- Joined
- Apr 27, 2015
Same, Doom 2016 has it that way and it worked great.I just wish they had separated it away from the weapon cycle.
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Same, Doom 2016 has it that way and it worked great.I just wish they had separated it away from the weapon cycle.
If you're looking for a recommendation to try Doom 64, go ahead and do it. The Nightdive remaster is fantastic and the only things that slightly sour the enjoyment of the game are the weird bits of "platforming" and traps Midway decided to throw into an otherwise more traditional Doom game, but it still manages to be a fun and memorable experience in spite of that shortcoming.Has anyone played Doom 64? I got it for free when buying Eternal. There is also a brutal Doom 64 as well. Worth playing?
I've been playing Doom Eternal for the first time recently and I'll be honest, finding it way less fun than Doom 2016. For starters, why the hell is there platforming in a Doom game? Its not a complete disaster like in some other FPS games but it just breaks up the flow of the game and I find the platforming sections annoying and out of place.
Also feels like they crammed too much shit into the gameplay loop. Glory kills in 2016 were a fun way to mix up the action, it had the chainsaw and grenades but I honestly almost never used them. In Eternal you have all of those plus, the flamethrower thing if you want armour and you need to use all of them and constantly switch weapons because you are chronically short on ammo. Constantly feel like the fingers on my left hand are on the verge of tying themselves in knots pressing all these fucking buttons. Maybe I need to get an epic gaymer mouse with some hotkeys and that will help.
Its a pretty good game but feels unfocused and could have been better in my opinion. I'm maybe a third or around half way into the game, maybe my opinion will improve but initial reaction is "meh" compared to 2016.
That's the thing with Eternal. It's its own thing. I feel similarly, but you'll enjoy it more if you try not to think of 2016 as much.I've been playing Doom Eternal for the first time recently and I'll be honest, finding it way less fun than Doom 2016. For starters, why the hell is there platforming in a Doom game? Its not a complete disaster like in some other FPS games but it just breaks up the flow of the game and I find the platforming sections annoying and out of place.
Also feels like they crammed too much shit into the gameplay loop. Glory kills in 2016 were a fun way to mix up the action, it had the chainsaw and grenades but I honestly almost never used them. In Eternal you have all of those plus, the flamethrower thing if you want armour and you need to use all of them and constantly switch weapons because you are chronically short on ammo. Constantly feel like the fingers on my left hand are on the verge of tying themselves in knots pressing all these fucking buttons. Maybe I need to get an epic gaymer mouse with some hotkeys and that will help.
Its a pretty good game but feels unfocused and could have been better in my opinion. I'm maybe a third or around half way into the game, maybe my opinion will improve but initial reaction is "meh" compared to 2016.
Another thing that's really annoyed me and I forgot to mention- the goo puddles that slow you down and stop you from jumping. They are just a massive annoyance and add nothing to the game in my opinion. Also feels like the devs just added them to piss the player off. There was one arena where I didn't realise I dropped into a goo puddle and got gang banged to death by demons. Partially my fault I guess. A little later on there is a corridor section with this goo and half way through demons spawn either side of the corridor and you just get fucked. Thanks game.There's just so much going on it gets exhausting trying to balance the mechanics
I can't hate on eternal too much for this because its in 2016 too but I find the chibi funko pop collectibles cringe. You just know some soy boy cuck at Bethesda/ID was responsible for putting that in and its super gay.pure cringe
Instead we have the narrator quoting the comic, and Satan jizzing himself.I have to admit Eternal's honeymoon period wore off quite quickly for me. There's just so much going on it gets exhausting trying to balance the mechanics and only being able to play the way the game wants you to. Plus the story is just pure cringe, 2016 did it right by having lore that was in the background, not Doomguy quoting a line from the comic and audiologs of a scientist practically having an orgasm over how amazing you are.
You just made me sad that there will never be a sequel to Doom 3, because fuck me that blend of "just realistic enough to be lived in" is now all but gone.The environment and atmosphere is the best the series has ever had, and I love how lived in and real the mars facility feels. I got babylon 5 vibes when I walked in the first time, and then when all hell breaks loose.... the com Chatter is sheer terrifying brilliance. Really wish the newer games had more moments were you could interact with survivors and learn about their lives.
I play Doom using my gaming PC with Zdoom running at 1080p. I don't use any wads. I also play Heretic and the Hexen games the same way. I was just playing Heretic the other day. But I haven't played Doom in a while.
I thought 2016 was pretty good with that. There was enough environmental storytelling to make me believe that 3 was a prequel to all the other games in the series, and I really dug that. Where doom droped the ball in my opion was with Eternal. That ditched environmental storytelling and physical interaction so hard I got whiplash.You just made me sad that there will never be a sequel to Doom 3, because fuck me that blend of "just realistic enough to be lived in" is now all but gone.