Let's Sperg Darkest Dungeon Let's Sperg: Part 2 - A Quest of Autism and Lovecraftian Horror

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Wow, that update is pretty great. Props to the developers for actually listening to the fans.
Yeah, i'm honestly suprised. Tried the new Radiant Mode, and its a hundred times less grindy. I especially love how heroes can now return to the Darkest Dungeon (The worst part about the bloody game was it forcing you to build up four squads of trained, elite heroes. And EACH run against the DD would have to be succesful or you would need to spend another ten hours building up another hero) The new monsters are really, really fun as well.
 
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Yeah, i'm honestly suprised. Tried the new Radiant Mode, and its a hundred times less grindy. I especially love how heroes can now return to the Darkest Dungeon (The worst part about the bloody game was it forcing you to build up four squads of trained, elite heroes. And EACH run against the DD would have to be succesful or you would need to spend another ten hours building up another hero) The new monsters are really, really fun as well.

Are the heirloom costs for buildings rebalanced yet? I know they can stack higher in Radiant mode, but heirlooms are something you very seldom throw away. If you want the game to go faster, you need more to drop, and I haven't noticed that yet.

Say @Jaimas, how many new people do you cycle through in the early game? Maybe I'm too choosy for starting quirks. (This is a downside to recruiting higher-level heroes, the y come with more negative quirks that need to be removed at considerable expense.)
 
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All right, let's do this. @AnOminous, @Wallace, @Meowthkip, @A Random, this is for you.

MUSIC.


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THERE ARE NO FINGERPRINTS DEEP UNDERWATER

NOTHING TO TIE ONE TO A CRIME

AND IF YOU SEEK VENGEANCE

ALL YOU NEED ARE INSTRUMENTS OF PAIN

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YOU NEED YOUR KNIVES - CHECK

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ROPE - CHECK

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SWORDS - CHECK

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BOMBS - CHECK

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DRUGS - CHECK

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ACID - CHECK

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ARBALEST - CHECK

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BODY BAGS -CHECK

MURMAIDERMURMAIDER
MURMAIDERMURMAIDER
MURMAIDERMURMAIDER
MURMAIDERMURMAIDER

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BUT BEWARE

FOR WHEN YOU HAVE QUENCHED YOUR BLOODTHIRST

OTHERS WILL SEEK

VENGEANCE ON YOU

AND TEHY WON'T REST

UNTIL YOU ARE DEAD

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THEY'LL HAVE THEIR BANNERS - CHECK

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TREASURE - CHECK

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ARTILLERY - CHECK

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SUBJECTS - CHECK

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LOCATION - CHECK

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DESIRE - CHECK

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VENGEANCE - CHECK
 
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HOLD YOUR BREATH; SWIM AND STRAIN
SMELL OF DEATH; CAN'T ESCAPE

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BLOOD WILL COME AND DRIFT AWAY
ATTRACT THE MURDERERS OF MERMAIDS

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IT'S SO COLD; THEY ALL KNOW
WHAT YOU'VE DONE CAN'T BE OUTRUN
VENGEANCE IS THE LAW FOR THEE
A THOUSAND LEAGUES BELOW THE SEA

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YOU'VE BEEN TRACKED; YOU'VE BEEN SEEN
YOU MURDERED THEIR NEXT-OF-KIN
ATE THEIR HEARTS; DRANK THEIR BLOOD
WASHED YOUR FINS IN BLACKENED MUD

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NOW YOU SWIM AND TRY TO HIDE
HEART BEATS FASTER FROM INSIDE
THOUGHT IT WAS A BIG CHARADE
IT'S TIME TO MURDER A MERMAID

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MURDER! MERMAID!! MURDER!!!

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MURDER! MERMAID!! MURDER!!!

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HER LIFE WAS ENDED BY KIWIS.
 
I'm going to hell for that update.

And you're all coming with me. Don't try getting out of it, either.

Are the heirloom costs for buildings rebalanced yet? I know they can stack higher in Radiant mode, but heirlooms are something you very seldom throw away. If you want the game to go faster, you need more to drop, and I haven't noticed that yet.

Say @Jaimas, how many new people do you cycle through in the early game? Maybe I'm too choosy for starting quirks. (This is a downside to recruiting higher-level heroes, the y come with more negative quirks that need to be removed at considerable expense.)

Early on I actually tend to hire anyone remotely useful that can fill a seat. I'll cycle characters who just refuse to pick up useful quirks out in favor of ones who will when absolutely necessary, but otherwise I tend to just make use of who I get. Events mean you're often not as debilitated as you could be, and with Radiant now giving you fucktons more money than it used to there's really no issue.
 
Week 111.

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The glorious hamlet of The (The) Kiwi Farms Estate is now fully restored. All that remains is finishing up the leveling of two of our party members and we're prepared for the last three bosses - and then we're prepared for the final stretch.
 
Week 111.

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The glorious hamlet of The (The) Kiwi Farms Estate is now fully restored. All that remains is finishing up the leveling of two of our party members and we're prepared for the last three bosses - and then we're prepared for the final stretch.

Great let's play, very informative and a joy to read!
 
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Well, this shit happened. I come back from a mission, and.....

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I've never seen this quest before.

This should be very interesting.

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The mission seems to be to hunt down this creature and rob its ass.

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Well, this bodes well.

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That is fucking intimidating. Massive, fugly critter covered with growths, and it's got its nest right here. More than that, the fucker gets three actions a turn. No protection though and he doesn't seem particularly durable. Maybe this won't be so bad.

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Leading off, @Meowthkip throws a dagger into its face.

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Leading off, it misses Meowth by screaming at her.

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He then slams @Wallace with massive force, taking off around 60% of his health.

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He then unleashes the Birdemic, dealing damage and stressing the squad.

With three turns and an insanely high dodge rate, this guy is bullshit. I can barely hit him with this team, and so I focused on hitting the Nest, instead, which doesn't seem to dodge.

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Gradually, we hack it to pieces, as the crow continues to tear us to to pieces.

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This fucker does not let up. He criticals constantly, does enormous amounts of stress to everyone, and does shitloads of damage with every hit. All bad news for us. This thing is a demon on the battlefield and it's a nasty piece of work to boot. Thankfully @AnOminous is made of stern stuff.

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A lucky shot from @A Random destroys the nest; that'll learn the bastard. Now for the bird itself.


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Despite his relative fragility, this asshole is kicking my ass. He dodges Wallace's marks (HOW?!) constantly evades both AnOminous' sword and Meowthkip's poison darts, and only Random's insane long-ranged accuracy seems to be able to put a dent in the bastard. Finally, with the party bleeding, weakened, and Random at Death's Door, this shithead does the most assholish of potential moves:

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He fucks off. His doing so does like 60 Stress to everyone, and ends the fight, but at least the team's alive.

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ALIVE AND RICH AS NAZIS, HOLY SHIT. GOING AFTER THE NEST WAS THE RIGHT IDEA.

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Something else happened too: Random gained a unique Quirk that boosts both her dodge rate (MORE THAN EVASIVE, HOLY SHIT) as well as her resistance to move! That's a hell of a boon and is getting locked in immediately. The entire team has about a month worth of therapy, disease treatment, and stress burning though before they're ready for another mission. Christ.

Overall, this boss is a fucking bastard. I don't even know if it's possible to kill his ass, considering how often he dodged and how much damage he did to us. We definitely fucked him up though. If he shows up again I'm sending @BOLDYSPICY!'s team against him and Boldy's going to ruin him like a Japanese banquet if he fucking shows up in our hamlet again.
 
I'm so glad to have contributed to this mess so much and so well.
 
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Oh, I didn't know it was new. It has some versions, the lvl1 giving just 1 loot instead of 8. And the lv1l fight has less health and 40 dodge.

I just managed to survive the Darkest one and kill him on the easy one. Doesn't give additional rewards. So just focus the nest.
 
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Focusing on the nest does seem to be the correct strategy. How about putting at Man-at-arms in position 4 to act as a buffer?
 
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Reactions: Jaimas
Focusing on the nest does seem to be the correct strategy. How about putting at Man-at-arms in position 4 to act as a buffer?

Honestly, it seems more of a Rushdown fight.

If @Ravelord's right, this means you should pound the nest into twigs and ignore the birb for the rewards, which is what I inadvertently did.
 
So I discovered how the Mark Boyd glitch happened. I managed to (sort of) repeat it. No deaths this time, but something weird did happen.

Apparently, what caused it was the Steam Cloud. Basically, if data from the game and cloud somehow desyncs, the game will wind up loading whatever the fuck it feels like until it gets something usable. In this case, it forced me back to a save before I had killed the Shrieker. Before anyone worries, chill: I still killed it, still got goodies from it, and still got Corvid's Grace - the only difference is that instead of it being on @A Random, it was on @Meowthkip.
 
Apparently, what caused it was the Steam Cloud. Basically, if data from the game and cloud somehow desyncs, the game will wind up loading whatever the fuck it feels like until it gets something usable.

Steam Cloud is nothing but a pain in the ass. If you really do often lose save files, I suggest a shell script to back up the save file to a stick or something before running the game. Or a batch file if you use that spyware OS.
 
It's time to advance onwards and mulch the remaining horrors. A team of @CasualSeppuku, @Jan_Hus, @Ravelord, and @Optimus Prime is gathered together, and thrown at the weald.

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As time wore on, her wild policy of self-experimentation grew intolerable. She quaffed all manner of strange fungi, herbs, and concoctions, intent on gaining some insight into the horror we both knew to be growing beneath us. The change in her was appalling, and no longer able to stomach it, I sent her to live in the weald, where her wildness would be welcomed.

The narrator of Darkest Dungeon is a treat. I've got a bunch of hilarious clips of him from a charity event, including the ever-inexorable"Praise the Sun!" I'll share some more later, but yeah, this dude has a voice that's like fine wine. Evil fine wine.

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Our team begins marching forward, and heading through the Weald. It's gotten more overgrown since last time we were here, with twisted switchbacks and turns leading all the fuck over the place.

Though he could use more good quirks, Optimus, as things stand, is more-or-less complete. Instead of being designed for raw offense or speed, Optimus is designed to be a tough nut to crack. He has a staggering 20% PROT by default, which means he often takes considerably less damage from enemies than he would otherwise. It makes him way stronger. If he gets Tough and Warrior of Light, he may become the second-most-durable thing we have, after Ravelord himself and maybe @Burned Man.

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The area is hauntingly quiet. By the time I'm a third of the way through, I've only encountered dogs and a small pack of Fungus Zombies working with a Hateful Virago. It's been empty rooms otherwise. I really don't have much to report, because we had empty room after empty room after empty room. What the fuck happened here? If anyone has an idea, let me know.

What I can comment on is the fucking Virago. I didn't get screenies of her in action, but she may be the most bastardly enemy in Darkest Dungeon that isn't a boss. To writ: she's got a very powerful marking attack (does decent damage on up to two characters; debuffs their dodge and marks them), so she acts as a tougher version of a Crone. But is that it? God no.

If you kill a monster in her unit, and it leaves a corpse, she will automatically, at the end of the round (unless she's stunned) use "From Death Comes Life," and turn the corpse into the penis-shaped Necrotic Fungus enemy. This enemy does nothing - it has no attacks, it doesn't move, and doesn't have any real defense - but it completely blocks healing while it's there. Kill the Virago and its summons, or you might be staring at a mission failed screen and four dead heroes before you knew what happened.

Thankfully, they're not too tough compared to the giants, and are priority targets, so we move on.

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Again, we've mostly encountered dogs and parasites rather than anything tougher. It's strange.

We get through a fight without any injuries, and Ravelord comments.

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You tell 'em, buddy.

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More Fungal Zombies get in the way, but Jan Hus is good with his dagger and can easily C-No these bastards. One big issue with the Fungal Scratchers (the mushroom-head Zombies) is that they do shockingly heavy damage reliably, especially to a marked target. They're kind of similar to the Pelagic Fishies with the swords in that regard.

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Thankfully, we have a counter to that, and its name is Optimus. Even these fuckers, with all their sturm and drang, have difficulty dealing more than single-digit damage to him, which Optimus can quickly heal up. Good thing, too - we're right near the boss door.

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Ravelord is a force to be reckoned with.

Finally, we reach the goal.

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The Hag on Champion is exactly the same but she's stronger, tougher, has a more well-armored pot, and fights much more aggressively. This one I expect to be a quick fight; I chose a party specifically designed to hammer this infected psychopath where it hurts.

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We lead off with Seppuku hurling knives, and then Jan stabbing her in the face. That shakes her up a bit.

The hag responds by throwing Optimus in the Cooking Pot, exactly as I was hoping. Optimus is strong enough to survive a thorough roasting, and so rather than free him, the rest of the team continues to hammer away.

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She can't really do much damage to us, so other than the stress she induces by throwing organs at us from her bag, or tasting her ongoing Optimus stew, this is purely a speed race. It isn't long, however, before Optimus is at Death's Door and unceremoniously dumped from the pot. He's now at the front of the row, at Death's Door, and I fully expect the Hag to go next and kill his ass.

Optimus goes first.

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Music.


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WHO'S EATING WHO, BITCH?!

Back in town, we learn that @Meowthkip has gotten up to her old tricks:

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To further show it was her, here she is in the square, showing off her ill-gotten gains in front of the statue.

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So apparently, Meowthkip robbed some people and needs to lay low for the week.

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Goddamnit.
 
Fucking virago and her dodge stat. I had to reset a gazillion times in order to make progress because of her. I hate her more than the shrieker, seriously.
 
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So going over boss kills so far:

Tyce: Killed by @c-no (Abyssal Artillery)
Tyce II - Skealatin Justice Army Edition: Killed by @Ambivalenz (Judgment)
Tyce III - Race War Skeleotn Van Edition: Killed by @Cynical (Festering Vapors)

Prophet: Killed by @Shuu Iwamine (Blight Grenade)
Prophet II - Predicting the Obvious Edition: Killed by @Ravelord (Retaliation)
Prophet III - Didn't See That Shit Coming Edition: Killed by @Solzhenitsyn (Hound's Rush)

Hag: Killed by @c-no (Sacrificial Stab)
Hag II - Overused Meme Edition: Killed by @Cynical (Festering Vapors)
Hag III - Holy Shit What Edition: Killed by @Optimus Prime (Rage)

The Cannon: Killed by @Techpriest (Weakening Hex)
The Cannon II - Someone is Compensating With This Thing Edition: Killed by @lolwut (Collect Bounty)
The Cannon III - Totally Not A Phallic Symbol Edition: Still At Large.

Mark Boyd: Killed by @Randall Fragg (Rake)
Mark Boyd II - Somewhat Harder Edition: Killed by @AnOminous (Smite)
Mark Boyd III - Perfect Run Rapist Edition: Killed by @Meowthkip (Throwing Knife)

The Drowned Crew: Killed by @Cynical (Festering Vapors)
The Drowned Crew II - Zombie Autism Thunderdome Edition: Killed by @AnOminous (Smite)
The Drowned Crew III - Undead Incel#SquadGoalz Edition: Still At Large.

Greta and ADF:
Greta Killed by @Randall Fragg (Manacles), ADF killed by @Varg Did Nothing Wrong (Crush)
Greta and ADF II - Avoiding the Kiwi Farms Border Lockup Edition: Greta AND ADF Killed by @Varg Did Nothing Wrong (Crush for both Enemies)
Greta and ADF III - Tranny Holocaust Edition: Greta Killed by @Varg Did Nothing Wrong (Crush), ADF killed by @Randall Fragg (Manacles)

The Flesh: Killed by @lolwut (Collect Bounty)
The Flesh II - Totally Not a Thing Reference Edition: Killed by @RJ MacReady (Hound's Harry)
The Flesh III - Wilford Brimley is Resistant to Shotguns Edition: Killed by @Burned Man (Chop)

Collector Kills: @Solzhenitsyn (x4) (Hound's Rush each time), @Ruin (Mace), @Jaimas (x2) (Smite both times), @Meowthkip (Throwing Knife), @RJ MacReady (Hound's Rush), @Ambivalenz (Judgment), @Cynical (Nervous Stab), @Burned Man (Chop), @Ol'_Slag (x6) (Duelist's Riposte x3, Open Vein x3), @BOLDYSPICY! (x4) (Iron Swan x3, Wicked Hack x1)

Shambler Kills: @Burned Man (x2) (Chop both times), @A Random (Sniper Shot), @Techpriest (Abyssal Artillery), @Ol'_Slag (Point Blank Shot)

Shrieker Kills: None (yet)

Brigand Vvulf: Killed by @Cosmos (Sniper Shot)


High Scores:
Most Minibosses Killed:
@Ol'_Slag (7)
Miniboss Runners Up: @BOLDYSPICY! (4), @Solzhenitsyn (4)
Most Bosses Killed: @Varg Did Nothing Wrong (4)
Boss Runners-Up: @Cynical (3), @Randall Fragg (3)
Boss Third Placers: @AnOminous (2), @lolwut (2),
Biggest Critical Hit: @Cosmos (71 Damage)
 
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