- Joined
- Jun 23, 2015
To be fair a game can't really do anything other than utilize 100% of your GPU, which it should be able to handle... if 3080's can't handle 100% utilization it speaks to the quality of the card rather than the quality of the game.
This is likely an uncapped FPS issue, where the card is churning out 1000's of frames per second on a menu/cutscene where there is little to render. Which still shouldn't brick a card. 100% is 100%, it doesn't matter if it's rendering 10000000 polygons at 60 fps or 200 polygons at 100000 fps. These cards were going to brick as soon as they were taxed regardless of what was running when it happened.
This is likely an uncapped FPS issue, where the card is churning out 1000's of frames per second on a menu/cutscene where there is little to render. Which still shouldn't brick a card. 100% is 100%, it doesn't matter if it's rendering 10000000 polygons at 60 fps or 200 polygons at 100000 fps. These cards were going to brick as soon as they were taxed regardless of what was running when it happened.
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