Yeah... Almost 2M downloads too. What the fuck.
It's often mentioned whenever a content creator talks about Create addons, also the dev showcased it often in the FTB Reddit so that helped too. And of course, current day politics infest everything so trannies hone in on a reddit addon for a reddit mod.
No idea if it integrates in any way with AE or Mekanism, nor even if we want them with create. It seems it would integrate well with immersive engineering though.
You just have to make sure you're ok with various aspects not matching such as energy, art style, technological differences, and probably other shit.
Create Crafts and Additions allows you to convert rotational energy into IE or other power for mods requiring alternative power sources. Then there's also straight up
mods like this that integrate AE with Create. You can probably borrow some KubeJS scripts from the
Create: Mekanized modpack to get Create and Mekanism working together well but that's a bit too advanced for me, Mekanism is a bit finicky with Create by default so either leave it out or make sure they don't touch each other too much. Some people tend to axe Mekanism since they have less overall use for it.
As for versions, I'll target 1.16.5. I'll see if my friends have preferences for more modern versions before assembling the modpack.
I'd say that's as good a choice as any. You might want to look at mods like Environmental Tech, RFTools, and the Thermal series if you want. Again there's Gregtech if you want a big ass tech overhaul, such as
GregTech Intergalactical. Oh...I should also mention shit like Fabric, I hope you're also familiar with that or else I'll have to rant about mod loaders faggotry again. If you decide Fabric in the end you'll probably have to look for different tech mods for that mod loader such as
Modern Industrialization,
Tech Reborn, and...uh...yeah I don't know any others, Fabric is a hit or miss in general. Least there's a Fabric port of Create.
I am open to suggestions, as long as they are not taxing on the server (I will be self-hosting on the same machine I will be playing) and are not overly complex or autistic.
Yeah I feel you, simplicity ends up being what I prefer often too...says the guy who plays Krastorio 2. Worth mentioning that if server hosting becomes an issue later on you may want to look into
Essential or
e4mc. Essential concerns me a bit but I recommend researching it anyway, disable or not use anything that's retarded, and turn off auto-update...why that's a feature is what concerns me the most. One bad day away to becoming malware imo. I'm forever alone since I distrust and dislike randos and I have no friends (that play Minecraft) so I can't say what can or can't be taxing on a server. I'm more of a magic guy but for general suggestions I recommend a map mod like Xaero, Lootr so you don't have to split chest loot, Sophisticated Storage/Backpack for just better or early game storage (if you're going to use Refined Storage or AE it'll be resigned to the "early game" storage), Chisel if you really want details in blocks, HWYLA or Jade so you can see what blocks are called and what mod they belong to, AppleSkin so you can see your saturation, and any performance mods that work together without going overboard (you'll see detrimental results otherwise) such as on
these lists. Oh and obviously JEI and Mousetweaks. I'm not suggesting any non-tech content mods yet since again I'm not sure what your tastes in non-tech mods are and I don't want to ruin what you plan on doing with a mod you may not like in the end.
Twilight forest is one of those, too heavy on the server even in single player, though it was a long time ago since I tried it.
Ahh, Twlight Forest, getting worse by the day. Well I say that because it's basically been the same for years, the final boss is not even done and will probably never be done as the mod author prefers version chasing rather than meaningful updates. Even then after the first few times beating it you realize that it's overdone in so many modpacks and it showing its age. Definitely a good thing to axe.
The harvestcraft and cooking related stuff falls under the too autistic category. Sure it's cool having 384 different plants but it's not for us.
>Harvestcraft
Another one going on the list for shit to avoid. It's just...don't, for the reason you said and more. This is coming from a guy who loves cooking mods.
Farmer's Delight is less autistic to me and far less bloated. The thing with food mods that unless you like cooking mods or have a mod that encourages food variety, there's not much point beyond whatever positive stats you'll gain. After all, why should you make all these dishes when you can just chomp on a bread or basic cooked meats (oh god I just realized that's my diet lately)? Or why shouldn't you go for the easier to make dish that gives the most hunger and saturation? So yeah, too autistic indeed.
Biomes O plenty was taxing on the server on generation but not more after that, so it's possible I will add that one.
There's also
BYG which I think is even lighter but I recommend testing before giving the green light. Also
Geophilic is probably also not so taxing. I also could just give a list but I rather just link this video:
I recommend
Terralith and/or
Tectonic as well since simply changing the world generation I imagine is far less taxing on a server. They were incompatible once but I believe that the Tectonic dev made it compatible in two ways, the mod itself or a
datapack version. Again, just test as much as possible and remove any mod that goes again a certain theme or you can live without. Good luck with the server and I hope my sperging isn't overwhelming, there's a variety of great mods that have come out of the zippertit shitshow that is modern minecraft modding but that's all I'll post for now.