@Sable is upgraded and with the recent battery of missions, the entire team is level 6. All that remains is killing the final bosses, then the
big shit-show can begin.
To make up for the fact that Sable is more of a melee fighter, I gave her a ton of melee-based skills (pickaxe, lunge, shadow fade) and Toxin Trickery, letting her hop around, stun, and even do some damned solid damage due to her quirks, which include photomania, Quick Reflexes, and Slugger. Score!
Unfortunately there's no time to do some proper testing of this prior to the fight, because now, a mission has arisen. Sable is assigned to the irrepressible
@Techpriest,
@Varg Did Nothing Wrong, and
@Optimus Prime.
Eager to end the tiresome domestic distraction, I instructed my newly formed militia of hardened bandits, brigands and killers to go forth and do their work. Compliance and order were restored, and the noisesome population of the Hamlet was culled to more managable numbers.
"This one's gonna be tough," I thought to myself. We had an untested character backed with a newcomer, a veteran, and an Occultist who simply does not give a cyka blyat. Still, I have confidence in this team despite their myriad issues and am fairly certain they can handle it.
We ran into some maggots right quick and I saw some potential goodies southward so decided to try that before moving in proper. The Maggots are easy prey, but they're one of those enemies you basically
have to take seriously regardless; they do minor damage, but they can stun, debuff, and carry any of a dozen diseases. Nothing sucks worse than running into these shitheads and having one of them Black Plague one of your main damage dealers 2 encounters in.
Thankfully the group proved wily and was quite capable of thinning the enemy's ranks.
A few battles down the line, Sable isn't quite showing herself to be
@Ol'_Slag's equal as far as the forward-then-back combat style is concerned. Lunge throws her to the front, and Shadow Fade doesn't do damage at all and only throws her back one square. Thankfully she has pretty good synergy with Varg, and this lets me have her lunge, Varg to shield bash the lunge target, Sable to Shadow Fade someone else, then rinse and repeat, though in practice a pickaxe to the face works pretty well.
An interesting quirk this go-round is that enemy resistance was comparatively light. Only one giant the whole time, and not a single Virago this excursion, which I find strange. Indeed, there was a scant two room-fights on the way to the boss. This may have had something to do with the "Sunshine in the Thicket" event, or maybe just RNGesus.
But there's not a lot they can do to stop us and as you can see, most of the trip was shockingly uneventful. Only the Giant posed any real challenge and it missed Sable each time it swung at her. It
did hit Optimus, but since Optimus ignores 1/5 of all damage he takes I was unsurprised when Treebranch Smackdown hit him for around 16 damage.
The team trashed the opposition, and a nap later, we were ready to face down the boss.
The Brigand Pounder is normally a tense battle frought with peril; the 16-pounder especially. All the previous hardships of the fight still exist - the huge damage and stress if you fuck up and the constant pressure from the summons - however, now you're facing Champion versions of the enemies, and the matchman is much harder to put down now. Worse, the cannon has almost no chance of misfiring now. A fuck-up here can be lethal!
So imagine my surprise when everything goes infinitely better than I could have ever expected.
I immediately transform Optimus,
his theme music cranks, and we get right into it.
Sable spends every single turn killing the Matchman with her pickaxe. If she somehow fails to do so, then Techpriest or Varg can pick up the slack.
Optimus Rakes the front lines every round, slashing up the escorts and doing some meaty damage to the iron behemoth in the process. Since Rake boosts the damage of additional rakes, he's quickly at the point where every strike hits harder, and his Restraining Lock means he's got like a 15 rounds before I even need to think about transformation stress kicking him out of it.
...So this is how it went.
For round after round after round, the team absolutely battering the shit out of these morons and gradually wrecking the shit of the iron-shod war machine, resulting in a stunning repeat of
that time we sent @KidKitty to open-mic night, resulting in the best - and worst - poetry slam in the Hamlet's history.
Techpriest got in on the action in a big way, since there wasn't anything to heal, resulting in him basically spamming offense powers and generally roaming the battlefield like the drunken Russian he is and screaming that the enemy is a пизда. I have no idea what the fuck that is, but he seemed insistent that it was an insult so there's that.
Almost a dozen rounds later the only one who has any actual taken damage is Varg, and the boss is getting fucked harder than that
@Ruin during her nights at the brothel. Does anyone know what god it is whose worship enables one to
engage in prostitution for gold on the side? A fucking hilarious one, that much is clear, though I have noticed that @Shuu has referred to her behavior as "shameless."
Gradually, with magical blasts, pickaxe strikes, and Optimus single-handedly filling some kind of invisible mass grave with the bodies of everyone stupid enough to get summoned into the first two rows, the team whittles down the opposition, specifically the cannon itself.
Finally, a swing from Varg smashes the cannon's barrel to pieces and causes the thing to collapse amidst the shattered mausoleums.
Sable finishes off the stragglers thereafter, and the Weald is now ours.
Back in town, we've won. A massive arsenal of trinkets, a team of level 6s, and a sizable war chest for therapy and upgrades alike.
One bosss lies ahead, and none can say what fate has in store for us.