Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I’m on mobile and I don’t know how to put in images without making Null mad so here’s a URL from everyone’s favorite Nintendo Life lol

Edit: seemed like they wanted to go with a mixture of some realism and unreal more cartoony like kinda style I was talking about but I don’t really think it shows at all in the games themselves.
wow, it really doesn’t at all
This reminds me of that one fan image with Red in a field with a rock in it that used to be posted fucking everywhere on /vp/ in premise, but the execution of the art makes it look more like someone slapped Let’s Go models into a Genshin Impact screenshot. Maybe that’s the point?

Also, only one image? Boooo, should’ve released moreee.
 
Centro's getting his shit DMCA'd by NoA so there's a chance some the stuff that was previously posted (I have a feeling that it's more to do with him reporting on the new Nintendo console's specs) was legit.

I think the reasons why GF hasn't been putting out bangers lately is because they still haven't gotten over the growing pains of switching from 2D games to 3D games and poor management of its developers, I remember reading something that said GF was prioritizing original projects over Pokémon-related projects.

That said I think the issues with SV had more to do with the pandemic (I can feel you groaning and eye-rolling from here) and it forcing several developers to move to a “work from home” environment, I know the Smash Bros. Dev team was forced to do that during the development of its second set of DLC characters and it’s part of the reason why Steve is busted.

Eh, I take issue to the “three quests” thing, while it is true you’re allowed to do it in any order the levels of each area’s Pokémon still follow a very clear order.
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today. Especially the gamecube ones.
 
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today. Especially the gamecube ones.
I think what what he meant was getting used to a 3D Game where you have control over where a character goes in all three axies at any given time, especally when you remember that it took the Kirby franchise a little over 20 years from Kirby 64's Japanese release date for a fully 3D game (as in not 2.5D) to be made in the mainline series, so it's not like it's hardly a possibility, especially when any of Nintendo's IPs are concerned.
 
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They did a great job with that back in ORAS. Though I am not sure if they will ever figure out optimization on the level of Skyrim, which is also on the switch as a port of an over a decade old game that still looks better.

That game is a mess in of itself, but if Todd can pull off bringing that thing to even Fridges and Alexa, I am sure the far more simplistic artstyle of Pokemon can pull off even more lived in environments and bring back the national dex. Likely not ever happening though because of current DLC practices.
The thing about ORAS alongside X/Y and to an extent Sun/Moon was that those games were generally had a fixed camera with the only times it changed being predetermined areas where it was deemed needed (which was much easier to get away with given that it was a carryover from the 2D games doing it to avoid loading a whole bunch of sprites for areas the player wasn't in or isn't on screen) and alongside that, they used much simpler and smaller models when traversing those game's maps and used the more complex and "realistic" looking models when in the battles or the few fully animated cutscenes that were sprinkled in.


The different models approach was generally abandoned in Sun/Moon for reasons I don't know, but was likely done to prepare for transitioning the engine they use from 3DS to Switch, but the fixed camera stayed since it worked just as well as in the past games on 3DS, though they didn't seem to have that much time to do so given how Let's Go had the simpler models.

But when SwSh did become the game that was in active development, the small team sized enforced by the higher ups of GC didn't have much time to cobble the games up with the amount of time wasted making Let's Go, and S/V being open world was certainly a mandate by TPC/Nintendo as many of N's more popular IPs like Mario and Zelda were getting something similar with BOTW being how it turned out and the sandbox nature of Mario Odyssey, which makes things a lot worse since not only do they have to make a functional open world, they also have to have a working camera that doesn't function like the ones from the Early 90s did as far as getting stuck on walls were.
 
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I completed the Mewtwo raid in Scarlet a while ago. That shit cannot be done solo and having to get the right people running the right Mew builds in random raids is a pain in the ass, even more so when you're running a support build Mew. That said, it's nice having an Unnerve Mewtwo in a Dream Ball. Can't wait to do it again in Violet and whenever I need to farm Ability Patches.:cryblood:

Oh, and a friend of mine gifted me the Hidden Treasure of Area Zero for Scarlet.
It doesn't take almost a decade to get used to 3D games. Any of the older 3D games on home consoles were better than what they put out today.
The home console games weren't developed by Game Freak (barring Pokémon Box: Ruby and Sapphire which was a joint ), they were worked on by other studios.
  • Pokémon Stadium 1 and 2 were developed by Nintendo EAD
  • Pokémon Snap was developed by HAL Laboratory
  • Hey You, Pikachu!, Pokémon Channel, and My Pokémon Ranch was developed by Ambrella
  • Pokémon Puzzle League was developed by Nintendo Software Technology
  • Pokémon Colosseum, Pokémon XD: Gale of Darkness, and Pokémon Battle Revolution were developed by Genius Sonority
  • PokéPark Wii: Pikachu's Adventure and PokéPark 2: Wonders beyond were developed by Creatures Inc.
Especially the gamecube ones.
And that's the funny thing about the Gamecube spin-offs, Ambrella is dead (with some of its developers having been absorbed into Creatures Inc.) and the disastrous reception towards Pokémon Battle Revolution basically damned Genius Sonority to puzzle spin-off hell.
 
the disastrous reception towards Pokémon Battle Revolution basically damned Genius Sonority to puzzle spin-off hell.
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
People that seemingly didn't play or remember it just saw the gif of Honchkrow tipping its fedora and think its this super soulful quality game.
 
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
to be fair, the bar is so incredibly fucking low by now that i’m sure if something like it came out today it’d be praised relentlessly

a pure battle simulator with the entire national dex included (as well as every move), unique and lively animations for every single move and Pokémon included (as well as being damaged by every single type of move for the HP bar), 5+ battle backgrounds with free online play, connectivity to the mainline games for importing your primary teams, and free character customization? Sign me the fuck up!
 
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a pure battle simulator with the entire national dex included (as well as every move), unique and lively animations for every single move and Pokémon included (as well as being damaged by every single type of move for the HP bar), 5+ battle backgrounds with free online play, connectivity to the mainline games for importing your primary teams, and character customization? Sign me the fuck up!
If you put it that way, I'd be down for what's basically Pokemon Showdown 2.0, if they keep the price reasonable.
I'd be a lot less harsh on PBR if it wasn't a full price game when it came out.
 
It's almost a little concerning how rarely I see it brought up nowadays that Battle Revolution was a gigantic disappointment when it came out.
People that seemingly didn't play or remember it just saw the gif of Honchkrow tipping its fedora and think its this super soulful quality game.
It failed because it was too reliant on people owning a NDS and copy of D/P/Pt and not clear at all on how to copy over pokemon from them. The rentals were dogshit. The fundamental failure of game design there really was the developer's fault.
 
It failed because it was too reliant on people owning a NDS and copy of D/P/Pt and not clear at all on how to copy over pokemon from them. The rentals were dogshit. The fundamental failure of game design there really was the developer's fault.
It was probably that + the total lack of a campaign after the GameCube games, no compatibility with Platinum or HGSS (there was going to be an update for Platinum that was showcased at a World Tournament, but as far as I’m aware it never came out), no minigames to make up for the lack of campaign, and all of this on top of the game being released at full-price.
 
It was probably that + the total lack of a campaign after the GameCube games, no compatibility with Platinum or HGSS (there was going to be an update for Platinum that was showcased at a World Tournament, but as far as I’m aware it never came out), no minigames to make up for the lack of campaign, and all of this on top of the game being released at full-price.
No compatibility with platinum is downright criminal, and here I thought the main reason it failed was a lack of an adventure mode like that of the gamecube games
 
No compatibility with platinum is downright criminal, and here I thought the main reason it failed was a lack of an adventure mode like that of the gamecube games
The sad thing is that it isn’t the only Pokémon game in the Wii’s library to be hit by this, My Pokémon Ranch received a Japan-only update that added Platinum compatibility and all versions of the game are incompatible with HGSS.
 
Has anyone here lurked the Pokémon Matome? And did anyone here participate in the crossover thread that was made on /vp/ I think last year were western and Japanese anons exchanged cultures?
 
Has anyone here lurked the Pokémon Matome? And did anyone here participate in the crossover thread that was made on /vp/ I think last year were western and Japanese anons exchanged cultures?
I've never heard of it before. Any crossover thread with it definitely wasn't made last year, either, considering I lurked /vp/ pretty much nonstop and didn't see a single whiff of it. It sounds interesting, though- if you find an archive, feel free to link :)
I also can't read moonrunes for shit, so i've got no clue what the site is about, but from what I can vaguely gather it looks sort of like Pokecommunity. Is that a bulls-eye or am I way off?
 
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I've never heard of it before. Any crossover thread with it definitely wasn't made last year, either, considering I lurked /vp/ pretty much nonstop and didn't see a single whiff of it. It sounds interesting, though- if you find an archive, feel free to link :)
I also can't read moonrunes for shit, so i've got no clue what the site is about, but from what I can vaguely gather it looks sort of like Pokecommunity. Is that a bulls-eye or am I way off?
Thread. I have a Google Translate plugin that I use. It's more like a Pokémon-focused 2chan-y thing that has a news section and a forum section.
 
Thread. I have a Google Translate plugin that I use. It's more like a Pokémon-focused 2chan-y thing that has a news section and a forum section.
sweet, thanks :biggrin:
Looks interesting, I'll definitely give it a read

EDIT:
>january 25th, 2022
god damn it, the one month when I wasn't lurking for fear of PLA spoilers
Ah well lol, at least I've found it now

EDIT 2:
soviet_union.png
:story: :story: :story:
 
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-double-posting because it's completely unrelated-

Following up on this:
Subjective, but honestly i'm gonna agree. As much as I love gen 5 I have to admit its stinkers hit way harder than anything from Tohjo does. I think it's a combination of the Pokemon Machine giving less time for finalization (reminder: the Kanto cast took 7+ years simply to develop professionally. I say 7+ because Sugimori could've been working on these designs in private prior to that. Every other gen has had 4 years maximum, usually 3.), alongside the art style shift both due to Sugimori going digital and focusing more on simplification (over the semi-realism of gens 1-3), and the fact that gens 7-9 were almost certainly designed to be 3D models first and 2D designs second.

Returning to the aforementioned spreadsheet because I feel it's relevant.
1692329221540.png
I was wholly on board with almost every single new dex until gen 8. I very much like gens 3-7, even if 4 kind of sucks ass and 7 is definitely not as good as the rest, but look at that fucking drop-off. The second Sinnoh hits the percentage of designs in Negative tiers skyrockets and never goes back down. Positive tiers can only keep up until gen 7, and the two generations proceeding it have extremely comparable positive/negative percentage ratios. There was an undeniable shift somewhere down the line that became more and more noticeable as time has gone on, and I know that this comparison is done to death but just look at Roselia's design vs Roserade's.

1692329398894.png1692329433928.png

These guys came one generation after the other, and yet
  • Roselia's arms are immediately more detailed, with actual emphasis on the petals as opposed to Roserade's strange three-pronged amorphous bush
  • Every part of Roselia fits together very clearly, whereas Roserade's mask is detached from any immediate appendage or grounding and its face seems to float in front of its hair (which is also somewhat ambiguous and undetailed, not made to be either flower petals or actual tufts of hair).
  • Roselia has far less saturated colors; Roserade's green is noticeably more neon than Roselia's faded petals- despite them obviously sharing the same family- as is its yellow compared to Roselia's. This is not Dream World fuckery btw, you can see it when comparing their official art too.
These points don't make Roserade's design objectively worse- far from it- they're just examples of a shift in art style that occurred rather rapidly and made the series a bit more disconnected from its past.
It's also worth noting that Kanto had extremely strong visual motifs throughout its entire cast that made those designs very very cohesive (if a bit bland at points), as opposed to the more experimental approach taken with gens past it. (I'd give an archive link for that thread but it's very long and only a few tweets showed up when I tried to archive it so I won't clog the thread with the 7 separate links you'd need to read the whole thing.)

That's not to say other gens are completely incoherent, of course- I have so many fucking images demonstrating otherwise, if a bit simplistically- just that they're nowhere near as unified as gen 1 was and they don't fit too well together as a series.
design_shift_with_croagunk.pngdifferent_designs_by_gen.jpggen_1_hallmarks.pnggen_2_hallmarks.jpg
I don't think any designs from gen 4 onward look especially "at home" when sat next to anything from the first few gens. Put a Carkol next to a Girafarig and tell me they came from the same series, and I'll believe you because I'm crazy obsessed with this stupid shit but no sane person would. My parents certainly didn't when I'd excitedly blab to them about an upcoming generation as a kid.
I actually found a rather decent Reddit Thread on the topic (specifically, Pokémon design and how it's shifted). It doesn't get as specific as the per-generation images I posted earlier, instead giving a broad overview from the perspective of a (self-proclaimed) art student, so I thought it'd be a decent add-on.
if you couldn't tell, I'm way too into this kind of shit lol. it's a shame that character designing jobs are both attached to the creative industry and pay like aaassss, otherwise I'd have my life goal figured out for me by age 5
 
If what I'm hearing on the grapevine is true then The Teal Mask will be a "simul-drop" release and it'll basically drop worldwide a specific time. As far as the time frame is concerned I'm hearing that be dropped at 1 AM UTC, meaning it'll go like this.
  • North America: 6PM PST/9PM EST on the 12th
  • London 2AM BST on the 13th
  • EU: 3AM CEST on the 13th
  • Japan: 10AM JST on the 13th
This kind of lines up with the release time frame notice that was released in Japan back on Friday saying that it would be released in the country during the morning hours.

In TCG-related news it's been leaked that Scarlet & Violet - 151, the next special set in the TCG releasing next week, will contain something similar to "god packs" (if you play MTG you'll know what they are). The big difference between a true god pack and 151's is that the latter will only contain a Secret Illustration Rare and two Illustration Rares, more than likely from the same evolution line.
 
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