Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 221 8.0%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 715 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,752
Here's a video comparing the driving physics between GTA IV and GTA V, along with also highlighting the mod I mentioned earlier, Drive V:
https://youtube.com/watch?v=C8shCbLM-Sw
So which physics do you prefer? Personally. GTA IV's were far better, and GTA V's physics only look worse and more unnatural when compared directly against IV as this video does. I think I'll echo what this video, and the video I posted earlier, declare, which is that GTA VI will do best finding a middle ground between what IV did and what V did. In fact, I think Drive V is perfect in that regard, and Rockstar should have looked to that mod for guidance on how to proceed.
I loved the weight and impact that IV brings, but I like V's arcade driving. I believe they overdid it with the suspension with IV. I'm glad they improved motorcycle controls from TLaD. If VI could have the Drive V mechanics, I think it would be perfect.
 
I just noticed that Franklin's default car is an expy of a Dodge Charger/Hellcat. It took me ten years to notice it.

View attachment 5924882

I hope GTA VI allows you to have a lowrider without spending much money.
So thats the car that black youth thugs break in all the time. Dodge Chargers are some of the most stolen vehicles in the country next to anything KIA/HYUNDAI.
 
The Lost and the Damned
Best: Mid-mission checkpoints, which saved so much time grinding or getting around compared to previous games.
Worst: Johnny cuts ties with Ashley and the gang...just to end up getting his head kicked in by Trevor a few years later.
The Lost and Damned

Best: motorcycle controls. In GTA IV, motorcycles had no grip. Too slippery to control, ANY collision would send you flying down the street. The Lost and Damned improved them ten-fold. Obviously, because you're a biker. You can still fall off the bike, but you'd practically have to TRY to collude off it. Bonus points for allowing shotguns as drive by weapons.

Worst: air hockey. The Lost and Damned introduced air hockey as a friend activity. I hate it. Your paddle is "floaty" on the table. Way too loose for any precise movement. Good luck when you or your opponents corners the puck. It's in The Ballad of Gay Tony as well with the same problems.

The Ballad of Gay Tony

Best: mission replayability. This was the first GTA that allows you to replay missions, but AFTER you complete the story. You're scored on your performance based on accuracy, time, secondary objectives. I don't like how cutscene time accounts FOR the time requirement. I appreciate it by embracing the level of freedom GTA gives with its sanbox. Some missions you'd want to replay for the spectacle.

Worst: its conclusion. I like how The Ballad of Gay Tony wraps up some story threads from IV and TLaD. That's the best part about the IV saga; everything ties together if you pay attention. But, I feel everything with Luis and Tony wraps up too quickly. It ramps up less than halfway through, then just ends. Almost like the writers were in a rush or restricted from IV's original plot.
 
The more i think about it, the more i would've loved to see GTA 4's story revolving just around Niko and Roman getting unwillingly involved with the Russian mafia. A few tweaks here and there and you could've had a full game's worth.

As much as i like some of the third act with the Italian American mob, early GTA 4 when you step off the boat and have to deal with the same shit you ran away from feels much more different than what comes after.

Second act sucks though
 
Not what the 2023 studies say as Hyundai Elantra and Sonata are more stolen than a typical Chevy Camaro or Dodge Charger
Both of you are right in a way.
Going back to 2016 (earliest actual report from the NICB I could find) shows that the most stolen vehicles were Hondas and Full Size Pickups, But if you look at 2016 model year cars the Dodge Charger takes 4th place, though total reported thefts didn't break 1000.
Link to PDF

The 2013 Report showed similar numbers but I couldn't find the PDF for it.
 

Katt Williams is right, Hustlin' IS a good song. Imagine the reaction of Katt Williams being in GTA circa 2008.
 
So which physics do you prefer? Personally. GTA IV's were far better, and GTA V's physics only look worse and more unnatural when compared directly against IV as this video does. I think I'll echo what this video, and the video I posted earlier, declare, which is that GTA VI will do best finding a middle ground between what IV did and what V did. In fact, I think Drive V is perfect in that regard, and Rockstar should have looked to that mod for guidance on how to proceed.
I think IVs driving was better on paper, but in practice it kind of sucked.

I play with traffic density at max (yknow, for that REAL New York experience), and there were way too many times where I couldn't turn to a street because there was a car or two blocking the way and it was either hitting the car or hitting a pedestrian. It's also ripped off straight from Driver, a game which did this type of driving way better. I hope VI has a middle ground, taking the best from both.
 
Both of you are right in a way.
Going back to 2016 (earliest actual report from the NICB I could find) shows that the most stolen vehicles were Hondas and Full Size Pickups, But if you look at 2016 model year cars the Dodge Charger takes 4th place, though total reported thefts didn't break 1000.
Link to PDF

The 2013 Report showed similar numbers but I couldn't find the PDF for it.

2012 Dodge Chargers only made #9 on the new car list for that year.

Eitherway going to car shows in my cities, dindus love chagers.
 
As much as i like some of the third act with the Italian American mob, early GTA 4 when you step off the boat and have to deal with the same shit you ran away from feels much more different than what comes after.
Being involved with the Alderney Mob and the Mafia is one of the highlights in IV's story IMO. You get roped into the criminal underworld through drug pushers, small time crooks, corrupt politicians, the Mafia, right back into your former crew. Everything pieces together if you pay attention, even the littlest details. I actually wish there was MORE Mafia missions; Phil is a great person to have on your side.
 
You forgot to mention that it's PC port is one of the shittiest ports in all of gaming. You'd have to trudge through several guides that will lock you into 3 versions of the game depending on your choice of mods or whatnot: 1.0.4.0, 1.0.7.0 and 1.0.8.0

This is a little tedious to initially set up, but I started playing GTA IV for the first time this year after following the stuff outlined in the following videos and it's been great. No need to worry about choosing a specific version.




DXVK apparently doesn't fix performance for everyone, but for the people who do see improvements it tends to be significant. Definitely worth trying.
 
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DXVK apparently doesn't fix performance for everyone, but for the people who do see improvements it tends to be significant. Definitely worth trying.
DXVK really depends on the age of your components. Most people reporting massive performance gains usually will have a new-ish PC, and the GPUs that see the biggest peformance improvements is the Intel ARC series, and that's only because Intel shit the bed with most games that use earlier DirectX versions.

I'd recommend 1.0.8.0 since it's usually the best from what i've played. Get that with a few fixes (along with Console Visuals) and you're golden.
 
I'd recommend 1.0.8.0 since it's usually the best from what i've played. Get that with a few fixes (along with Console Visuals) and you're golden.
The complete version is far better. It comes with all the DLC installed and fully compatible (1.7 and 1.8 require mods to work right, and the radio won't play DLC stations in the base game out of the box), and has all the benefits of 1.8 and then some.
 
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I'm going to try not to repeat myself for each entry:

GTA3 - Best aspect: the structure and game design of GTA3 is genius. Just the very idea of going to a place, getting an objective, doing it and progressing through a story where you unlock more parts of the map, more weapons, more vehicles. It's an amazing formula. The worst aspects: the car physics and the aiming, shooting in all other of the games is hitscan but GTA3 i remember if your hand isnt facing the person when you fire you shoot off into the distance. Very annoying system

Vice City - best aspect: the amount of side missions, i love how much optional story there is in this game. entire subplots like love fist and big mitch, the cubans vs. the haitains, the phone calls, avery carrington and even some of the assets and i think colonel cortez's last mission (tho i could be wrong) are all optional. it makes the world feel more alive and like youre not merely here to accomplish a set of tasks. the worst aspect: this is a tough one but im going to say the second island. i love the map design but someone pointed out to me that the first island seems to be the better designed area of the two whereas the mainland has a rushed feeling in its texture quality and geometry especially when you compare it to how VCS updated the locations with more neon. the map as a whole is great but i think that the second island couldve been more polished

San Andreas - best aspect: character customization is a big one and is almost a pillar of how san andreas works, even if you never customize CJ he will gradually change as you play. i think there's still an amazing amount of flexibility in how you personalize him and for me the fun of replaying an open world is getting a look i can not only call my own but can also distinguish from my prior playthroughs. i think San Andreas is unfortunately still yet to be beat except for Saints Row 2 and RDR2 which get close, from hair to fat to clothes you can give CJ a different look not only every playthrough but in every city of every playthrough. the worst aspect: the gang warfare grind, i dont understand it at all, the game is already 100 missions long i dont see why they felt the need to lock the finale behind taking over an abritrary amount of territories plus it's way less convenient to do this post-Riot starting so you essentially have to start the grind as soon as you get it back but some missions like the one where you have to do four gang wars in a row take away territories you may have taken over so you can earn them back. if they really wanted to pad out game time they shouldve made all the side missions mandatory because the wang cars asset was clearly meant to be done before EotL according to dialogue

Liberty City Stories - best aspect: one of my lesser GTAs but I love a lot of the missions in this game but especially the ones where you participate in events that have major ramifications in 3, like blowing up Fort Staunton or getting involved with the big brother Kasen's wife. the worst aspect: i think the reason it's one of my lesser GTAs is it's kind of boring as a plot, GTAV has a bad plot but amazing dialogue and characters to balance it out. this plot isnt bad but there's not a great villain to latch onto, just a lot of really good side characters that i also liked in GTA3. it has that problem of being a bit wanky with the prequel shit that it forgets to have any new characters that are actually interesting, and the ones that are interesting die or leave the plot

Vice City Stories - best aspect: love this game, but to highlight something i think it did best of all i would argue that vehicle variety was VCS' strongest aspect. it combined one of the best settings with all the stuff i loved about san andreas, so boats, bikes, jetskis, swimming, planes, helis, bikes, hovercraft, bicycles and sports cars are all in the game and it makes vice city a joy to navigate in a way it wasnt in 86 but it's also a smaller, more vibrant map than san andreas and in that way it feels more fun to use these tools in this map than it did in san andreas. the worst aspect: that's a tough one but i'd say the technicals especially the framerate, i think either version isnt really a technical powerhouse and my preferred version is the PS2 which really chugs on the second island. PSP is mostly stable but then with that youre getting a kinda worse looking game with worse controls and it still has those weird audio issues the cutscenes of these PSP era GTAs have

GTA4 - best aspect: honestly this is going to be faint praise because i really dont see what anyone else sees in GTA4 but i'd say the best aspect is probably the drive-by shooting and the variety of the mission order. i think it feels better to engage in car combat in this game than in V, one of the few aspects i feel that game did poorly, because there's a certain amount of flow and power in your aiming. the car controls work quite well for this, where youre bobbing and weaving and shredding people down. it's cool. and while unfortunately gta has very few side missions (in fact all gtas post-vice city seem to ditch side missions in favor of random events and strangers which arent as good), what i do love about gta4 is how open the structure is. for example im doing a playthrough where ive encountered ULP and Francis midway through the game, and by the time i get to Packie i'll probably be two thirds in. last time i was doing work for Ray and Packie seemingly early into act two and even though it's the same missions the story gets a different feel when youre going from government stooge to criminal double agent versus the opposite. the worst aspect: i'd say mission structure is gta4's failing, this game is fond of doing a lot of really tedious tailing missions and i cant stand the missions where you need to schedule an appointment, where it'd be easier to just do what the older games did and have you arrange the appointment, go to it and then finish the mission. the irony is easy missions like Final Interview and Out of the Closet have these pseudo-checkpoints but practically no other missions do and thatd be welcome on something like Puerto Rican Connection which I wish they brought back Trip Skip for

TLAD - best aspect: i'd say difficulty curve is the best aspect of TLAD, i was originally going to put it as "worst" because it's hard but then i realized im not a bitch and i looked at it from the angle of this being DLC for GTA4 and it's actually neat how they upped the challenge from GTA4 while having more variety in the missions and having your objectives be more interesting. i also like them elaborating culturally on alderney which always felt like a third island of liberty in IV rather than a seperate state. the worst aspect: the whole biker thing just comes off a bit pointless, you dont need to spend the whole game on bikes, the levelling up system isnt really all that useful and you torch the place by the end so you dont really benefit from any of it. it's a bit like if in VCS all your businesses burn down because "that's what canonically happens after VCS". i wouldve liked it if we kept the hideout but the final cutscene of them torching is a secret 100 percent reward you can CHOOSE to do. it's also a bit silly to have a yellow tint on everything,

TBOGT - the best aspect i think is the entire presentation. the radio, the art direction, the voice acting and storyline are all in many ways superficial but they take the core GTA4 experience and twist it in ways that makes it enjoyable to me who doesnt really rate GTA4 highly in the series. like for example i dont like GTA4's handling, i dont dislike it either i think the discourse has become too polarized between "realistic = good" and "difficult = bad", my problem was that you spend a lot of the game in really shitty cars but when youre in a good car it's pretty fun and that's what gta is good at doing: having you steal fast cars. you can still have a gritty story with fast cars, because the protagonist is still gritty. with TBOGT all they did was tweak the spawn rates and suddenly the game plays 50 times better, that's what i mean by presentation making the game's core better because those spawn rates were meant to make the game more glamorous but have a knock-on on making for better gameplay. the worst aspect: this is a really minor nitpick but i dont like that the game's settings are integrated with IV and TLAD, i wish i could change on a per-game basis but if i were to maybe make a couple more nitpicks to add into a bigger criticism because i really do love the game i would add that there's some weird character models that seem low budget like Joni's and i think Luis' mother is a massive bitch

chinatown wars - best aspect: the drug wars, love dealing me some drugs. it's like a better version of V's stock market. worst aspect: huang is a lame protag and i think a lot of the gimmicky touch screen missions were super frustrating like that dragon one. the thing is im sure theyre easy on PSP when i get round to playing that version but the problem is just that it's wasting a mission slot on something that isnt fundamentally GTA

V - wont relate online because i havent played it since ps3 days but best aspect of SP: the special abilities. i love the way GTAV's shooting and driving feels in general (tho i agree they went too far into arcadey whereas i think games like San Andreas and even Saints Row 2 have better guns and driving to me, because they balance weight and fun rather than just going for so fun it's easy) but i think the way i can use the abilities strategically makes me feel super badass. even in these scripted segments i feel some level of agency when i turn on mike's slow motion to hit five headshots in a row or kamikaze myself as trevor or weave through traffic in the big score as franklin. the worst aspect of sp: the customization, i think this game has the worst customization of the series. games like LCS, VCS and VC have less options but I think trying to do anything with V feels so unintuitive. michael and trevor have very few hairstyles, are actually missing some they should have from prologue (michael's cut, trevor's stache WITHOUT stubble), you cant buy some clothes as some characters but can with others, sometimes you can change a shirt and jacket separately sometimes you cant, etc. I get that they didnt want to make models for something thatd seem out of character for the others to wear but I dont really care. Franklin's three piece suits all suck, I just want to give him an all black tieless suit like Michael and Trevor have. What's weird is they have a perfect way of doing all this, because they implemented my ideal system with the TATTOOS. where you can just layer on as many tattoos as you want and theyll overlap in ridiculous ways. if they just let us layer on clothes, like putting on a red shirt from binco then a suit jacket and then a chain, it'd be a great system, online mightve done that already by now but ive forgotten
 
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