Minecraft

Any new modpack recommendations (or ones you've played recently)? Not a fan of tech mods (ironic considering I've going to do GTNH) so if there's any good ones that aren't tech heavy that'll be good. Planning on making my own in the meantime, either for 1.7.10, 1.12.2, or 1.16.5. Maybe 1.20. What theme should I make it? If you say Kitchen Sink I'll castrate you.
 
I forgot Notch posted on 4chan for a while, this was over a decade ago so Reddit was a decent place and was neutral on the subject. If Minecraft was being made now and people caught wind of Notch posting on 4chan they'd have a fuckin' fit.
It's even worse because 4chan today is a former shell of what it once was yet it still has the reputation of the Internet hate machine.
 
It's even worse because 4chan today is a former shell of what it once was yet it still has the reputation of the Internet hate machine.
Absolutely, some places are still good (/mcg/ and /mmcg/ is shit since we're on the subject of Minecraft, it's the same shit over and over again because the most autistic Minecraft players are all techfags and nothing else, only rarely does a good post appears) but man...I've said this before but how the mighty have fallen.
 
Absolutely, some places are still good (/mcg/ and /mmcg/ is shit since we're on the subject of Minecraft, it's the same shit over and over again because the most autistic Minecraft players are all techfags and nothing else, only rarely does a good post appears) but man...I've said this before but how the mighty have fallen.
half the thread dissapears when I turn the eceleb filters on
 
half the thread dissapears when I turn the eceleb filters on
Eceleb filters?
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Sorry for asking to be handheld, but does anyone have any good modpack recommendations? (preferably for 1.21) I'm a big fan of the passive stuff (building/farming) and I'd like one of those modpacks where you can farm tomatoes/cabbages and maybe some quality of life things (easier farming)
 
hermitcraft people + replies on my 4chanx filters
Oh hey 4chanx, I use that too. Isn't there a fork of that? Also how do you set filters? I hardly messed with the settings.
Sorry for asking to be handheld, but does anyone have any good modpack recommendations? (preferably for 1.21) I'm a big fan of the passive stuff (building/farming) and I'd like one of those modpacks where you can farm tomatoes/cabbages and maybe some quality of life things (easier farming)
No problem, this ain't /mmcg/ you won't be crucified for not adhering to some "silent rules" they seem to have. As always I recommend building your own Modpack and doing your own research, but not everyone has time for that and it's a long, tedious journey. For 1.21...that's tricky since it's so new so you might actually have to wait a while. Are you ok with 1.20+? What about Forge (I don't use Fabric so I can't help there)? There's New Game which is passive play style friendly (I think at least, I have similar tastes to you regarding farming and passive gameplay, but I can't build lol) and pretty much the only 1.21 modpack that can really fit your criteria, there's Bliss by that fucking pretentious troon Vazkii that's built for passive play styles (in fact it can be played almost entirely in peaceful I believe), but it's 1.18.2 and...well it's Vazkii. There's also Mythic's Survival which I saw being shilled by the modpack dev but it looks promising, development has ceased however. Hope I helped somewhat, 1.21 is far too new to really have many modpacks in general compared to the other versions. And the current theme of Minecraft modding is catering to Plebbitors who want to follow the horror and 100 days trends, so if you decide to check out modpacks you really have to check the mods included. I once again highly recommend the website Modpackindex. Go to pack finder, include the mods you want, exclude the ones you don't, set the version, and see what you get. I found a few small packs that were pretty good comparatively speaking but were buried underneath the mountain of autism that is current day modding.
 
Oh hey 4chanx, I use that too. Isn't there a fork of that? Also how do you set filters? I hardly messed with the settings.
I use the tampermonkey script
>wrench icon
>filter tab
>dropdown menu
>general
>
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Kind of a pain in the ass because the guide for it is kinda basic

Playing a couple of different games at the moment, don't want to get burn out
 
Thank you mr chungus.

Any hot minecraft sex mods on 1.21 or 1.20?
I did a google search for "minecraft sex mod" (yes I know about the Jenny mod already) and was going to post the first result. This is where the first result lead me. Fucking hell. Obviously don't download anything here, find the original and pray it's on 1.20+ you fucking profligate.
Lets just skip the build up, here's the Minecraft HRT mod, you'll end up here anyways.
Funny thing is it's basically just a Celeste mod with too many steps. Would be interesting if it wasn't...well, what it is.
 
And in other news, Better than Adventure 7.2 update just got released yesterday.

God bless these mod devs. I really hope they don't go too far in some aspects and ruin the mod but I'm liking what I'm seeing so far. Also they added a tree very similar to the Thaumcraft Greatwood tree, nice. Someone also made a modpack recently that should also be a nostalgia trip.
Sorry for asking to be handheld, but does anyone have any good modpack recommendations? (preferably for 1.21) I'm a big fan of the passive stuff (building/farming) and I'd like one of those modpacks where you can farm tomatoes/cabbages and maybe some quality of life things (easier farming)
Also, there's this modpack that might be up your alley as well. It's 1.20.1 though.
 
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Planning to set up a server to play modded with my friends, what's the version that most mods support nowadays? Last time we played on 1.12 with stuff like AE, Botania* and Mekanism as major mods, with a bunch of other stuff I don't remember, also, cool mods recommendations? preferably tech related.
I don't care if I am missing the latest minecraft "content", I can do without shitty mobs that have no purpose.
I will set up my own modpack so please do not link me to modpacks with 200+ mods. That is not what I am asking.
*I am already aware Botania is pozzed and I will not include it
 
Hah, haven't seen anyone talk about a server here in a while.
Planning to set up a server to play modded with my friends, what's the version that most mods support nowadays?
Right, so that's an easy question. 1.7.10 and 1.12.2 are the "classics" which have a ton of mods already made and mostly feature complete. 1.16 is up next, more specifically 1.16.5 if you want a "blend" of modern and classic mods as that's another one of the most modded version. Last one worth mentioning is 1.20, more specifically 1.20.1 (you'd expect 1.20.5 or 1.20.6 but nope, too "new"). Pick your poison then research, but despite my preference to the classics I'd recommend 1.20 if you're just coming back since there has been much development over the years...kinda. Last you played was 1.12 so you missed a lot of the fucking autism that now permanently permeates modding, but it's not hard to avoid since they're obvious about it.
Last time we played on 1.12 with stuff like AE, Botania* and Mekanism as major mods
Those still exist and more. Obligatory fuck Botrannia.
*I am already aware Botania is pozzed and I will not include it
Hell yeah. Mekanism is still kicking with a bunch of addons, AE is also still around but if you want a simplified version, get Refined Storage. Same concept, executed differently.
also, cool mods recommendations? preferably tech related.
Curse my smooth brain for not having much experience in tech mods. There's the very well known Create mod that has a Minecraft aesthetic, super simple but you can get incredibly complex with it. It has addons and compatible mods up the fucking ass and mods that add compatibility for other mods with Create that don't normally have any special interaction with it. You can spend a while looking at all of them and their features, but be warned that while Create itself isn't pozzed in the slightest, the community is very much so. Trannies and autism go well together.
I don't care if I am missing the latest minecraft "content", I can do without shitty mobs that have no purpose.
Damn right.
I will set up my own modpack so please do not link me to modpacks with 200+ mods. That is not what I am asking.
While I do that too, it's good to look at other modpacks for inspiration or mod suggestions. But from what I've noticed with tech mods, you really only need a few good ones so that's probably not the case. The ones you've played from back in the day are not only still good but are probably better depending on the version of Minecraft you're playing and what exactly you're looking for. Also, do you prefer only tech mods or are you interested in some other types?
Unrelated but I'm thinking I should make a list of shit to avoid like the plague for anyone curious...
 
Lots of good info, thank you.
but be warned that while Create itself isn't pozzed in the slightest, the community is very much so. Trannies and autism go well together.
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Yeah... Almost 2M downloads too. What the fuck.

Create seems to have a lot of addons, which is cool. I like the mod and it will probably be one of our main ones. No idea if it integrates in any way with AE or Mekanism, nor even if we want them with create. It seems it would integrate well with immersive engineering though.
As for versions, I'll target 1.16.5. I'll see if my friends have preferences for more modern versions before assembling the modpack.
Also, do you prefer only tech mods or are you interested in some other types?
I am open to suggestions, as long as they are not taxing on the server (I will be self-hosting on the same machine I will be playing) and are not overly complex or autistic.
Twilight forest is one of those, too heavy on the server even in single player, though it was a long time ago since I tried it.
The harvestcraft and cooking related stuff falls under the too autistic category. Sure it's cool having 384 different plants but it's not for us.
Biomes O plenty was taxing on the server on generation but not more after that, so it's possible I will add that one.
Unrelated but I'm thinking I should make a list of shit to avoid like the plague for anyone curious...
Please do.
 
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Yeah... Almost 2M downloads too. What the fuck.
It's often mentioned whenever a content creator talks about Create addons, also the dev showcased it often in the FTB Reddit so that helped too. And of course, current day politics infest everything so trannies hone in on a reddit addon for a reddit mod.
No idea if it integrates in any way with AE or Mekanism, nor even if we want them with create. It seems it would integrate well with immersive engineering though.
You just have to make sure you're ok with various aspects not matching such as energy, art style, technological differences, and probably other shit. Create Crafts and Additions allows you to convert rotational energy into IE or other power for mods requiring alternative power sources. Then there's also straight up mods like this that integrate AE with Create. You can probably borrow some KubeJS scripts from the Create: Mekanized modpack to get Create and Mekanism working together well but that's a bit too advanced for me, Mekanism is a bit finicky with Create by default so either leave it out or make sure they don't touch each other too much. Some people tend to axe Mekanism since they have less overall use for it.
As for versions, I'll target 1.16.5. I'll see if my friends have preferences for more modern versions before assembling the modpack.
I'd say that's as good a choice as any. You might want to look at mods like Environmental Tech, RFTools, and the Thermal series if you want. Again there's Gregtech if you want a big ass tech overhaul, such as GregTech Intergalactical. Oh...I should also mention shit like Fabric, I hope you're also familiar with that or else I'll have to rant about mod loaders faggotry again. If you decide Fabric in the end you'll probably have to look for different tech mods for that mod loader such as Modern Industrialization, Tech Reborn, and...uh...yeah I don't know any others, Fabric is a hit or miss in general. Least there's a Fabric port of Create.
I am open to suggestions, as long as they are not taxing on the server (I will be self-hosting on the same machine I will be playing) and are not overly complex or autistic.
Yeah I feel you, simplicity ends up being what I prefer often too...says the guy who plays Krastorio 2. Worth mentioning that if server hosting becomes an issue later on you may want to look into Essential or e4mc. Essential concerns me a bit but I recommend researching it anyway, disable or not use anything that's retarded, and turn off auto-update...why that's a feature is what concerns me the most. One bad day away to becoming malware imo. I'm forever alone since I distrust and dislike randos and I have no friends (that play Minecraft) so I can't say what can or can't be taxing on a server. I'm more of a magic guy but for general suggestions I recommend a map mod like Xaero, Lootr so you don't have to split chest loot, Sophisticated Storage/Backpack for just better or early game storage (if you're going to use Refined Storage or AE it'll be resigned to the "early game" storage), Chisel if you really want details in blocks, HWYLA or Jade so you can see what blocks are called and what mod they belong to, AppleSkin so you can see your saturation, and any performance mods that work together without going overboard (you'll see detrimental results otherwise) such as on these lists. Oh and obviously JEI and Mousetweaks. I'm not suggesting any non-tech content mods yet since again I'm not sure what your tastes in non-tech mods are and I don't want to ruin what you plan on doing with a mod you may not like in the end.
Twilight forest is one of those, too heavy on the server even in single player, though it was a long time ago since I tried it.
Ahh, Twlight Forest, getting worse by the day. Well I say that because it's basically been the same for years, the final boss is not even done and will probably never be done as the mod author prefers version chasing rather than meaningful updates. Even then after the first few times beating it you realize that it's overdone in so many modpacks and it showing its age. Definitely a good thing to axe.
The harvestcraft and cooking related stuff falls under the too autistic category. Sure it's cool having 384 different plants but it's not for us.
>Harvestcraft
Another one going on the list for shit to avoid. It's just...don't, for the reason you said and more. This is coming from a guy who loves cooking mods. Farmer's Delight is less autistic to me and far less bloated. The thing with food mods that unless you like cooking mods or have a mod that encourages food variety, there's not much point beyond whatever positive stats you'll gain. After all, why should you make all these dishes when you can just chomp on a bread or basic cooked meats (oh god I just realized that's my diet lately)? Or why shouldn't you go for the easier to make dish that gives the most hunger and saturation? So yeah, too autistic indeed.
Biomes O plenty was taxing on the server on generation but not more after that, so it's possible I will add that one.
There's also BYG which I think is even lighter but I recommend testing before giving the green light. Also Geophilic is probably also not so taxing. I also could just give a list but I rather just link this video:
I recommend Terralith and/or Tectonic as well since simply changing the world generation I imagine is far less taxing on a server. They were incompatible once but I believe that the Tectonic dev made it compatible in two ways, the mod itself or a datapack version. Again, just test as much as possible and remove any mod that goes again a certain theme or you can live without. Good luck with the server and I hope my sperging isn't overwhelming, there's a variety of great mods that have come out of the zippertit shitshow that is modern minecraft modding but that's all I'll post for now.
 
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