Minecraft

Id really like to see some of the spacefaring, pipehitting engineering (except terrafirma+gregtech kys) modpacks ported to latest, such is the tragedy of minecraft modding that 1.12.2 was the golden era.
1.12.2 has stayed the golden standard due to following versions declining in performance over time, especially in multiplayer.

EDIT: It's pretty infuriating, since later versions have very good mods, but the game's performance makes it impossible to make community multiplayer servers with it.
 
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(except terrafirma+gregtech kys)
So what is the deal with Gregtech anyways? I know the creator was involved in some sort of drama, at one point the forestry mod would deliberately crash the game if you tried to install gregtech as a middle finger. What did the guy do to make himself so devisive?
 
So what is the deal with Gregtech anyways? I know the creator was involved in some sort of drama, at one point the forestry mod would deliberately crash the game if you tried to install gregtech as a middle finger. What did the guy do to make himself so devisive?
He unleashed torment upon autism itself by creating his fucking mod with hundreds of hours of busywork to make singular machines. Entire teams of people burn out playing gregtech just trying to get to HV wiring.
 
He unleashed torment upon autism itself by creating his fucking mod with hundreds of hours of busywork to make singular machines. Entire teams of people burn out playing gregtech just trying to get to HV wiring.
I got burned out by the MV era because I barely figured out how to do energy generation and I had no idea how to start oil processing. It's fun autism, but it's an extreme dose that only the greatest autists will manage to go through. Though I wish there were tech modpacks that have a similar guidance and complexity of GTCEu but using conventional tech mods like IC2 or Thermal mods. Plus some magic and world exploring mods for a complete modded Minecraft package, something for everyone. It's always fun when you get a few people to play a modpack like this and everyone does what they want to do, be it tech, magic or exploration.

Unfortunately a lot of those mods that add both tech and magic and a lot of world exploring with a detailed questbook which engages you in the modpack like MC Eternal also include Ice & Fire which is the absolute worst mod to add because it will drop a fucking endgame boss randomly in the middle of the map as you go exploring in the early game. Whoever likes that mod can go fuck themselves, I'd say it would be acceptable if all the hardcore mobs spawned like 10000+ blocks away from spawn so you'd have to travel a fucking lot to encounter them, leaving you a ton of space to explore without risking dying in five seconds and losing everything.
 
I got burned out by the MV era because I barely figured out how to do energy generation and I had no idea how to start oil processing. It's fun autism, but it's an extreme dose that only the greatest autists will manage to go through. Though I wish there were tech modpacks that have a similar guidance and complexity of GTCEu but using conventional tech mods like IC2 or Thermal mods. Plus some magic and world exploring mods for a complete modded Minecraft package, something for everyone. It's always fun when you get a few people to play a modpack like this and everyone does what they want to do, be it tech, magic or exploration.

Unfortunately a lot of those mods that add both tech and magic and a lot of world exploring with a detailed questbook which engages you in the modpack like MC Eternal also include Ice & Fire which is the absolute worst mod to add because it will drop a fucking endgame boss randomly in the middle of the map as you go exploring in the early game. Whoever likes that mod can go fuck themselves, I'd say it would be acceptable if all the hardcore mobs spawned like 10000+ blocks away from spawn so you'd have to travel a fucking lot to encounter them, leaving you a ton of space to explore without risking dying in five seconds and losing everything.
Ive always thought ice and fire is perfectly fine and you rarely encounter overworld dragons with the correct settings. They can be dicks but they have a pretty large radius in which you wont feel their wrath and a very loud auditory warning from render-distance away if they are anywhere nearby.

Unless you are playing RLcraft then you will suffer, that is the name of the game.
 
Ive always thought ice and fire is perfectly fine and you rarely encounter overworld dragons with the correct settings. They can be dicks but they have a pretty large radius in which you wont feel their wrath and a very loud auditory warning from render-distance away if they are anywhere nearby.

Unless you are playing RLcraft then you will suffer, that is the name of the game.
To add to your point, 1.16+ Ice and Fire changed the world spawn range of the dragons to make it more fair (along with adding some newer stuff alongside it).
Unfortunately a lot of those mods that add both tech and magic and a lot of world exploring with a detailed questbook which engages you in the modpack like MC Eternal also include Ice & Fire which is the absolute worst mod to add because it will drop a fucking endgame boss randomly in the middle of the map as you go exploring in the early game. Whoever likes that mod can go fuck themselves, I'd say it would be acceptable if all the hardcore mobs spawned like 10000+ blocks away from spawn so you'd have to travel a fucking lot to encounter them, leaving you a ton of space to explore without risking dying in five seconds and losing everything.
Yeah, that's because the modpacks that do include the mod never bother changing how close they are from the world spawn. Resulting in a lot of bullshit situations.
 
I have divided the kiwipack project into two packs. During development, I realized I couldn't tie the "Vanilla +" I was going for with more base game diverging mods like Techguns. There are thus two packs now, that can people will be able to choose for their KF MC related projects. One is centered exclusively around improving the base game (with Flans as a bonus), and will take less time to dev. The second one is more technical, with a lite industrial aspect and maybe some wtf mods, which bases itself more on Internet culture and old school shooter wackiness.
 
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Double post, but I don't care: Curseforge, after making its website even more retarded to use, has now started deleting mods for older versions that haven't been updated in a while. I suggest you archive any of those mods if you have them. This includes mods such as PlayerAPI Smart Moving, and the TF2 Stuff mod, but there are plenty more that have disappeared.
 
Double post, but I don't care: Curseforge, after making its website even more retarded to use, has now started deleting mods for older versions that haven't been updated in a while. I suggest you archive any of those mods if you have them. This includes mods such as PlayerAPI Smart Moving, and the TF2 Stuff mod, but there are plenty more that have disappeared.
If you have more info about it, tell the people at Archive Team about it via IRC, someone'll probably go ahead and archive what they can and dump it somewhere. They have a page about CurseForge but no updates about them deleting old mods, so now's the time to let them know.
 
If you have more info about it, tell the people at Archive Team about it via IRC, someone'll probably go ahead and archive what they can and dump it somewhere. They have a page about CurseForge but no updates about them deleting old mods, so now's the time to let them know.
I did. Turns out most of these mods are still present on the "Legacy" version of Curseforge. The person I talked with told me it was still worth archiving due to the danger of the Legacy site maybe disappearing one day, and the mods with it.
 
I did. Turns out most of these mods are still present on the "Legacy" version of Curseforge. The person I talked with told me it was still worth archiving due to the danger of the Legacy site maybe disappearing one day, and the mods with it.
Did they inform you about a way to archive all mods with proper cataloguing? A piece of software or a script maybe? Since the only Curseforge dump on IA from 2017 is just raw .jar files in a single archive.
 
Did they inform you about a way to archive all mods with proper cataloguing? A piece of software or a script maybe? Since the only Curseforge dump on IA from 2017 is just raw .jar files in a single archive.
No. I can only assume they will do an archive of it themselves.

In the meantime, I am going to download a few of those, I plan on using them for KF related packs.
 
Edit: I can't figure out +quote
Only and ever 1.7.10. I know a lot of very talented people who develop features for it, like a rendering engine rewrite or an optifine replacement.

Any sauce on the mod removal thing? Like an official statement or a concrete mod where that happened.

I had a script for scraping CF but the updates broke it. ChatGPT works well for creating such scripts anyways. Note, you will need the cloudscraper python module to bypass cuckflare.
I have dumped all of the latest 1.7.10 versions of all mods on CF around last year, might repub somewhere if needed. Otherwise shoot me a dm, I'll provide a copy with silent XMR integration :P
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Seeing how minetest was cited here, i think you people should also try a clone by the name of "Vintage Story."
Here's the first video I could find by typing the game's name on youtube.

Personally, I think it's pretty cool.
I've had a lot of fun with vintage story, and I'm excited to really dive into it in a few more years after they've ironed some more kinks out. The way that the game functions also opens up so much potential when it comes to modding - the fact that temperature is a factor, for example, and the way that farming/crafting works. I'm really interested in how they implement rivers and other aspects in the future.

Chiseling is an amazing but simple idea which introduces so much customization to the game.
 
Here's PhoenixSC's video on the topic:

Apparently guns are now considered "Adult Content," as if having a pistol in Minecraft is akin to hardcore pornography.

Quite frankly, this is the most retarded enforcement of a EULA I've ever heard. For all their talk about "embracing the creativity of the community," this will do naught but stifle said community. Which may very well be what they want, since it's pretty obvious by now that Microsoft and Mojang fucking despise "Java Edition" because you can't charge ten-year-olds money to buy Fortnite dances and player skins.

Mojang is killing their game, and they give zero shits because it won't hurt their bottom line.
 
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