Minecraft

Once again, thanks for all this info.
I hope you're also familiar with that or else I'll have to rant about mod loaders faggotry again.
I skimmed this thread though highlights so I am somewhat aware of the forge-fabric-quilt retardation.
Worth mentioning that if server hosting becomes an issue later on you may want to look into Essential or e4mc.
Thank you but hosting is not an issue at all. Open ports on my router, turn on the server, done.
Didn't something retarded with JEI happen lately?
I'm not suggesting any non-tech content mods yet since again I'm not sure what your tastes in non-tech mods are and I don't want to ruin what you plan on doing with a mod you may not like in the end.
Our last playthrough had botania which was a cool mod to get away from tech stuff for a bit. Now that botania is out of the question, you say you make use of magic mods, can you recommend some? (not thaumcraft) Something to diversify the mods a bit, all tech stuff can get a bit dull after a while.
 
I skimmed this thread though highlights so I am somewhat aware of the forge-fabric-quilt retardation.
All you need to know is that Fabric was created "in response to the allegedly slow development of Minecraft Forge around Minecraft version 1.13. The developers considered Forge to be bloated, so the Forge API functionalities were either split out into Fabric API or discarded. Fabric itself is only a modloader." Doesn't help that the Forge devs are being held back by one person...were being held back. Quilt was made because a single Fabric dev said something slightly offensive which spurred the trannies into mobilizing, making a fork with a bunch of fake reasons since the real reason was because they considered Fabric transphobic, wish I was kidding. There were also a bunch of lies about Fabric and Quilt to make Fabric look worse but considering that the only people who use Quilt are scam artists and trannies...yeah. Cunted and Smithy have more information.
Effortpost time
IIRC fabric dev called "Player" did a wrongthink and made the trannies feel unsafe.
Here is a screenshot list I found, it's very retarded: https://gist.github.com/leo60228/7a185bea0ac0a7f16b0f393cd888f08d
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Now NeoForge is a thing, which is basically exactly the same as Forge but all the devs quit the original Forge because the main dev was incredibly lazy and make working on and with it hard to do, now he's pretty much alone. Might eventually even heal the rift between Fabric and Forge with potential compatibility. All in all, autism and tranny nonsense split the Minecraft modding scene in two and only terminally online retards are happy about it.
Thank you but hosting is not an issue at all. Open ports on my router, turn on the server, done.
Nice. Hope it works out.
Didn't something retarded with JEI happen lately?
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Unfortunately, in it's the previous pages. REI works fine too.
heres some more stuff that I found when I was searching through my files:
fervently praying these people get chronic hemorrhoids
RIP Higgs, outed as a pedo.
Our last playthrough had botania which was a cool mod to get away from tech stuff for a bit. Now that botania is out of the question, you say you make use of magic mods, can you recommend some? (not thaumcraft) Something to diversify the mods a bit, all tech stuff can get a bit dull after a while.
With pleasure. Mana and Artifice can seem pretty complex, but it's super interesting with what you can do with it. If you ever played Ars Magica 2, it's inspired by it. It's autistic so might not be for you. Astral Sorcery...ah shit that's also kind of autistic. Well if you ever wanted magic that required it to be night to perform your rituals that'll turn you into a living God, this is it. Eidolon is pretty fun and interactive without it being hyper-autistic. Takes a minute, but I really like it. It's like the warlock path to Blood Magic's blood mage and Witchery's...Witchery, though it has plenty of both. Speaking of which, Bewitchment. It's pretty much heavily inspired by that Witchery mod. Some might recommend Mahou Tsukai but I'm not one of them. Its aesthetic, especially with the magic sygils and how easily you can fuck your world with some of the spells is a bit much. But that's not to say it's not a bad mod, it's very good, just a bit jarring in some spots. Ars Nouveau is pretty much one of the best magic mods for 1.16 and higher. Easy to set up, bits of Thaumcraft inspired stuff, lots of utility, heavily customizable, a few addons, imagine Noita if anything. Late game can be busted (note, the video includes various other mods that make it stronger) but honestly compared to tech mods, it's not that bad. I mean you can't make any super nukes like Draconic Evolution but you can do some world damage. I can name more like Hexerei, Forbidden and Arcanus but long enough and they'll mostly just start blending together and overlap. There's also various other mods that are "magical" but then you'll have either a fantasy mod or a kitchen sink modpack as opposed to a mostly tech modpack. So if anything I'd just pick Ars Nouveau and Hexerei, and maybe another one if you want. I also want to mention Iron's Spells for 1.20 that is not only aesthetically pleasing, but it's easy to follow and use, just something to keep in mind for the future. Reminds me of Ancient Spellcraft, rip that mo-oh shit it's still going. (Forgot to mention Project E, famous for various reasons but mostly transmutation, but that's been overused for years now).
 
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Maidenless behavior. "Someone playing on a cracked MC account because they either don't want to support a greedy scum sucking company or because they're literally too poor to buy MC because their country is in shambles? How dare they!" Only 3 modpacks use this mod and one of them is the developer's (damn 800k downloads) and of course it's Fabric. Tells me everything I need to know about him.
>Idea by ElocinDev, developer for the infamous Luna Pixel Studios
Of which they tried to sell "modpack templates" and adding crash code for people who want to play their modpacks but can't afford a dedicated server and want to use Essential or e4mc. That's who he got the idea from, makes completely sense now that I think about it. Even then he stopped including the mod in his modpacks as well as stopped development since I'm sure even he realized how retarded that is. Worth mentioning that LPS modpacks (aside from being shit) break Curseforge, Modrinth, and Mojang/Microshit's EULA, but much like paywalled mods, they (well Microsoft with paywalled mods) don't do anything, with CF and MR it's mostly because the modpacks are stupid popular like RLCraft and thus brings traffic and thus brings revenue.
 
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Someone playing on a cracked MC account because they either don't want to support a greedy scum sucking company
Funny that. I have been playing cracked minecraft on and off since 1.2.5. I could have been convinced to give mojang money since I put a lot of time on the game over the years, but since microsoft bought them there is no way I am gonna give them money lmao
I find this very idiotic, fighting against pirates for the poor trillionaire company.

As for magic mod recommendations, ars noveau is cool and I will be adding it for sure.
I'll probably add herexei too for just for the jars, they are pretty cool.
EE2 is a bit too busted for my tastes nowadays. It was very cool back in the IC2 days, mostly to bypass the tedium of crafting circuits over and over again.
Iron spells looks cool but not compatible with 1.1.6.
The rest despite looking very cool, they also look very autistic.
I will post the final mod list when I get around to building it, thanks a lot for the info.
 
Are you tired of those sneaky scallywags trying to sneak into your mod packs with a pirated copy? Fear not, for the Pirate's Doom is here to turn the tables in the most epic and entertaining way possible.
Alright. So I download your modpack (you do not gain a single cent from this) and play it and since I am so evil (I do not want to support the poor 3 trillion dollar corporation) I use a cracked account. When I launch it, instead of Minecraft, Doom appears. Oh wow, I was not expecting that! Guess I'll just stop walk away instead of, oh I dunno, looking at the mods and deleting the only one in the pack with "Doom" (the name of the game that appeared) and "Pirate" (the very evil crime I am doing [I do not want to support the poor 3 trillion dollar corporation]) in its' name. This is an ineffective solution to a problem that literally doesn't exist. You could add more preventive measures, but I will not ever understand why people would want to "protect" their collection of mods OTHER people made and the few (if any) tweaks they made from pirates. Did you not make your modpack so it can be played by others? Do you even want your modpack to be played by others?

Anyhow, while I'm here I might as well suggest Spartan Weaponry and Spartan Shields. Fun little mods that add more weapons/shields, both support Forge 1.16.5 as well. I like that each weapon has their own "stats" like more reach or being two-handed. Even if they are simple changes they at least add some variety.
 
I find this very idiotic, fighting against pirates for the poor trillionaire company.
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Same energy.
EE2 is a bit too busted for my tastes nowadays. It was very cool back in the IC2 days, mostly to bypass the tedium of crafting circuits over and over again.
Good 'ol days of Tekkit.
Iron spells looks cool but not compatible with 1.1.6.
Mentioned it in case you ever decide to give 1.20 a go for whatever reason and want a genuinely good mod.
The rest despite looking very cool, they also look very autistic.
Yeah but considering most tech mods, they're about on par with the autism imo.
I will post the final mod list when I get around to building it, thanks a lot for the info.
My pleasure, good luck.
but I will not ever understand why people would want to "protect" their collection of mods OTHER people made and the few (if any) tweaks they made from pirates.
The ego and mentality of modders is unfathomable.
Anyhow, while I'm here I might as well suggest Spartan Weaponry and Spartan Shields. Fun little mods that add more weapons/shields, both support Forge 1.16.5 as well. I like that each weapon has their own "stats" like more reach or being two-handed. Even if they are simple changes they at least add some variety.
Good mod, been around for a while. I like how they have additional gear if you have certain mods installed.
 
Double post since it's unrelated to the two topics. I still don't understand the magic behind how some of these motherfuckers can have such huge modpacks and run stable on my machine but a smaller modpack I made with more or less similar mods mods can cause lag, stuttering, and TPS issues on my PC. Good ram allocation, good java arguments, Java 21, performance mods, don't matter. I can have my damn browser open and get a good 40+ FPS but on my own, lucky if I can get 20 blocks away from spawn before it freezes completely. I've made several plebbit posts, asked several dickswords, /mmcg/ (lol no idea why I bothered there), and nothing. Everyone either just had no clue and jumped on board my ship of confusion or just straight up went "I just guess until something works." Amazing how some modding communities can heavily document every time aspect of what does what but when it comes to Minecraft it's either some Illuminati secret no one is allowed to share or no one has any idea of what anything does, ever.
 
>Find a cool modpack
>Shoves a dweller and From The Fog into it
This is why I (try to) make my own.
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Worth noting that the guy who made that video advocates for AtLauncher supremacy (based) but fell for the "PolyMC is compromised" bullshit.
Uh...interesting video. Fits.
 
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I wish there was a Minecraft horror mod/modpack that replicated the uneasy feeling you'd get playing pre-modern Minecraft on single-player survival. The closest is PS1 Edition but even they shoved a dweller into it.
Really? They put a fucking dweller in that too? Guess they figured the zoomies wouldn't care enough for it without a dweller. I remember getting that uneasy feeling when I was younger, I haven't gotten that feeling in years. Don't know if it's because I'm older or if that feeling shrank with the updates. Looking into the MPSX modpack, aside from a bunch of other mods, there's unique mods seemingly made for it such as MCSX Nightmares.
Random Sounds to drive you crazy
Mobs Randomly follow you
A painting randomly changes to another for a split second
Music Pitch Randomly Changing
Zombie or Skeleton Spawning when you wake up.
Amongst other things (Can't give too much away)
Someone want to tell this retard that the "horror" wasn't intentional and that it was mostly your mind doing the work? I guess since it's a modpack they can do whatever they feel like, but intentional horror in Minecraft is stupid.
 
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>Find a cool modpack
>Shoves a dweller and From The Fog into it
This is why I (try to) make my own.
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View attachment 6263763
I wish there was a Minecraft horror mod/modpack that replicated the uneasy feeling you'd get playing pre-modern Minecraft on single-player survival. The closest is PS1 Edition but even they shoved a dweller into it.
Really? They put a fucking dweller in that too? Guess they figured the zoomies wouldn't care enough for it without a dweller.

You know, there should be more dwellers with unique behavior, looks and mechanics, not just another tall dark/pale anorexic guy with Marfan syndrome chasing you while screaming bloody murder. The closest thing to that is The Manbear, but there are rumors idk someguy couldn't even program its complex AI and the videos with his mod are heavily scripted. It would be also really nice if there was a modpack completely changing the gameplay with a world built around said dweller(s).

They could have been creative and made something original with unique dwellers (such as spider monsters in an arachnophobia-based horror mod) with new biomes, mechanics, structures, bosses and such, along with the unnerving visuals of Alpha minecraft, but no. It has to be generic lanky tall zombie #32478932147891 slapped in a modpack or a normal Minecraft world.
 
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You know, there should be more dwellers with unique behavior, looks and mechanics, not just another tall dark/pale anorexic guy with Marfan syndrome chasing you while screaming bloody murder.
There's the Dweller Dweller which is as close to a vanilla Dweller as you can get, there's "Arphex" (Arthropod Phobia Expansions + Dweller Bosses) which is more freaky to me than any Dweller (this is coming from an insect fan), for a bonus I'll throw in the horror elements mod since they can add on to any Dweller mod. Oh and that Wendigo mod for doing something unique such as leaving animal corpses and other warnings, only spawning in one biome type, and a weapon that can stun it. But still, the vast majority of these horror mods are rip-offs of another, and another, and another. Even when it's unique it still has elements of the same shit.
idk someguy couldn't even program its complex AI and the videos with his mod are heavily scripted.
Would be unsurprising given how many scripted videos there are, gone to the point where almost every Minecraft video I see at least feels scripted. Didn't he make another "mod" called "The Obsessed" but also never publish it? Yeah that's suspicious.
such as spider monsters in an arachnophobia-based horror mod
Hah, funny that.
The fact that it had cursed nu-mojang features kinda put me off that series.
Yeah that threw me off as well. Literally just make it like beta Minecraft, but normies and zoomers wouldn't be able to handle it without "muh nu-minecraft features."
Unrelated:
"Old bad, new good."
 
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Years ago, when I was penniless I played some sort of demo version of MC where you could only play for 20 minutes or so per world and every world was the same. I figured out how to glitch the timer and keep playing as long as I wanted, but couldn't place or mine anything after 20 min.

It was a very creepy and intense way to play. I think a good horror mod could take away mining and placing blocks at night. Maybe have monsters that delete every item in your inventory or steal your armor. Getting fucked with can be way scarier than actually taking damage.

Unless such a mod already exists, I'm out of the loop on everything these days.
 
Really? They put a fucking dweller in that too? Guess they figured the zoomies wouldn't care enough for it without a dweller. I remember getting that uneasy feeling when I was younger, I haven't gotten that feeling in years. Don't know if it's because I'm older or if that feeling shrank with the updates. Looking into the MPSX modpack, aside from a bunch of other mods, there's unique mods seemingly made for it such as MCSX Nightmares.

Someone want to tell this retard that the "horror" wasn't intentional and that it was mostly your mind doing the work? I guess since it's a modpack they can do whatever they feel like, but intentional horror in Minecraft is stupid.
I wouldn't mind this if only one of these happened like once every 500 in-game days (which would be over 166 hours) but I just know two to three of these will happen every 40 minutes four days into a world.
 
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Just looked at the comment section, seems like the mod currently only stops TLauncher. (a)
Kyber_6, Ceritfied Microsoft Dicksucker, explains what his mod actually does
It detects if a player is using a cracked launcher (currently only TLauncher), and if detected, it launches DOOM instead of Minecraft.
The mod hasn't been updated since February, so I doubt our Watchman of Microsoft™ over here is gonna add support for other launchers - if he even knows how to (more on this in a bit). This just makes this even more meaningless since it only stops A launcher. Do people even still use TLauncher?

Anyhow, this man has a GitHub (a), because of course he does (long live our glorious leader Microsoft). The mod is on there too (a).
Looking at the source code, the reason it only works on TLauncher is simple:

Code from the Forge version
  • It scans the log for instances of TLauncher and ATLauncher.
  • It looks if a mod called "tlskincape" is loaded. As far as I know this is the mod that TLauncher forces onto its' users so they can use their retarded skins and capes.
(the Fabric version works in the exact same way)

At this point, all I can ask is why. Why do this? All this "effort" just to stop someone from opening your modpack on fucking TLauncher. If you had the balls to go nuclear shouldn't you have checked if the client's UUID is valid? Sure, that would stop working when the Microsoft servers went down, but you suck their cock so much already that I doubt you'd care about that.

Total Modder Death.
 
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Alright. So I download your modpack (you do not gain a single cent from this) and play it and since I am so evil (I do not want to support the poor 3 trillion dollar corporation) I use a cracked account. When I launch it, instead of Minecraft, Doom appears. Oh wow, I was not expecting that! Guess I'll just stop walk away instead of, oh I dunno, looking at the mods and deleting the only one in the pack with "Doom" (the name of the game that appeared) and "Pirate" (the very evil crime I am doing [I do not want to support the poor 3 trillion dollar corporation]) in its' name. This is an ineffective solution to a problem that literally doesn't exist. You could add more preventive measures, but I will not ever understand why people would want to "protect" their collection of mods OTHER people made and the few (if any) tweaks they made from pirates. Did you not make your modpack so it can be played by others? Do you even want your modpack to be played by others?

Anyhow, while I'm here I might as well suggest Spartan Weaponry and Spartan Shields. Fun little mods that add more weapons/shields, both support Forge 1.16.5 as well. I like that each weapon has their own "stats" like more reach or being two-handed. Even if they are simple changes they at least add some variety.
Doesn't DOOM still cost money? Isn't it technically pirating by putting it in a mod?
>Find a cool modpack
>Shoves a dweller and From The Fog into it
This is why I (try to) make my own.
The only real use of these horror mods is to act like a cheesy fucking retard when you're playing multiplayer, me and a few others played some retarded ass modpack with these dwellers and we just ran around as we got teleported screaming shit like "OH GOD, THEY FUCKING TOOK HIM!!!"
 
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