Dead Space Thread

To be fair, the whole world of dead space is a shitty capitalist hellhole.
Beat the game, so I'll ramble.
The game doesn't retcon much of the lore and references expanded stories and such, one of which is they reference the Massacre exlusive to the Wii rail shooter Dead Space. Ironically enough, it was great and I'd be down for a DLC about it.
The game doesn't hide the fact Uni's are fucking insane so having Nicole be a deconversion agent for Unitology is interesting. I didn't hate it. Some spoilers about dead space lore.
Altman, the founder of Unitology was an unwilling martyr for the religion and was murdered by the government to further the agenda. In the book, the government actually is the one perpetuating Unitology for a while. By the time the games come around everyone who knows the truth about it is dead, with Altman being known for fake news and altered footage to make him out as a prophet. Unitology was founded by a splinter faction in the Earth Government. Due to two hundred years of infiltration, most high-ranking members of the government are Unitologists. With how marker heads are perceived in universe, having deconversion therapy makes a hell of a lot of sense.
I could complain about the power nodes getting a huge buff, but I won't. I think I definitely needed my upgraded plasma cutter the whole run and I'm glad there's no empty levels and node locked doors.
It's a really good game and I really do hope we get some story DLC, even if it's just re-used assets with a few new voice lines.

I'm surprised to see a lot of praise for this game.

EA subverted expectations while Callisto Protocol landed with not much lasting value.

CEC is definitely a dystopian megacorp, but the illegal operation on Aegis 7 was logical. There was seemingly no reason for the system to be restricted, and Aegis 7 was ludicrously rich in resources, enough to finance many future CEC endeavours

The combination became deadly when they discovered the marker, and CEC greed clashed with Unitologist fanaticism.

Had the church not loaded the Ishimura with fanatics the situation would never have gone as bad as it did. With the situation on the colony getting worse after the marker discovery any sane captain would be wary and keep the marker on the planet, but the church demanded the marker be brought onboard to be transported to earth.

Indirectly CEC greed helped avert doom for earth. Benjamin Mathias was still a CEC employee, and he could not return with the marker until the planet crack was over. Had he abandoned his CEC duties the marker would have made it to earth

I'm going to give away some spoilers here but Aegis 7 was restricted because...

They carried out some experiments with a copy of the marker, that created that big pissed off dune worm at the end of game.

The Dead Space Downfall movie mentions use of human technology that was at least 150 years old before they discovered the marker, on that planet.
 
I'm going to give away some spoilers here but Aegis 7 was restricted because...

They carried out some experiments with a copy of the marker, that created that big pissed off dune worm at the end of game.

The Dead Space Downfall movie mentions use of human technology that was at least 150 years old before they discovered the marker, on that planet.
I knew that, but from CEC's point of view there were no discernable reason for the system to be restricted, which is why it was understandable for them to ignore the restriction
 
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What the fuck were you looking at? The guy? What are you a fag? Looking at men instead of tits.
plot twist: they're both men.

In Last of Us 2; there's an accessibility option that makes like 90% of the game a non-challenge. I forget exactly what it's called, but it makes it to unless you're in a scripted event (of which there are plenty), when you go prone, you're like 99.99999% invisible to enemies. You can crawl right past them and only the most adamant about being found and continuously crawling into them will eventually get you noticed. There's also, something to do with human eyes, where it turns 90%+ of the environment a brownish grey aside from lines to outline dimensions; your character is heavily blue, allies are heavily yellow, and enemies are heavily red, and I forget what items are, but they're impossible to miss too.

They also don't disable trophies/achievements, so I cheesed my way through grounded mode by crawling through most of the enemy areas and grabbing everything that was highlighted.

The amount of shit that's being put in, in the name of diversity/inclusion/accessibility/whatever is a fucking joke.
I know, and to be honest I don't mind it at all, even with all the kvetching about MUH HARDCORE GAME FOR HARDCORE GAMERS. last of us is a fucking movie game anyway, it's the same shit hamburger hepler proposed and everyone got collectively butthurt over, even the ones that play "the boring" or "hard parts" with cheats. none of that takes away how I play the game, a fucking singleplayer game no less.

the reason I disagree with it is when it comes to content, because for now they're still willing to put in the extra work for a "content warning" and censoring shit before the they even put in said content because it's cheaper. I enjoy my horror games, I don't want the sanitized "all ages" version because of some snowflakes can't handle their shit. it's like tits, but there they didn't even put in a content warning.
 
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Doing my first Hardcore run on DS2, died at chapter 7 without any saves
My preferred places to save when playing Hardcore:

First save: on top of Unitology church, right before meeting Daina - gunship/Tormentor sequence starts there, followed by a fight with lots of leapers and pregnants. The only downside is that if you die during the solar array escape sequence you'd have to backtrack quite a bit.

Second save: right after entering the Ishimura - lots of fights in tight spaces there. Plenty of enhanced necromorphs too, can be pretty dangerous.

Last save: right before entering the eye poke machine room (after the Golden Marker cutscene use the elevator to go back down and save) - Ubermorph chase sequence starts immediately after that, with tons of enhanced necros thrown in along the way, so it's very easy to die before getting to the next save station.
 
Seems like what I thought would happen did happen.

Everyone kept praising this remake because it really seems great at first and Im not denying its pros at all.

But then it seems what I call the "honey moon" period seems to starting to end and its flaws are starting to become more obvious that the devil is in the details with this remake.

I wont get into details about the woke shit but it seems like a good rorschach test of sorts to see how much woke people are ok with (including even here). Seems like the "minor" (for their standards) woke was either something mandated by the corporate higher ups so they had no choice or maybe its something that the dev team did because they couldnt help themselves to engage themselves in some woke. (they show that a lot of them legit cant help themselves, they feel this drive they cant say no to).

But it seems like while they improved on some horror aspects, they legit made others worse. Seems like the necromorph's sound design is a step backwards compared to what the OG trilogy had...which is weird that they didnt just recycle some of the old ones. And apparently the necros and their designs lack that "human" aspect that made the original ones so uncanny and disturbing. Now I dont mean this for all of them and if you liked them in the remake itself, its more than fine.

But some changes seem so pointless all things considered. I get its a remake and you dont want to make it a literal copy and paste but usually it needs to be changes that make sense and a lot of them feel like they were changed for the sake of change, and thats the good faith argument here. It doesnt help this wasnt made by Visceral and its messing with someone else's vision.

Seems like the usual things I hear is that the remake might be graphically and gameplay wise a "better" game but the original is still scarier and with more "integrity" if that makes any sense (since the remake does still bows down the "modern audience" curse, right down with having to CENSOR DISTURBING shit in a R rated survival horror game. Its just a symptom of being "adapted" for the mythical "modern audience" who apparently can handle less disturbing shit than most of us could handle as fucking children. Anyone that needs that filter, you should not be holding a controller, at least not one playing a horror game.)

And before someone throws the "Why you care. Its optional/not a big deal". Because thats how it always start. Its just a little change here, a little heating of the pot there and suddenly we are in this shit show of a gaming industry. We literally sold the soul of gaming so we could be taken seriously by people who will hate us no matter what.

So I will not be playing this remake anytime soon, at least not for a while. I guess I could say I would buy it second hand so E.A wont get my money but apparently this would require me having a current gen console, which I dont intend on having it any time soon, and buying physical copies is nearly impossible on PC these days and buying second hand isnt an option among the digital scene (almost like that was always part of the plan or something).

Oh well, at least the original is still there
 
My preferred places to save when playing Hardcore:

First save: on top of Unitology church, right before meeting Daina - gunship/Tormentor sequence starts there, followed by a fight with lots of leapers and pregnants. The only downside is that if you die during the solar array escape sequence you'd have to backtrack quite a bit.

Second save: right after entering the Ishimura - lots of fights in tight spaces there. Plenty of enhanced necromorphs too, can be pretty dangerous.

Last save: right before entering the eye poke machine room (after the Golden Marker cutscene use the elevator to go back down and save) - Ubermorph chase sequence starts immediately after that, with tons of enhanced necros thrown in along the way, so it's very easy to die before getting to the next save station.
My saves were;
1. at either the beginning or end of Chapter 6, don't remember which.
2. Right before the Drill Ride.
3. Right before sticking a needle in my eye.

These probably aren't the most efficient; but I wasn't sure where my first one should be, so kept trying till it felt right for the first. The Drill Ride was a pain in my ass, so knew I'd need a save right before then. From there, there isn't much of a threat, so waited for the eye machine to have something right there at the end. Most of my time spent was getting a good run for the first save; by that point, I'm powered up enough to handle most threats (going back to the Ishimura was a pain though).
 
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And before someone throws the "Why you care. Its optional/not a big deal". Because thats how it always start.
Too many consoomer redditor level faggots turn a blind eye to either the game's company or director's barely veiled flavor of the month politics being injected into the supposed escapist entertainment. There's not enough pushback on it which is why it's accelerating.

This is why gaming sucks now. It's just not fun anymore and there's nothing to look forward to when everything feels like Netflix or Amazon produced it.

I'm not the biggest Dead Space fan and I didn't do too many replays, but from a design standpoint of the characters it might be the biggest departure I've ever seen from an original in gaming that seems like it was done bad on purpose. I didn't like RE3R at all. And I didn't like what the characters for the most part looked like but this is way worse than that which really surprised me.
 
Too many consoomer redditor level faggots turn a blind eye to either the game's company or director's barely veiled flavor of the month politics being injected into the supposed escapist entertainment. There's not enough pushback on it which is why it's accelerating.

This is why gaming sucks now. It's just not fun anymore and there's nothing to look forward to when everything feels like Netflix or Amazon produced it.

I'm not the biggest Dead Space fan and I didn't do too many replays, but from a design standpoint of the characters it might be the biggest departure I've ever seen from an original in gaming that seems like it was done bad on purpose. I didn't like RE3R at all. And I didn't like what the characters for the most part looked like but this is way worse than that which really surprised me.
Maybe you need to be on the right side of history, hun, all this indignant spluttering will wear you out eventually. Join us.
 
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But it seems like while they improved on some horror aspects, they legit made others worse. Seems like the necromorph's sound design is a step backwards compared to what the OG trilogy had.
Ah, so I wasn't imagining it. Specifically the part in the beginning where the necromorph runs across the screen screaming for a second. In the original it used a remixed animal growl and a scare chord, which fits. In the remake it's just some guy screaming like a tard, which made me lmao.
 
Ah, so I wasn't imagining it. Specifically the part in the beginning where the necromorph runs across the screen screaming for a second. In the original it used a remixed animal growl and a scare chord, which fits. In the remake it's just some guy screaming like a tard, which made me lmao.


There is no video with the remake's slashers tho
 

There is no video with the remake's slashers tho
It's the 10:40-10:46 mark jump scare. Had to laugh because the bro just looked and sounded constipated to me. They also botched some other scares, like the last one in the game. I think they were a little too proud of the new character models. Also, Isaac now looks like a doughy Cole Phelps.
 
It's the 10:40-10:46 mark jump scare. Had to laugh because the bro just looked and sounded constipated to me. They also botched some other scares, like the last one in the game. I think they were a little too proud of the new character models. Also, Isaac now looks like a doughy Cole Phelps.
They fucked up the last scare because they had Nicole speaking before she appeared on screen. The original one worked because there was nothing to indicate anything wad wrong other than it beeing eerily quiet and the music then starting to ramp up again.
Nicole was also only briefly visible, making you unsure if it was just another vision or a necromorph attack
 
Doesn't having a hub area really ruin the horror atmosphere in a game? The mindset when you play a survival horror game should always be "I need to get out of here ASAP and every detour should be only if I'm sure it will be worth it". If the player goes "oh I can't wait to go back to hellholes to make the gun shoot better" then something went wrong.
Maybe the only exception is something like Dark Souls if the NPCs start dying off.
 
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