- Joined
- May 2, 2021
“Women with tits are unrealistic!” -The same people who think Abby has an achievable body type for a woman.Good point, didn't notice she went from fat tits to flat tits, the kikery in this game is unreal.
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“Women with tits are unrealistic!” -The same people who think Abby has an achievable body type for a woman.Good point, didn't notice she went from fat tits to flat tits, the kikery in this game is unreal.
To be fair, the whole world of dead space is a shitty capitalist hellhole.
Beat the game, so I'll ramble.
The game doesn't retcon much of the lore and references expanded stories and such, one of which is they reference the Massacre exlusive to the Wii rail shooter Dead Space. Ironically enough, it was great and I'd be down for a DLC about it.
The game doesn't hide the fact Uni's are fucking insane so having Nicole be a deconversion agent for Unitology is interesting. I didn't hate it. Some spoilers about dead space lore.I could complain about the power nodes getting a huge buff, but I won't. I think I definitely needed my upgraded plasma cutter the whole run and I'm glad there's no empty levels and node locked doors.Altman, the founder of Unitology was an unwilling martyr for the religion and was murdered by the government to further the agenda. In the book, the government actually is the one perpetuating Unitology for a while. By the time the games come around everyone who knows the truth about it is dead, with Altman being known for fake news and altered footage to make him out as a prophet. Unitology was founded by a splinter faction in the Earth Government. Due to two hundred years of infiltration, most high-ranking members of the government are Unitologists. With how marker heads are perceived in universe, having deconversion therapy makes a hell of a lot of sense.
It's a really good game and I really do hope we get some story DLC, even if it's just re-used assets with a few new voice lines.
CEC is definitely a dystopian megacorp, but the illegal operation on Aegis 7 was logical. There was seemingly no reason for the system to be restricted, and Aegis 7 was ludicrously rich in resources, enough to finance many future CEC endeavours
The combination became deadly when they discovered the marker, and CEC greed clashed with Unitologist fanaticism.
Had the church not loaded the Ishimura with fanatics the situation would never have gone as bad as it did. With the situation on the colony getting worse after the marker discovery any sane captain would be wary and keep the marker on the planet, but the church demanded the marker be brought onboard to be transported to earth.
Indirectly CEC greed helped avert doom for earth. Benjamin Mathias was still a CEC employee, and he could not return with the marker until the planet crack was over. Had he abandoned his CEC duties the marker would have made it to earth
I knew that, but from CEC's point of view there were no discernable reason for the system to be restricted, which is why it was understandable for them to ignore the restrictionI'm going to give away some spoilers here but Aegis 7 was restricted because...
They carried out some experiments with a copy of the marker, that created that big pissed off dune worm at the end of game.
The Dead Space Downfall movie mentions use of human technology that was at least 150 years old before they discovered the marker, on that planet.
"What do you mean this isn't /v/? Any site can be 4chan if I sneed hard enough!" - Wesker, probably."You guys are just nitpicking" - Gravenigger
plot twist: they're both men.What the fuck were you looking at? The guy? What are you a fag? Looking at men instead of tits.
I know, and to be honest I don't mind it at all, even with all the kvetching about MUH HARDCORE GAME FOR HARDCORE GAMERS. last of us is a fucking movie game anyway, it's the same shit hamburger hepler proposed and everyone got collectively butthurt over, even the ones that play "the boring" or "hard parts" with cheats. none of that takes away how I play the game, a fucking singleplayer game no less.In Last of Us 2; there's an accessibility option that makes like 90% of the game a non-challenge. I forget exactly what it's called, but it makes it to unless you're in a scripted event (of which there are plenty), when you go prone, you're like 99.99999% invisible to enemies. You can crawl right past them and only the most adamant about being found and continuously crawling into them will eventually get you noticed. There's also, something to do with human eyes, where it turns 90%+ of the environment a brownish grey aside from lines to outline dimensions; your character is heavily blue, allies are heavily yellow, and enemies are heavily red, and I forget what items are, but they're impossible to miss too.
They also don't disable trophies/achievements, so I cheesed my way through grounded mode by crawling through most of the enemy areas and grabbing everything that was highlighted.
The amount of shit that's being put in, in the name of diversity/inclusion/accessibility/whatever is a fucking joke.
My preferred places to save when playing Hardcore:View attachment 4396368
Doing my first Hardcore run on DS2, died at chapter 7 without any saves
It's pretty funny that they've retconned members of a totalitarian death cult into being sheboons. "When Going Woke Goes Wrong."Who are the people in the new posters? I doubt 90% of the dev team are fat black women.
I really enjoyed that game. I was very surprised at how good it was.the Wii rail shooter Dead Space
My saves were;My preferred places to save when playing Hardcore:
First save: on top of Unitology church, right before meeting Daina - gunship/Tormentor sequence starts there, followed by a fight with lots of leapers and pregnants. The only downside is that if you die during the solar array escape sequence you'd have to backtrack quite a bit.
Second save: right after entering the Ishimura - lots of fights in tight spaces there. Plenty of enhanced necromorphs too, can be pretty dangerous.
Last save: right before entering the eye poke machine room (after the Golden Marker cutscene use the elevator to go back down and save) - Ubermorph chase sequence starts immediately after that, with tons of enhanced necros thrown in along the way, so it's very easy to die before getting to the next save station.
Too many consoomer redditor level faggots turn a blind eye to either the game's company or director's barely veiled flavor of the month politics being injected into the supposed escapist entertainment. There's not enough pushback on it which is why it's accelerating.And before someone throws the "Why you care. Its optional/not a big deal". Because thats how it always start.
Maybe you need to be on the right side of history, hun, all this indignant spluttering will wear you out eventually. Join us.Too many consoomer redditor level faggots turn a blind eye to either the game's company or director's barely veiled flavor of the month politics being injected into the supposed escapist entertainment. There's not enough pushback on it which is why it's accelerating.
This is why gaming sucks now. It's just not fun anymore and there's nothing to look forward to when everything feels like Netflix or Amazon produced it.
I'm not the biggest Dead Space fan and I didn't do too many replays, but from a design standpoint of the characters it might be the biggest departure I've ever seen from an original in gaming that seems like it was done bad on purpose. I didn't like RE3R at all. And I didn't like what the characters for the most part looked like but this is way worse than that which really surprised me.
Ah, so I wasn't imagining it. Specifically the part in the beginning where the necromorph runs across the screen screaming for a second. In the original it used a remixed animal growl and a scare chord, which fits. In the remake it's just some guy screaming like a tard, which made me lmao.But it seems like while they improved on some horror aspects, they legit made others worse. Seems like the necromorph's sound design is a step backwards compared to what the OG trilogy had.
Ah, so I wasn't imagining it. Specifically the part in the beginning where the necromorph runs across the screen screaming for a second. In the original it used a remixed animal growl and a scare chord, which fits. In the remake it's just some guy screaming like a tard, which made me lmao.
There is no video with the remake's slashers tho
They fucked up the last scare because they had Nicole speaking before she appeared on screen. The original one worked because there was nothing to indicate anything wad wrong other than it beeing eerily quiet and the music then starting to ramp up again.It's the 10:40-10:46 mark jump scare. Had to laugh because the bro just looked and sounded constipated to me. They also botched some other scares, like the last one in the game. I think they were a little too proud of the new character models. Also, Isaac now looks like a doughy Cole Phelps.