Ranged Magical? Nu mous casting flare. Healers? Bangaas are outclassed by every other race, and their only competitive skill is suicide bombing with Meltdown. Viera are equally worthless, but at least you can make them useful with the assassin class where you rely on luck for kills instead of high damage.And speaking of which, locking jobs to whatever species your characters were was terrible, it felt like you were being funneled into making very particular builds, as opposed to Tactics' whole everyone-can-be-any-job thing, where you could mix and match your team and try different... you know, tactics.