- Joined
- Jun 18, 2019
This, but not ironically.THEY'RE ALL GAY TROONIE-ZOOMIE BING BING WAHOO BOOMERCORE SLOP!!!
This thread sucks and Quake is obviously the superior FPS for high T men.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This, but not ironically.THEY'RE ALL GAY TROONIE-ZOOMIE BING BING WAHOO BOOMERCORE SLOP!!!
This thread sucks and Quake is obviously the superior FPS for high T men.
Awww, how cute. Do they know the game wasn’t made for them?I remember how Doom Eternal made fun of woketards by representing the murderous demons as misunderstood minorities, which triggered the wokes alright, kek. Years later, Frieren becomes popular and the same issue is brought up.
Honestly the whole monster closet thing didn't feel that bad. It made a certain amount of sense because early on you see tech guys working in the walls of the station. In any case it was rare enough to be overtaken by teleportation and good enough at scaring the shit out of me that id say it did it's job.
The mechanics of this game are fun, but there's no depth or thought in any of it. You just press the shield button when there's green and choose to follow up with a gun or melee hit. Weapon choice doesn't seem to matter at all, unless it's a shield guy.I've played about 6 levels so far. I think this is gonna be one where you really need to fuck with the modular difficulty to get the game to feel how you want. I'm liking it so far but it hasn't clicked yet. I had the same thing with Eternal so I'm not gonna judge it yet. I do like the parry/melee system but due to not having a desk setup I'm having to play with a controller and the button mapping is fucking me up. It does feel better than eternal on a controller though, and Eternals keybinds still fuck me up every once in a while. Only thing other than the gimmick levels I don't like so far is the weapon swapping speed and how you can't buffer nearly as many inputs as it feels you should be able to.
I guess they may have tried catering hard to the people who hated Eternal because you had to think a tiny bit about what you're using. I will never forget how hard that game filtered people. all the /v/ tards who for years bitched about 2 weapon limits and slow games. Got jammed up by a modern Doom game.The mechanics of this game are fun, but there's no depth or thought in any of it. You just press the shield button when there's green and choose to follow up with a gun or melee hit. Weapon choice doesn't seem to matter at all, unless it's a shield guy.
Absolute everything that has come out in the past 9 years is slop. No exceptions.You're supposed to call anything new "SLOP", you didn't get the memo.
Thanks for coming up with that name. I’m going to refer to these idiots as Kiwisloppers from now on.Petition to add Kiwislop to the list.
Doom is an action game. You could’ve made it about almost anything with that same gameplay loop and people would like it. ChexQuest is a prime example.Imo, every time I see someone saying Doom was a horror game it feels like that Spongebob meme.
I was more scared of the witch from Banjo-Kazooie than I was of the old Doom games.Sure it scared kids, but guess what, so did the Piano in Super Mario 64.
Around 2:30linked
You know, the funny thing is, even without the BFG Edition's extra ammo, by the late game you get so much plasma, and the chainsaw is so good against enemies as long its only one of them, that you dont even need to use the shotgun on the second half, besides the 2 times where the game remove all your guns and force you to collect again.
Shame my vision is too fucked for VR, I tried playing Doom 2016 VR on a friend's house once, and I couldnt last more than 5 minutes under the googles.. if you've never played it play it in VR
If the market has spoken, why has Dark Ages changed the combat to be the complete opposite of Eternal's? Why change what wasn't broken?All I'm going to say is if it was so fucking tedious and boring, Eternal wouldn't have twice as many players on Steam as 2016.
The market has spoken.
Must be a lot of /v/tards on here since people have been pissing and shitting themselves for years about getting filtered by Eternal.I guess they may have tried catering hard to the people who hated Eternal because you had to think a tiny bit about what you're using. I will never forget how hard that game filtered people. all the /v/ tards who for years bitched about 2 weapon limits and slow games. Got jammed up by a modern Doom game.
probably because they consciously wanted to make each game play differently, when you play it it’s very obvious they wanted to evoke an entirely different feelingIf the market has spoken, why has Dark Ages changed the combat to be the complete opposite of Eternal's? Why change what wasn't broken?
Dude I'm a guy who's pretty good with VR. They fucked 2016 up. Something feels wrong with it and I would wager it has to do with the fact it feels like you have a third hand every time you throw a grenade or use a gun. That shit really threw me off and made it unplayable for me.Shame my vision is too fucked for VR, I tried playing Doom 2016 VR on a friend's house once, and I couldnt last more than 5 minutes under the googles.
Also, Zero Master already released his TDA Nightmare video, 10 hours compared to his 4 hour Doom 2016 Nightmare, and around 10 hours too for Eternal on his first attempt. Zero Master seem to be the first guy to release full videos on 2016, Eternal and TDA too. Guess in some months he will finish it in like 3 hours.
I would watch if I didnt cared about being spoiled on gameplay.