Marathon 2025 - Bungie's new AAAA Extraction shooter

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So tired of hearing this. It feels good because they jack up the aim assist and bullet magnetism, so that as long as you have the reticle close to the head of an enemy you get free headshots. I actually think this is fine in PVE, since you feel cool using a hand cannon and getting ez headshots, but it results in horribly balanced PVP gameplay that just doesn't work. Other studios generally don't dial up all the magnetism and aim assist as much as Bungie does.

K, gunplay still feels good regardless.
 
Can’t reply to rodeo yet, so fuck it I won’t quote him.

Seems like you’re also a fellow Destiny 2 player that was raped. Glad to know there’s multiple of us in here.

My current theory is Bungie HATES Destiny 2 and the fanbase. The sheer levels of ignoring and abusing we’ve received since Final Shape has convinced me of this. Every update has sucked, both expansions are not just gay as shit, they are uninspired and boring as fuck. All of the eggs were put in the Marathon basket since those other 8 projects they were working on fell through. If marathon doesn’t gain steam QUICK, then I think Bungie is absorbed as a PS “support studio” and Destiny is either shut down or given to another studio. Damn fucking shame for a series I’ve played and loved for 12 years. Oh well, everything dies eventually lmao.
 
Forgot to add: People comparing player numbers to other games, saying that even 40k continued playerbase is enough to sustain a studio. You would be right if this wasn't Bungie. They have over 800 employees, and they are based in Bellvue Washington, very expensive salaries and cost of living. For comparison, Embark studios runs both 'The Finals' and 'ARC Raiders', and they have just over 200 employees. Arrowhead Studios (Helldivers) has just over 100 employees. Bungie's burn rate for money is famously so high, that Microsoft refused to buy them back after they left Activision.

Also, STS2 devs decided to clown on Bungie with this tweet:
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EDIT:
8 projects they were working on fell through.
Remember that Sony actually took away the project code name "Gummy Bears" from Bungie and made a separate studio for that game. I expect to see something from that this year, but I suspect that since it is similar to Battlerite and Supervive, I wonder how successful it will really be since those games failed, even though they were quite fun actually. Just not a broad appeal.

And yes I have over 3k hours in Destiny 2 to my great shame. Part of the reason I was and am so baffled by people supporting Bungie and Marathon through this, since I have seen all the tactics Bungie uses to fool people. I think that the studio heads don't give a fuck and are just waiting for the Sony stocks to vest so they can fuck off. Don't forget that right after Sony gave them close to $1 BILLION DOLLARS for employee retention, Bungie fired tons of their oldest employees, including people still there from the Halo days. It was suspected that they were fired in particular before the Sony stock purchases vested for them, so the C-suite executives could get larger cuts of the Sony share pie. I have no clue if that is true, but it wouldn't surprise me at all considering how greedy Bungie is as a whole.
 
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I think that the studio heads don't give a fuck and are just waiting for the Sony stocks to vest so they fuck off.

I’m 100% with you and everyone else who believes this to be true. They’ve done this in the past too with Marty O’Donnel and Michael Salvatore, and probably countless other 20+ year vets. The higher ups, even with Pete’s retarded ass gone, are still insanely greedy.
 
And yes I have over 3k hours in Destiny 2 to my great shame. Part of the reason I was and am so baffled by people supporting Bungie and Marathon through this, since I have seen all the tactics Bungie uses to fool people.
They're fooling the non-Destiny players who still remember Bungo for HALO and all the lingering goodwill associated with that.

I find it funny that it's usually the jaded Destiny players that are Bungo's loudest critics these days. Discounting the paid shill streamers of course.
 
They're fooling the non-Destiny players who still remember Bungo for HALO and all the lingering goodwill associated with that.

I find it funny that it's usually the jaded Destiny players that are Bungo's loudest critics these days. Discounting the paid shill streamers of course.
We’ve seen this games potential, which, yeah, kinda retarded on my part to still believe in this shit show 12 years later but, when this game is at its peaks it’s transcendent how good it can be. The problem is, people were saying that the way to make Bungie change and give us what we want is apathy, I just never thought Bungie would pull the UNO reverse card and become apathetic to their own money maker lmao.

EDIT: the shills, I can understand. Their gravy train is about to fucking disappear. I’d be freaked out and doing what I can for sponsorships, access to the studio, and paid endorsements too.
 
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It’s hanging with known established franchises right now. On one hand this is good if they keep this consistently, on the other this is pretty disappointing that on official release they aren’t firmly ahead with a really high initial launch player base.
 
So tired of hearing this
Take a nap then, but it's true for many. Destiny's guns, movement and action just feel "right" for many people, and it's absolutely not just the aim assist. Many games have aim assist, adjustable even.

It's especially true when using a controller. I may not be able to compose a reddit post why this is, but the immediate feel of everything is strangely intuitive and comfortable. I never have to adjust anything, when in many other games, that holistic almost-perfection is just missing and cannot be achieved no matter how many settings there are.

It may not be for you, but people aren't just saying that for nothing. I know many, many people who hate Bungie and loathe Destiny, but genuinely miss that feeling how it felt to play. And I'm sure a lot of people are playing Marathon for the same reason, if indeed it feels almost the same.
 
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It’s hanging with known established franchises right now. On one hand this is good if they keep this consistently, on the other this is pretty disappointing that on official release they aren’t firmly ahead with a really high initial launch player base.
This is a problem. Bunghole and Chinky needed marathon to do Bf6/arc raiders numbers to make back the rumored 200 million dollars (maybe more) that they spent developing this neon flavored turd.
 
This cat has an ignore list for the fucking Steam store :lossmanjack:
lol I just have it filter out games with the LGBTQ+ tag. It's hilarious how much garbage that hides. And it really angers the Offendatrons™ like you wouldn't believe knowing there's a silent mechanism to hide them that they can't influence or disable and knowing people fucking use it.

I will say though that I am actually having a ton of fun running around with my friend and killing people. That may just be because it's bungie and their gunplay is really good.
So would you say you're ... having a blast?
 
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This is a problem. Bunghole and Chinky needed marathon to do Bf6/arc raiders numbers to make back the rumored 200 million dollars (maybe more) that they spent developing this neon flavored turd.
The main reason I expect Marathon to be a flop is because Bungie has stupidly high operating costs, while the game itself suffers from a lot of the same problems as its Concordian predecessors - there's not a lot of people who wants it.
Even if there's people who enjoy it, even if it's somewhat good, people don't want it. Certainly not enough of them to move enough copies to make the kind of money Bungie needs.
As someone else said, Sony is likely already unhappy with their performance, the expect return on investment and so far Bungie seems to be bleeding money.

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It’s hanging with known established franchises right now. On one hand this is good if they keep this consistently, on the other this is pretty disappointing that on official release they aren’t firmly ahead with a really high initial launch player base.
This game is sucking the fucking exhaust of Deadlock, a game in alpha that requires someone send you an invite.
 
How do PVP games with such little content, asset wise, have such high budget costs? I assume they-- or at least hope that they do a lot more refining of things like the layout of the map than single player games but I just can't see how it works out to justify the cost.
 
How do PVP games with such little content, asset wise, have such high budget costs? I assume they-- or at least hope that they do a lot more refining of things like the layout of the map than single player games but I just can't see how it works out to justify the cost.
Monstrous corporate waste and useless headcount. I can't find the meme-quality graphic at the moment, but at practically all the AAA companies, for every dollar they spend on actually producing the game (paying a developer's wages, buying hard disks for storage, building servers to compile test and release builds, etc.), they piss away another $10 on utterly useless faggots who add nothing of value to the product -- lawyers, personal assistants, secretaries, HR goons, DEI hires of all sorts, middle and upper management, "community managers," non-PR-department PR (meaning -- they pay an actual marketing department, but then they still let dipshits outside that department engage in "marketing" of their own, including the now-classic tendency for non-PR people to openly insult and pick fights with the target audience), and all sorts of other useless bullshit.

I contracted at EA for about a year on two different projects (one withered on the vine after EA bought it from its original "indie developer" and the other met with modest success), and it astonished me how little money they actually spent on game development. That's stuck with me ever since and it's one of the first things I pay attention to when being interviewed (and given "the tour") by a prospective employer -- do they spend more time blowing smoke up my ass about free unlimited milk & cereal in the kitchen (EA did this), on-premises amenities and other uninteresting shit I can do better at home, or did they take me (a fucking engineer) straight to the raised floor to show me the cool blinkenlights on all the servers? Give 'ya one guess which one I preferred.

Hint: I never saw a server room at EA, despite the building obviously having one, my obvious qualifications to at least get a tour (I worked closely with their devops team prior to launch on a few things, including making the game lobby functional vs. "not working at scale until they asked if I had any ideas two weeks before launch"), and my occasional hints that it'd be fun to see on a lunch break sometime. I did, however, see the gym, the free arcade machines in the break rooms, the "wall of free cereal dispensers" in each kitchen, the wet bar, the very fancy executive boardroom we lowly peons were never permitted to enter (we held our meetings in more traditional "nondescript square rooms with a boring table in the center" and the local executive would "grace" us with his company once a month to be bored at us during status updates), and other utterly useless shit that meant nothing to anybody actually engaged in value-producing labor at the office.

You know how people bitch about military and government overspending? Like mythical $10k toilets and other stupid shit? lol ... fuckin' public sector's got nothing on the sheer waste that goes on in private enterprise. I laugh (openly, out loud, even at inappropriate times) when I hear somebody bitch about some "super-overpriced" public sector related thing. "Dude, I worked at a huge game studio that gave everybody unlimited Special K every morning and handed out movie tickets like candy. STFU about 'government waste.'"
 
Why would I ever want to work out in the same place I work? And cereal in the work place kitchen? These people are literaly children.
Yup. It worked, too. Most of my coworkers there usually brought up the cereal thing first whenever somebody heard "oh you work at EA? What's that like?" and they wanted to brag. I guess for a specific type of person, it really is a major "perk." Like you said: literal children.

Don't get me wrong, it was handy in a pinch if you had the munchies, and to their credit at "crunch" time they provided much more mature food options like "pizza" and "chicken wings" from a quite good local restaurant, but it was still very silly how much "cereal" actually came up.
 
I laugh (openly, out loud, even at inappropriate times) when I hear somebody bitch about some "super-overpriced" public sector related thing.

Government waste is still worse than anything you've described, and it's entirely to enrich some connected contractor or elected asshole's relative. At least this waste can be enjoyed by the proles.
 
People arguing about whether the budget was $80m or $250 are missing the point
Sony paid $3.6 billion for Bungie and it's a worthless husk. It's going to be a complete loss.
 
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